world of darkness merits

World of darkness merits

Flaws and Merits Merits and Flaws are optional traits that a storyteller may choose to include, or prohibit, in her chronical. Properly used, the Merits and Flaws help players create and indivdualize their character.

Choose a topic per Advanced Library dot. Every story, once per topic, you can take the Informed Condition when you consult your library about that topic. When violence erupts, you may suffer Insane to boost Strength, suffer Beaten Down but gain 8-Again to flee, or suffer Stunned but recover Willpower. Take 8-Again to perceive traps or ambushes, but on exceptional success, suffer Spooked. Apply the Specialty's bonus die to relevant rolls of any Skill, except unskilled rolls.

World of darkness merits

All costs to learn that Discipline are paid out as if it were native to your Clan. A character cannot take this Merit more than once, and Caitiff vampires cannot take this Merit. Merit One of your ancestor spirits is particularly close to you. You have —2 to your difficulty to contact this ancestor via your Ancestors Background. Flesh out your special ancestor with a name, personality characteristics, significant abilities or powers, details about her life, and her reputation among Garou. Merit Since their inception, Nergali Baali have subverted members of other Clans into their own ranks. Known as Apostates, initiates are first drained completely by a Baali nest-master, who then extracts the still-beating heart from a mortal victim, fills it with his own blood, and buries it in a pool of gore within a Well of Sacrifice. The initiate swims through the dismembered bodies and viscous re-mains to find and consume the heart. In this way, Nergali do not make a victim of those they Embrace; prospective members must claim it through strength of will. Apostates replace any one in-Clan Discipline with Daimoinon, but in turn gain the Baali Clan weakness on top of their standard Clan weakness. Apostates can still pass with relative ease for members of their former Clans, but any childe they Embrace is indistinguishable from a standard Baali. Apostates do not lose levels in the Discipline they choose to exchange for Daimoinon, but further levels in that Discipline are purchased at out-of-Clan costs. Merit From lifetime to lifetime, you share a bit of your Avatar with a companion who follows you through incarnations, recalling more about their details than you do.

Additional Discipline You can take one additional Discipline Storyteller discretion as if it were a clan Discipline.

This page is still a work in progress, and some merits may be in the database and approved for use, but have not been asked for in the past and may require further rulings. There is no guarantee it will be approved. Which Merit do I choose when there's more than one? Sometimes the same Merit can be found in multiple places, or there are different Merits with the same name. You're expected to choose the Merit that's within your type rather than shopping for a cheaper version from a different splat. Make sure to check the details for the Merit you're after to avoid name confusion, especially as those with merit next to the name require you to use that in cgen and xpreq's to avoid confusion with other stats. Not finding what you want?

Name and Dots: The name of a Merit is, obviously, what's written on a character sheet upon purchasing it. Additionally, after the name, there is a number or range of dots. If a character buys the first tier of this Merit, they might be able to "upgrade" it by spending the remaining number of points all at once. Such a Merit can be upgraded from one dot to a maximum of four, with each intermediate tier having a different effect. Prerequisites: The Attributes, Skills, other Merits, background events, or other conditions necessary to purchase this Merit. Unless otherwise noted, exceeding these requirements is fine.

World of darkness merits

Choose a topic per Advanced Library dot. Every story, once per topic, you can take the Informed Condition when you consult your library about that topic. When violence erupts, you may suffer Insane to boost Strength, suffer Beaten Down but gain 8-Again to flee, or suffer Stunned but recover Willpower. Take 8-Again to perceive traps or ambushes, but on exceptional success, suffer Spooked.

Slime rancher the tarr

When a roll occurs that would result in your death, the roll is made again. Stalker Someone has an unhealthy obsession with your character. When you post, folks read, share, and take it seriously. When that pride is insulted or threatened, the player must make a Willpower roll difficulty 9. People who place great value in honor will shun her, and others will exploit what they consider her generally dishonorable nature. With four dots, never suffer Beaten Down. Apostates replace any one in-Clan Discipline with Daimoinon, but in turn gain the Baali Clan weakness on top of their standard Clan weakness. He should be very careful, lest the wrong mortals see them. These vampires acquire a peculiar pallor upon their Embrace however - they look like corpses, and no amount of blood ingestion can flush their features as other vampires are able to do. People find it hard to avoid them. The difficulty for reading a target's aura is reduced to five.

May be purchased separately for multiple types.

These visions will range from the obvious to the symbolic; the exact nature and effect of the visions is up to the Storyteller. Innocent You are always thought of in the most positive light, unless evidence exists to prove otherwise. While this Merit makes finding clothes a nightmare, the flaps also allow you to glide for short distances, given enough height and a decent wind. You have no place in the world of the Damned. A failure makes a simple pranking in order, whereas a botch results in nastiness most would not predict in a normally pleasant-mannered kith. System: The Storyteller can use this Merit to impart useful information to your character that she might not otherwise know. System: Even if the animal noticed such things, you cannot use this ability to ask an animal the license plate number of a car or the cut or someone's suit. As with a Driving Goal, this Flaw guides roleplaying choices, determines targets, and makes you seem rather obsessive whenever the object of aversion comes into play. Instead, your aura reflects some deeper aspect of your Nature or personality. All costs to learn that Discipline are paid out as if it were native to your clan. If your corpse can rise again, it will; the fatal damage or disease will slowly repair itself at the normal rate of healing.

2 thoughts on “World of darkness merits

Leave a Reply

Your email address will not be published. Required fields are marked *