how to beat night 4 sister location

How to beat night 4 sister location

This is where it gets how to beat night 4 sister location you need to keep the marionettes and minireenas from killing you by tightening the spring lock bolts on the right and left sides. When they go red, the locks are about to break and you need to tighten them immediately. You will lose track of the number of times this happens. The locks are fully tightened when the white dot is all the way at the top-center point.

Rather than starting in the Elevator, the player starts inside a springlock suit, aimed to keep the springs wound while fending off the Minireenas. On Night 4, after witnessing Ballora getting scooped, Baby then opens the faceplates, the ten springlocks will begin to unwind and the night's challenge will begin. The player must click and hold each springlock to wind them back up as far as the 12 o'clock position. A warning light will begin to flash on a springlock should it pass the 6 o'clock position. At the same time, Minireenas will climb up either side of the suit and must be shaken off using the A and D keys. Each shake will result in the springlocks unwinding by an amount, so shaking must be done sparingly.

How to beat night 4 sister location

Got Discord? Join our Discord here! Were you looking for The Springlock Suit that the player is stuck in on this night? Unlike the other nights, the player begins this night in the Scooping Room rather than in the elevator , and as such does not interact with HandUnit at the beginning of the night. HandUnit does not instruct the player on this night, but instead Circus Baby instructs them. The player wakes up in a secret room , but to find that he was stuck in a costume and cannot move after getting unconscious from getting jumpscared by Funtime Foxy at the end of Night 3. There, they find out that Circus Baby had place him in the Scooping Room by putting them in into a spare springlock suit. After the player wakes up, Circus Baby talks to the player, explaining what the scooper is and bantering that it sounds like something used for ice cream, though it really has a more brutal use as revealed in Night 5. She also gives the player advice on how to "pretend", and derides the other animatronics, specifically Ballora, for never learning this trick. Ballora automatically gets sent into the Scooper Room, where the Scooper subsequently rips her endoskeleton out. Baby then opens the faceplates of the suit and tells the player they must wind up the springlock suit, or else they will get killed.

They will take keypresses random and it affects minireenas on the right and left at the same time.

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At least until you get up to Night 4 and realize that Scott Cawthon had absolutely no plans of letting you off easily. The only way to keep alive is to shake them off while also keeping the 10 springlocks located around the mask wound up. This is done by holding down the left mouse-button over them. Once that happens shake them both off by shaking about times. Why should you wait? It becomes a tighter game of managing shakes will also winding locks. The faster a lock blinks red, the closer it is to coming undone so focus on those while using any open opportunities to wind the others, as well. Again, they have to go pretty high to kill you so you have time to wind and wait for others.

How to beat night 4 sister location

This is where it gets tough: you need to keep the marionettes and minireenas from killing you by tightening the spring lock bolts on the right and left sides. When they go red, the locks are about to break and you need to tighten them immediately. You will lose track of the number of times this happens. The locks are fully tightened when the white dot is all the way at the top-center point. This makes for a tense back and forth where you have to decide when to wiggle and when to tighten based on how far an enemy has gotten up the sides.

Bar rescue end zone

A Minireena jumpscaring the player from the Springlock suit from Night 4. It will take a few tries, but when you get down the groove of tightening on one side, shifting to the other, and shaking just before the kill screen, you will eventually pass this insanely hard FNAF Sister Location night 4 puzzle! I cheated my first time, but actually came back, and here's the best solution. Am i not allowed to shake when they are crawling in or did I just get unfortunate with my wiggles? This is somewhat opposite to the strategy of wiggling as soon as you see the left minireena. It is highly suggested that before beginning the challenge, the player sets an external three-minute timer to track how close to the end of the night they are, starting it as soon as the springlocks activate. Guide Index. On the verge of uninstalling in a rage? It's impossible to keep the equal. Not by me. Each shake will result in the springlocks unwinding by an amount, so shaking must be done sparingly. Horror Sci-fi Five Nights at Freddy's. This item has been added to your Favorites. As the night progresses, Minireenas will begin climbing inside the suit, which will speed up the springlocks.

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Share to your Steam activity feed. This resulted in a win. Five Nights at Freddy's Wiki Explore. Also the last miniveena on the right looked like it was going to kill me, and one popped his head out at the left, so I shook it off, but the left one definitely would not have time to kill me since it faded out after that. Some geospatial data on this website is provided by geonames. HandUnit does not instruct the player on this night, but instead Circus Baby instructs them. Since the locks increment faster overall than you can wind them back, this means every single time you hit A or D, will make your eventual gameover that much more likely. Begin the challenge by winding a springlock, preferably a corner one, all the way and continue winding the rest in a clockwise or counterclockwise fashion. Employee 1 — Okay, bring her over. Use minimal power: Don't look at cameras right away. Categories : In-Game Nights Night 4. Tune in tomorrow for the exciting conclusion! Can we just get this over with?

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