Pathfinder clustered shots
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Pathfinder clustered shots
Hey guys, I know this probably comes up a lot, but I wanted to just straight ask the community what their opinion on Clustered Shots is, and what, if anything, should be done to fix it. We've recently come to notice the power of Clustered Shots and archers in general in our JR campaign, in which the archer routinely kills the boss monster in a single round of combat. And while we can't point to a single element that makes her overpowered, we've noticed that Clustered Shots tends to makes a nonsense of the only weakness the archer has or had, rather - damage reduction. Caveat: Yes, we know about Storm Spire, we've gotten past that part. However, there are hardly ever any wind effects in play in JR, especially when you're underground or indoors- where much of the adventure takes place. Personally, I think Clustered Shot comes way too earlier for the archer-fighter. This is approximately 6 levels before fighters qualify for Penetrating Strike- a feat with a similar effect for the archer, at least. If you step back, only applying DR once is a lot better than just ignoring 5 points of DR. Consider a situation where an archer shoots at a clay golem and hits 4 times. Without either feat, her damage would be reduced by 40 let's assume she's not using adamantine arrows, and that each strike does at least 11 damage. With Penetrating Strike her damage is reduced by With Clustered Shot her damage is reduced by In this situation, the archer finds that Clustered Shots is more efficient than Penetrating Strike. This seems off to me, as Penetrating Strike is supposed to be the more powerful effect, but when compared side-by-side it does less work.
Originally Posted by Ziegander. Pulling up random CR7 monsters only shows outsiders and flesh golem could have just gotten bad sample though.
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Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Global Achievements. Hathur View Profile View Posts. So clustered shots when performing a full attack with ranged weapon , is supposed to total up all your damage from each attack before applying damage reduction Is this feat not working? I have to assume to, since it's supposed to result in 1 large damage roll rather than 3 separate rolls. I got the feat specifically for its intended use of minimizing damage reduction..
Pathfinder clustered shots
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The GM cannot be expected put a full caster that uses up his standard action every encounter to stop the arrows, and the argument speaks nothing of the feat when the GM doesn't have a caster able to use it. There are several others options that are more powerful than an archer. Posts: 7. Alternatively have a second weapon with the same damage as your ranged attack. Thank You! That makes them feel pretty balanced to me. If anything, the archer actually doing nice damage saved my life. All times are GMT All rights reserved. Archers already have many ways to overcome DR with a single high-bonus magic weapon through the golf-bag o' arrows and the annoying and metagamey, in my view weapon blanches. What I don't like about it is there is no reason not use Clustered Shot all the time. Clustered shots is powerful, but as an archer, you've already got an arsenal of arrows for the purpose of bypassing damage reduction anyway.
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I don't know of any spells that completely negate melee combat or spells and only those forms of combat. Is it too good? Then the difference between archers and melee tends to swing in melee's favor. And, y'know, end up still doing it better. What it doesn't do: It doesn't help you against everything. Jul 18, , pm. Ah yes, fighters. No, but they do mitigate the DR especially on higher levels. If a melee fighter spent as many feats on making sure they got to contribute damage, they''d end up taking greater weapon specialisation. From just the eyeball test I like the current powerlevel of archers excluding the fact that Rangers are worse archers then 4 other classes. If the DR is 10 then Penertating strike will lose 5 a hit while clusterd shot will need three successful hits to improve the reduction per hit in damage.
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