the castle fallout 4

The castle fallout 4

One of the more unique settlements you'll conquer in Fallout 4 during the Minuteman questline is the Castle, an old fort located on the eastern coast of the Commonwealth, south of Boston. Initially, the Castle is overrun by Mirelurks and a Mirelurk Queenwhich need to be defeated in order to set up a radio transmitter on site. After that, the castle fallout 4, the location is revisited during the castle fallout 4 quest Old Guns and subsequent battles against the Institute or even the Brotherhood of Steel.

The Castle , also known as Fort Independence , [1] [2] is a location and potential settlement in the South Boston neighborhood of Boston in The Castle, originally known as Fort Independence, is a historic landmark in the Boston area, dating back to the pre- Revolutionary period. The granite star fort was one of the first forts in the United States , and provided harbor defenses for the city of Boston. Since the Great War , the name of Fort Independence has fallen out of favor, as most residents of the Commonwealth refer to it simply as the Castle. It served as the headquarters for the Commonwealth Minutemen until , when the Castle was partly destroyed by a gigantic mirelurk queen , and most of the Minutemen leadership wiped out.

The castle fallout 4

This build was done on a PS4 using the Game of the Year edition. No building mods were used in this build. I do have Creation Club skins installed for armor and Pip Boys but they were not used for this build. The Outer Walls When you first arrive at The Castle a couple of its formerly formidable walls have been long destroyed, so the first thing I did after retaking the fort was using the concrete foundation blocks to restore the walls. I pretty much sealed up the walls and honestly, it looks a tad dull from the exterior which is why most of my screenshots here are focused on the interior. Still, the idea was to create a formidable set of walls that would be difficult for enemies to get through I have read enemies can occasionally spawn in the walls, but I have yet to experience this. While building up the interior, a Brahmin unexpectedly showed up at the settlement, so I wound up building a pen for it outside the walls. Looking towards the top of the walls, there is plenty of room to work with. I decided that I wanted the tops of the walls to serve as functional areas for the Minutemen patrolling the walls. There are two main sections I built out.

Pretty impressive, huh? Still, I thought it added verisimilitude to the settlement and armory area.

Going through my second play through of Fallout 4 has allowed me to build settlements using a skillset and aesthetic perspective that I lacked during my first play through. When I built my first version of The Castle , I was genuinely happy with it and looking back on it there were some concepts that I carried over to my second Castle build. I do however have Creation Club creations installed, so you will see some skins and clothing in the screenshots below from the Creation Club. However, no CC build objects were used in this build. The Story After the intense battle with the Institute at The Castle, the Minutemen knew their old headquarters needed to be fortified. With the assistance of Minutemen from around the Commonwealth as well as resources from various settlements they were able to build it back up not, perhaps, to what it once was to to something new and better than the ruin it was when they retook it. In time, the Railroad was invited to also station agents here to continue their Synth rescue operations and present a united front with the Minutemen for a better Commonwealth.

This build was done on a PS4 using the Game of the Year edition. No building mods were used in this build. I do have Creation Club skins installed for armor and Pip Boys but they were not used for this build. The Outer Walls When you first arrive at The Castle a couple of its formerly formidable walls have been long destroyed, so the first thing I did after retaking the fort was using the concrete foundation blocks to restore the walls. I pretty much sealed up the walls and honestly, it looks a tad dull from the exterior which is why most of my screenshots here are focused on the interior. Still, the idea was to create a formidable set of walls that would be difficult for enemies to get through I have read enemies can occasionally spawn in the walls, but I have yet to experience this. While building up the interior, a Brahmin unexpectedly showed up at the settlement, so I wound up building a pen for it outside the walls. Looking towards the top of the walls, there is plenty of room to work with. I decided that I wanted the tops of the walls to serve as functional areas for the Minutemen patrolling the walls.

The castle fallout 4

Approximately three days after the Minutemen retake the Castle , Ronnie Shaw will arrive there seeking out the Sole Survivor. Preston Garvey will inform the Sole Survivor that the Castle has been trying to reach them via radio. Tuning in to Radio Freedom will play a scene where Ronnie tells the Sole Survivor to "get your heinie to the Castle pronto. To begin the quest the Sole Survivor must travel to the Castle and talk to Ronnie the scenes with Preston and Radio Freedom are optional. After speaking about her prior involvement with the Minutemen, Ronnie will inform the Sole Survivor of an armory hidden in the west bastion of the Castle that only she knows how to access. She will then lead them to the steel door on the west wall of the Castle. The door cannot be opened from the outside. After talking to Ronnie again, she will lead the Sole Survivor to an alternate entrance: a tunnel in the general's quarters in the east corner of the Castle walls. The tunnel will be blocked by some rubble, which is easily cleared by scrapping it via the Castle workshop.

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However, no CC build objects were used in this build. There are crops planted there, the aforementioned Power Armor stations and of course, giant cannons manned by Minutemen. Fallout Wiki Explore. A nearby door leads to the western bastion, where the Castle's armory lies. RDF feed. The Castle. I did not want to rely on those alone, so I wound up employing an interesting feature of the fluorescent lights. After you retake The Castle, she stays with the Minutemen at The Castle and can even act as a merchant with a ton of weapons to sell. It of course, also adds another animation into the mix, adding more life to the settlement. View history Talk 0. In , the Castle was partly destroyed by gigantic Mirelurk, and most of the Minutemen leadership died.

Although the characters are reunited, they are still targets of the Empire, particularly Dr.

For patients who need a bit more attention, there are beds one more room over where patients can stay and get more long term treatment. Don't have an account? I glitched in a floor tile in one corner and then snapped other floor tiles to it until I got to the entrance. To complete this little quest just grab the loot from the container. However, no CC build objects were used in this build. By the time I finished this build, the frame rate of the settlement began to drop so I decided to stop building for fear that I would break the settlement I have already done this with Finch Farm, much to my regret. Inside they can eat, have a drink or sleep. A laboratory inside the Castle interior. The Nuka Grenade is one of the best grenades out there, if not the best. Shout out to the Skooled Zone for the mirror trick.

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