Wo long patch notes
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Shortened the startup sequence of the first strike of normal attack chains. Made adjustments to timing so that normal attacks while dashing can be chained to follow-up normal and Spirit attacks at an earlier point. Made changes to normal attacks following normal attacks while dashing. The timing of the follow-up attacks was adjusted to match these changes. Made adjustments to timing so that normal attacks while dashing can be chained to follow-up normal attacks at an earlier point.
Wo long patch notes
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Reduced the amount of Morale Points obtained in battle. Increased the amount of Spirit damage received by Demonized Zhang Liang. Made changes so that players will not falter from enemy attacks during their own attack sequence.
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Wo Long: Fallen Dynasty has just been patched to add a mechanic called Inner Discipline, along with a number of other adjustments and bug fixes. This comes almost exactly two weeks after the 1. Team Ninja, the developer behind Wo Long, has earned a reputation for making incredible Souls -like games. Wo Long is the latest and most intricate game in this genre from the studio, which is perhaps best known for the long-running Dead or Alive series of fighting games. While its latest release Wo Long has been generally well received, it has its share of flaws and balance issues that Team Ninja seems intent on correcting through consistent updates. The new 1.
Wo long patch notes
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Shortened the time between the spell being activated and the projectiles being released. Made changes so that the debuff Increased Damage Received will be inflicted on enemies detected upon activating Summon Divine Beast. Increased the distance of the subsequent forward movement. And it's always the minority that complains about it, albeit very loudly. Increased the attack power granted upon activating Summon Divine Beast. Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts. Extended the time before his Spirit starts recovering. Made changes so that if players repeatedly press the attack input at the end of a normal attack combo sequence, the final combo sequence will repeat continuously. Originally posted by Amene :. Korean demo??
Shortened the startup sequence of the first strike of normal attack chains.
Reduced damage dealt by lightning attacks to a wide area of effect. Like elemental status effects, Armor Break will be triggered once a certain amount has accumulated. Shortened the startup sequence when activating a follow-up Spirit attack after a normal attack. Reduced the amount of Morale Points earned by attacking minor enemies using actions that consume Spirit prior to the battle against Yan Liang and Wen Chou. Added a visual effect for successful attacks. Chopper View Profile View Posts. Made changes so that the enemy is thrown back when hit with the upward swing. Shortened the startup sequence of the attack. Increased attack speed. Made adjustments to timing so that normal attacks while dashing can be chained to follow-up Spirit attacks at an earlier point. Reduced the amount of Morale Points obtained in battle. Korean demo?? Increased the movement distance.
It is certainly right