Eu4 infantry combat ability
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Please help with verifying or updating older sections of this article. At least some were last verified for version 1. This article discusses the three types of land units [1] — infantry, cavalry and artillery — that make up an army , and their different models throughout the eras of the game. Land units are the main resource utilised in land warfare. The core of any army, infantry are required in order to hold the main line. All infantry have 1 pip in maneuver.
Eu4 infantry combat ability
Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Global Achievements. The author of this topic has marked a post as the answer to their question. Click here to jump to that post. Originally posted by Stormy Waters :. Showing 1 - 11 of 11 comments. Early game morale, late game discipline The author of this thread has indicated that this post answers the original topic. Morale will keep your guys fighting longer to their number count.
Install the app. It depends on your army composition which depends to an extent on the ideas your nation has as well as income, force limit, tech, and more.
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Eu4 infantry combat ability
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Before mil tech 16, it's all about that shock. I would stack morale until you overrule the enemy's morale, because it has so many benefits not to get stack-wiped, to repell relief armies during siege, to stack-wipe enemy armies, to determine the destination when retreating etc. Paradox Forum. You are using an out of date browser. There are several points to be considered imo: 1 Modifiers are applied multiplicatively, so, stacking different modifers is more efficient than over-stacking one modifier. I never feel like it actually effects that much, what do other people think? The author of this thread has indicated that this post answers the original topic. Mar 23, This ratio threshold is checked daily even during battles, and is based on the actual headcount of individual soldiers instead of regiments. These ideas are added to the artillery fire modifier from military technology which is one of the casualties multipliers which determine how much damage your artillery ultimately deals during the fire phase of combat. Grading sheet.
Please help with verifying or updating older sections of this article. At least some were last verified for version 1.
It was last verified for version 1. If you use this standard unit, I made a spreadsheet with the effects of each modifier for each tech level. These ideas are added to the infantry shock modifier from military technology which is one of the casualties multipliers which determine how much damage your infantry ultimately deals during the shock phase of combat. And it seems from my play that Morale is determined by Casualties taken so effectively raising your discipline and your Combat Ability is improving the comparative morale of your armies by increasing their casualties and reducing your own. Conquer Crimea Lithuania mission tree. For a better experience, please enable JavaScript in your browser before proceeding. The purpose of the maintenance is to push an update that'll feature, among others, the following: Permanent fix for Skanderbeg periodically going down Reallowing ironman saves to be uploaded. Oct 31, 1. Social Media. So, infantry combat ability seems to be especially valuably, if you are already superior and decide battles quickly, before the infantry line is heavily depleted. Aug 19, Morale tends to be more important in the early years, as the weapons cause less casualties, and you take more morale damage from attrition in combat, that changes latter on as discipline becomes more important. All cavalry have 2 pips in maneuver. Abu Said's Dream Mughal mission tree. No one stands a chance.
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