Kineticist pathfinder build

Version: 1, kineticist pathfinder build. The Kineticist may power up her abilities or cast certain abilities in the first place by accepting Burn. Each point of Burn does 1 HP nonlethal damage per class level and is cleared only after a night's rest.

Ugh, finally came out with this. Still alpha build as of this posting meaning I have a lot of work left to do, but I have the general stuff up. Couple of things: 1 Sorry, I couldn't figure out how to do a good star rating system. Still looking for one that won't take me forever and a day, so if you are color-blind. I'm looking for a fix. I'm willing to put stuff in the guide if it works and you think of it I'll even credit you.

Kineticist pathfinder build

Enter the Kineticist, and bizarre magic-based class with no spellcasting. While these options in no way compete with a full spellcaster, they are still very interesting. Expect to supplement gaps in the capabilities provide by the class using Traits to get better class skills and magic items to fill gaps in your magic abilities. If you would like help with Pathfinder options not covered here, please email me and I may be able to provide additional assistance. Also note that many colored items are also links to the Paizo SRD. Hit Points : Good for a caster-style character, and with a dependence on Constituition. Saves : Two good saves, dependent on Constitution, and two dump stats to free up points to spend on your Wisdom. Proficiencies : Simple weapons and light armor. However, avoid using shields except bucklers , as it interferes with Gather Power. Every element has a distinct flavor, and the available talents do a good job of distinguishing each element from the others. You will need to very carefully manage Burn throughout the day.

However, the party roles are limited to dealing damage with little variation, which streamlines kineticist pathfinder build process once the player gets into actual combat. The Pathfinder franchise has some unique classes that don't appear elsewhere, and the Kineticist is one of them. You may apply both a Form Infusion and a Substance Infusion to a given blast.

They fight very much like a spellcaster, relying primarily on named features that scale very similarly to heightening spells. However, unlike a spellcaster, they have no limited resource like spell slots of Focus Points. Even better, their options are diverse enough that they can fill nearly any role within a party short of some skill-based roles, which they can still fill with some sacrifices. Initially this comes from the Kinetic Gate feature, allowing you to choose between a single element or two elements, immediately allowing you to choose between specialization and diversification. This allows your Kineticist to exist on a sliding scale between specializing in a single element or diversifying into all 6 by level The class also exists in an interesting place in the real-world history of Pathfinder.

Enter the Kineticist, and bizarre magic-based class with no spellcasting. While these options in no way compete with a full spellcaster, they are still very interesting. Expect to supplement gaps in the capabilities provide by the class using Traits to get better class skills and magic items to fill gaps in your magic abilities. If you would like help with Pathfinder options not covered here, please email me and I may be able to provide additional assistance. Also note that many colored items are also links to the Paizo SRD. Hit Points : Good for a caster-style character, and with a dependence on Constituition. Saves : Two good saves, dependent on Constitution, and two dump stats to free up points to spend on your Wisdom.

Kineticist pathfinder build

They fight very much like a spellcaster, relying primarily on named features that scale very similarly to heightening spells. However, unlike a spellcaster, they have no limited resource like spell slots of Focus Points. Even better, their options are diverse enough that they can fill nearly any role within a party short of some skill-based roles, which they can still fill with some sacrifices. Initially this comes from the Kinetic Gate feature, allowing you to choose between a single element or two elements, immediately allowing you to choose between specialization and diversification. This allows your Kineticist to exist on a sliding scale between specializing in a single element or diversifying into all 6 by level The class also exists in an interesting place in the real-world history of Pathfinder. Key Ability : Constitution. Kinetic Gate : Your first major decision point within the class, and you immediately get to choose between specialization and diversification. Single Gate : Specializing in a single gate means that you also get an Impulse Junction at 1st level.

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This means that for you can make an Elemental Blast or activate a Stance as a Free Action at the beginning of your turn. When using Fire blasts or composite blasts , add your Elemental Overflow to the damage dealt. Many classes get a 20th-level feat which gives you an extra Action which you can only use for specific things. Last edited by Psyren; at PM. At 7th level, the Kineticist may choose a second Elemental Focus or increase her primary focus. Selecting your own element to enhance it locks you into a single damage type, severely limiting your ability to overcome resistances, and the bonus for selecting your element twice is truly pitiful. VampByDay wrote:. Quite a few things about the class took me a few re-reads to understand so I'm sure this will be a big help for some people. But really, the important lesson here is this: Rather than making assumptions that don't fit with the text and then complaining about the text being wrong, why not just choose different assumptions that DO fit with the text? Dubious Scholar. Sanityfaerie wrote:. Guide and Walkthrough PS4 by chris-williams Version: 1. Finished wood feats. Sign in.

Fantasy has a few popular archetypes that everyone understands. Wizards, Rogues, Fighters, and Clerics are classes that appear in a wide array of games, and even people who aren't familiar with RPG lore know what those characters look like. The Pathfinder franchise has some unique classes that don't appear elsewhere, and the Kineticist is one of them.

Aerial Boomerang: you say "if you don't move" you can spam the Impulse plus the return, but I would amend that to something like "if you don't take other actions" since you CAN move if you have the Air Impulse Junction. Page 1 of 3 1 2 3 Last Jump to page:. At least if you are going with Aether, Air, or Fire? I'm willing to put stuff in the guide if it works and you think of it I'll even credit you. Or rather While you do get Elemental Blast and Base Kinesis for free, the majority of your Impulses come from class feats, so be sure to see our Kineticist Class Feats Breakdown. I've seen guides that do that, it wasn't good. The Kinetic Knight plays rather differently. Drifting Pollen plus Safe Elements can really help to weaken your enemies, increasing your survivability, especially after picking up Aura Shaping at level Originally Posted by Extra Anchovies. I've made a decent career as a tank so far. All creatures within 20' of the target take half damage with a Reflex save to reduce the damage by half again.

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