knights of the old republic walkthrough

Knights of the old republic walkthrough

Gain followers from the planets you visit, from a Wonho naked teenager to a trigger-happy droid to an elderly but irreverent Jedi. The choices you make influence the lives of those around you, and when faced with the ultimate decision, will you bring hope to the Jedi and the Republic or will you condemn the galaxy to centuries of rule under the Sith? Crushing all resistance, Malak's war of conquest has left the Jedi Order scattered and vulnerable as countless Knights fall in battle, and many more swear allegiance to the new Sith Master. In the skies above the Outer Rim world of Taris, knights of the old republic walkthrough, a Jedi battle fleet engages the forces of Darth Malak in a desperate effort to halt the Sith's galactic domination

The massive, long-awaited RPG is a 60 hour adventure filled with hundreds of characters, loads of skills, scores of Jedi powers, six big planets, and a seemingly endless number of side quests. It's tough enough just getting from point A to point B without having someone shove their lightsaber up where the sun don't shine. But to master KOTOR, you'll also have to grasp the complexities of Light versus Dark Side, understanding how your choices affect the game from start to finish. With the ability to play as one of ten different characters, and with literally dozens of weapons, items, Force powers, skills, and feats to choose from, it's quite easy to get lost in the world of the Old Republic. That's why we're here. We have the most comprehensive guide available. Not only will we show you how to beat the game with our complete walkthrough, you'll also learn everything you need to know about character creation, leveling up, choosing your Jedi's path, and even how to deal with the hundreds of NPC's you'll encounter.

Knights of the old republic walkthrough

You may find this guide to be somewhat I played both the Light Side and the Dark Side by alternating between saved games, so that the complete guide to both Jedi paths is presented here. Conventions Once again, I've eschewed that handy yet game spoiling Table of Contents! OK, so this guide is loaded with outright spoilers anyway, but I try not to ruin all the fun right up front by providing you with a listing of all the important locations you will visit. If you're looking for references to a particular location, person, weapon, etc. Directions are given assuming that the top of your screen is north, and the longer direction names are abbreviated, like SW for southwest. In locations where there are more directions than can be indicated in this manner, the numbers on a clock face are used, like: 9 o'clock. Tips There is a 25MB patch available here. Read about it first before downloading but beware there are mild spoilers in the descriptions of problem fixes. I didn't bother downloading it, because the most useful thing it does is allow you to re-map movement from the ASWD keys to the cursor keys. Not worth a 25MB download in my opinion, unless you also have a critical game play issue or two that the patch addresses. To play the Light Side, you need to take non-confrontational dialogue choices, and act in an altruistic manner. To embrace the Dark Side, just think selfishly and always accept short term gains.

In the south part of the shyrack caves, you'll find the group of renegade Sith students that Uthar Wynn wants you to get rid of. You are allowed to take them with you. So, access the Therangen Obelisk that is blocking the walkway, and feed it any kind of explosive device like a Frag Grenade.

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GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links. In the following pages, you will find an insanely detailed walkthrough, covering all of the main and optional quests on each of the game's seven massive planets, a thorough overview of character creation, and special strategies for mini-games, like Pazaak and swoop racing. The Star Wars saga has seen incarnations in a remarkably broad number of gaming genres: even if we restrict ourselves to discussing console titles, there have been side-scrollers, arcade rail shooters, fighting games, first-person shooters, space-flight sims, and even a kart racer or two in there. Star Wars fans have had the opportunity to indulge their interest in a series of games whose breadth of scope and quality are unmatched by any other major license. The one exception to this smorgasbord of Star Wars genre-mining has been the role-playing game, which is odd, considering both that role-playing games have a deep fan base, and that Star Wars, with its richly imagined universe and compelling sci-fi archetypes, seems like a natural choice to be the basis for such a game. For whatever reason, though, Star Wars and role-playing games have never come together--until now. In case you had any doubts: when you marry the RPG creation skills of BioWare with the world's most powerful license, you wind up with a game of stunning quality that shatters sales records as soon as it hits the shelves.

Knights of the old republic walkthrough

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With Persuade, you can convince the Gamorreans that they shouldn't bother attacking you, otherwise you'll just have to teach them a lesson. Their office is just down the road a bit Worthy of history - XP. Could that be his brother? With sufficient Force Persuade, you can get him to waive the fee. Defeat him once more, and Bastila and Carth come to your aid. But the datapad you recovered from the Dark Jedi's footlocker gets you off the hook nicely at your trial. In the rear of the hold you will find a column that holds a hidden smuggling compartment. There is a footlocker with a few good weapon upgrades in it at the bottom of a drained pool, but it's protected by a poison trap. We have the most comprehensive guide available. Sandral-Matale feud - XP. Then talk to Gurney who is standing at the doorway.

Knights of the Old Republic is an epic adventure in the Star Wars universe. Over the course of the game you will experience many worlds and meet many people, and your behavior towards them will affect the course of the game.

In the far SW of the Lower Shadowlands, you come upon a computer, most likely in the image of the Builders. The two pilots standing near the bar confirm this. Zaalbar must stay with Chuundar as you undertake Quest 2. Take the Mandalorian commander's helmet back to Grrrwahrr to get your reward. Up Next: Walkthrough Previous. On one of the bodies you should find a Swoop Bike Signal Device. This incurs the wrath of the Sand People, as Komad had warned. You get of the above XP for this. Examine it, then tie a Viper Kinrath Body to the dangling vine next to it. If you ask politely about their history you can now get Quest 6.

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