pathfinder kineticist feats

Pathfinder kineticist feats

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Tags Edit Source Print. Leadership Pilot Tech. Benefit: When you use your gather power class feature, you can also spend a standard action to reduce the total burn cost of a blast wild talent used on your next turn by 2. At 11th level you can spend a standard action to reduce the total burn cost of a wild talent used on your next turn by 3. Gathering power in this way ends your turn immediately. You cannot gather power on your next round on your next round as a move action to further reduce burn cost. Normal: Utility wild talents have their effective spell level treated as their level for determining their DCs.

Pathfinder kineticist feats

Benefit: You permanently gain vulnerability to cold. This effect is a one-time penalty; this effect does not stack. You cannot learn any kinetic blast which deals cold damage; if your primary element is water and you choose to expand into water, you do not gain cold blast or ice blast. In addition, whenever you take damage that is partially or totally negated by use of this feat, you are treated as if you had used the gather power class feature as a move action in the previous round. If you possess Incredible Hidden Power, you gain neither the benefits nor the drawbacks of this feat while in your social identity. Special: You can select this feat multiple times; its effects stack if you choose the same type of resistance, though you may choose a different type of resistance each time. Benefit: When you use your gather power class feature, you can also spend a standard action to reduce the total burn cost of a blast wild talent used on your next turn by 2. At 11th level you can spend a standard action to reduce the total burn cost of a wild talent used on your next turn by 3. Gathering power in this way ends your turn immediately. You cannot gather power on your next round on your next round as a move action to further reduce burn cost. This bonus lasts for 1 round per 2 character levels minimum 1 ; this duration begins as soon as you take any action to move further than 5 feet. This is partially a conjuration teleportation effect; thus, anything that blocks astral travel halves this movement bonus. Special: You can select this feat in place of a utility wild talent treating it as a 1st-level universal wild talent if you would gain one. Normal: Utility wild talents have their effective spell level treated as their level for determining their DCs. Benefit: If you accept burn from a wild talent except for your elemental defense , on your next round you can reduce the burn cost of an infusion by 1.

Benefit: When using a kinetic blast which normally deals half its damage as one damage type and half its damage as another, pathfinder kineticist feats, you can instead split its damage between those two types however you see fit, so long as it deals at least pathfinder kineticist feats damage of each type per damage die of the blast. Ranged Versatility, extended range infusion wild talent, kineticist 9th. So there are only a few items i could think of, the kineticist's diadem and the stat boosting belts of course

Unique among the published classes, the Kineticist gets entire separate sets of element-specific class feats Impulses. Your choice of element s determines which impulses you can access. While the majority of your Impulses will be selected via feats, remember that Elemental Blast and Base Kinesis are also Impulses. For ranged blasts, you can get a range increment similar to a longbow or you can add Propulsive with a very short range increment. Important note: You can only take a single Free Action in response to the same event occurring.

While several of the following feats can be utilized by any character, they were all developed for use by kineticists in particular. Library of Metzofitz Wiki Explore. Equipment Magic Items Weapons. Recent blog posts. Explore Wikis Community Central. Don't have an account? Current Wiki. Start a Wiki. Sign In Register.

Pathfinder kineticist feats

Enter the Kineticist, and bizarre magic-based class with no spellcasting. While these options in no way compete with a full spellcaster, they are still very interesting. Expect to supplement gaps in the capabilities provide by the class using Traits to get better class skills and magic items to fill gaps in your magic abilities. If you would like help with Pathfinder options not covered here, please email me and I may be able to provide additional assistance. Also note that many colored items are also links to the Paizo SRD. Hit Points : Good for a caster-style character, and with a dependence on Constituition. Saves : Two good saves, dependent on Constitution, and two dump stats to free up points to spend on your Wisdom. Proficiencies : Simple weapons and light armor. However, avoid using shields except bucklers , as it interferes with Gather Power. Every element has a distinct flavor, and the available talents do a good job of distinguishing each element from the others.

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Still, your GM might let you make stuff like crackers and eat them quickly in the middle of a fight. Creatures that cannot see you and your target are immune to this effect. Increase your chance to ignore critical hits. Example: Using this feat, if one wished, they could set a bomb to explode with a time limit of 4 days, 12 hours, 20 minutes, and 7 rounds. Take a look in combat wizard guides to see what is availlable there. Thing is, long story short, there are no wizards in this campaign save for ONE, which we have no intent on attacking or going near because he's essentially 20th level and absolutely hates us. If you do so, you can switch your selected Knowledge skill and your original Knowledge skill as a swift action until you recover burn, returning to your initial Knowledge skill at that time. Prerequisite: Must possess a composite blast which modifies and is treated as another blast. Start a Wiki. Cha 15;bloodrage class feature, elemental focus class feature, or Varisian Tattoo evocation.

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You can attempt to tie up a grappled or pinned creature not adjacent to you in this way, but do so at a -1 penalty per 5 ft. Earth: stone shield 1st , Expeditious excavation 2nd; 0 burn , groundswell 2nd , slowing mud 4th , rampart 7th , statue 7th; 0 burn; self only , imprisonment 9th ,. Benefit: By accepting one point of burn as a free action when activating soothing performance, you can choose one creature to be healed as if affected by kinetic healer OA rather than mass cure serious wounds, as well as adding the effect of a metahealer OA ability for which you would qualify as a kinetic chirurgeon of your soundweaver or evoker minstrel level. Creatures that cannot see you and your target are immune to this effect. You cannot increase the damage of a kinetic blast above d20s. Select Extra Wild Talent with your bonus feats. This movement does not provoke attacks of opportunity and is otherwise treated as a 5-foot step. Kineticist 7th, must possess a kinetic blast that deals half its damage as one type and half as another. Energy Aim. Interweave Composite Blast.

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