psychic crush 5e

Psychic crush 5e

A pointer is a short summary that points to published material. This material is posted under the fair use clause of copyright law. The Unofficial Description and any notes are licensed cc-by-sa, psychic crush 5e. Care should be taken in editing this page.

Psychic Focus. Psionic Blast 1—7 psi. As an action, choose one creature you can see within 60 feet of you. The target takes 1d8 psychic damage per psi point spent on this ability. Ego Whip 3 psi. The target must make an Intelligence saving throw. On a failed save, the creature takes 3d8 psychic damage, and it is filled with self-doubt, leaving it able to use its action on its next turn only to take the Dodge, Disengage, or Hide action.

Psychic crush 5e

School necromancy [ mind-affecting ]; Level psychic 5. Casting Time 1 standard action Components S. Range close 25 ft. Using your psychic power, you invade the mind of the target and tear it asunder, causing massive internal damage to both its mind and body. If the target succeeds at the initial Will save, it is sickened for 1 round. If it also fails the Fortitude save, the target is reduced to —1 hit points and is dying. This attack has no effect on creatures without an Intelligence score. School necromancy [ mind-affecting ]; Level psychic 6. This spell can be undercast. School necromancy [ mind-affecting ]; Level psychic 7. School necromancy [ mind-affecting ]; Level psychic 8.

Care should be taken in editing this page. School necromancy [ mind-affecting ]; Level psychic 8. Notify administrators if there is objectionable content in this page.

You overload the mind of one creature you can see within range, filling its psyche with discordant emotions. The target must make an Intelligence saving throw. On a failed save, the target takes 12d6 psychic damage and is stunned for 1 minute. The stunned target can make an Intelligence saving throw at the end of each of its turns. On a successful save, the spell ends on the target. Spell Lists.

You overload the mind of one creature you can see within range, filling its psyche with discordant emotions. The target must make an Intelligence saving throw. On a failed save, the target takes 12d6 psychic damage and is stunned for 1 minute. On a successful save, the target takes half as much damage and isn't stunned. The stunned target can make an Intelligence saving throw at the end of each of its turns.

Psychic crush 5e

You overload the mind of one creature you can see within range, filling its psyche with discordant emotions. The target must make an Intelligence saving throw. On a failed save, the target takes 12d6 psychic damage and is stunned for 1 minute. The stunned target can make an Intelligence saving throw at the end of each of its turns.

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You overload the mind of one creature you can see within range, filling its psyche with discordant emotions. A pointer is a short summary that points to published material. Find out what you can do. On a failed save, the target takes 12d6 psychic damage and is stunned for 1 minute. Share on. Social Media Facebook Page. Care should be taken in editing this page. Anime Planet. Notify administrators if there is objectionable content in this page. On its next turn, it can use its action only to take the Dodge or Attack action. Casting Time 1 standard action Components S. Facts about " Psychic Crush 5e ". Patreon Supporters.

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Anime Planet. Append content without editing the whole page source. Each creature in that area must make an Intelligence saving throw. Something does not work as expected? Subscribe to the Open Gaming Network and get everything ad-free! Find out what you can do. School necromancy [ mind-affecting ]; Level psychic 8. On a successful save, the spell ends on the target. As an action, choose one creature you can see within 60 feet of you. From Dungeons and Dragons Wiki. Using your psychic power, you invade the mind of the target and tear it asunder, causing massive internal damage to both its mind and body. Id Insinuation 5 psi. School necromancy [ mind-affecting ]; Level psychic 7. If it also fails the Fortitude save, the target is reduced to —1 hit points and is dying. As an action, you unleash devastating psychic energy in a foot cone.

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