Parasoul skullgirls
Parasoul plays like a real life fencer, relying on speed and precision to stack tears on the parasoul skullgirls in order to ramp up her damage potential. Her attacks may not inflict exceptional damage, but she can be especially deadly if she can reliably crit.
This combo will get you used to doing charge motions in combos. After you input 5HP, be sure to hold 1 the down-back position so you have a charge ready for [2]8HK. Adding a super cancel to this combo makes it similar her standard ender. Sometimes the last bike won't connect. Putting it all together with a basic air chain. Picking up after this air chain will use OTG, except on light characters.
Parasoul skullgirls
Brings a DP assist and a projectile assist to the mix, which are good for any team. Builds a decent amount of meter through zoning. Large DP assist, Projectile assist that also locks down and is wonderful for many characters. Silent Scope is a very strong super to DHC from. Pretty flexible team positioning. Assist to let her convert off of instant overhead j. Any generally good assists as Parasoul can play multiple roles. Space-control or projectile assists if you want to zone. Lockdown assists to aid in pressure by giving time to setup tears. Combo tool assists as Parasoul's solo damage isn't stellar. Point is nice for taking advantage of Silent Scope DHC, while Napalm Shot and Napalm Pillar are good enough to put her on anchor as she can fight well enough on her own and with a lot of meter. Middle is her least played position as her DHCs lack damage, utility, and safety compared to the other good mids level 3 is safe but Anti-air DP. Pretty large hitbox, but has a dead zone behind her, so may lose to some crossups.
Color 16 Based on the Vocaloid Megurine Luka. Page details.
Few know the terrors of the Skullgirl as intimately as Parasoul does: seven years ago her own mother became the Skullgirl that nearly destroyed the world. This tragic past has made her fiercely protective of both her country and her family, and these two priorities frequently come into conflict. Parasoul is now the crown princess of the Canopy Kingdom and leader of its elite military squad, the Black Egrets. Her defining mechanic is her tears, which are mines that linger on the screen and detonate with a big hitbox and lots of hitstun. The threat of tears will deter the opponent from jumping or attacking near them.
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Parasoul skullgirls
Skullgirls Wiki Explore. Editions Skullgirls Encore Skullgirls 2nd Encore. Future Club Hidden Variable Voice cast. Skullgirls Mobile Keep Skullgirls Growing! SkullgirlS Skullgals Merchandise. Fortune Painwheel Valentine Double. Annie Umbrella Black Dahlia Marie. Samson Leviathan Sekhmet Sagan. Explore Wikis Community Central. Don't have an account?
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Retrieved on July 9. She attacks with grace, poise, and cunning to defeat her opponents and complete her missions. Color 8 Original color palette based on the Black Egret uniform. Lockdown and high damage are very much appreciated. Any character should fit fine for a trio. Valentine gets good assists for defense or offense, decent vial load support with Pillar assist. Center Stage - Screen Manipulation. The opponent will have to think twice before challenging your pressure while this is on them. Favorite for Parasoul, Favorite for Big Band. Click image to go to this character's wiki page. Either of Parasoul's good assists are very good for Eliza. Pretty decent as a duo in either order; either let Beo start on point, or let Parasoul start and treat Beowulf as the fake anchor. Parasoul sets a tear on the screen.
Few know the terrors of the Skullgirl as intimately as Parasoul does: seven years ago her own mother became the Skullgirl that nearly destroyed the world. This tragic past has made her fiercely protective of both her country and her family, and these two priorities frequently come into conflict.
Level 3 DHC allows a combo from Drill super anywhere on the screen. This is easier to do when buffering 6HP from a chain because of hitstop. If you get a confirm without spending OTG, you can use this to take them to the corner. SkullgirlsMobile Wiki Explore. Skullgirls Parasoul, Reporting For Duty! Point is nice for taking advantage of Silent Scope DHC, while Napalm Shot and Napalm Pillar are good enough to put her on anchor as she can fight well enough on her own and with a lot of meter. Color 30 Based on Makima from Chainsaw Man. If hit with a non-projectile, the dive ends. Very strong air to air button. I never authorized this! Few know the terrors of the Skullgirl as intimately as Parasoul does: seven years ago her own mother became the Skullgirl that nearly destroyed the world. Amount of time it takes for the character to turn invulnerable after they finish performing their assist action.
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