Backrooms level
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New here? Be sure to read the FAQ for useful and commonly asked wiki information. Levels are diverse in size, stability, and safety; and are the blueprint of the Backrooms. Some are home to sustained communities, while others pose major threats and hazards to the life inside them. Several of them represent what is known as "liminal spaces," evoking an eerie feeling inside the minds of their inhabitants. View some of the levels' photographs, and you may point your finger and say, "This place looks familiar
Backrooms level
There are literally thousands of levels to the Backrooms, but very little is known about most of them. Instead I will just focus on the better-known levels, about which more information and photos exists. A massive warehouse with concrete floors and walls, exposed rebar, dim fluorescent lights placed on the walls and a low-hanging fog with no discernible source. A set of long, straight maintenance tunnels accompanied by pipes and vents on the walls, spanning large distances, with turns and intersections being incredibly rare. An expansive of narrow corridors and electrical machinery, similar to Level 2, but better maintained and with more electrical machinery. Many believe that the whole Backrooms is powered by Level 3. An empty office building, devoid of furniture except the occasional water fountain or abandoned chair. Level 4 also has vending machines containing snack bars and almond water. Based on a real location, a Holiday Inn hotel in London, England, the Backrooms level is a class 5 dangerous level home to The Window entity. Approach these windows with extreme caution! Skip to content Menu Close Levels. Home Levels.
This naming system was later made permanent.
Forum: Introduce Yourself. In universe… … normal levels form the framework of the Backrooms, and vary greatly in size, danger, and habitability. Typical levels—for whatever value of "typical" can be expected from the Backrooms—tend to be infinite in size though "bounded" levels are not unheard of , and often provoke a feeling of uncanny familiarity to those happening upon them. The laws of physics and nature as we know them cannot be relied on in the depths of the Backrooms; nevertheless, some of the more hospitable and stable levels are home to thriving communities, and some inhabitants have managed to survive in even the most dangerous levels. Levels often contain sub-levels ; levels that are related to their parent level, but are still their own distinct level. They may also contain rooms ; locations that are too small to be considered their own level. Usually, they are places in an existing level, but that is not always the case.
Forum: Introduce Yourself. God save you if you hear something wandering around nearby, because it sure as hell has heard you…". Level 0 is a non-linear space, resembling the back rooms of a retail outlet. Similar to its previous form , all rooms in Level 0 appear uniform and share superficial features such as a yellowish wallpaper, damp carpet, and inconsistently placed fluorescent lighting. However, no two rooms within the level are identical. The installed lighting flickers inconsistently and hums at a constant frequency. This buzzing is notably louder and more obtrusive than ordinary fluorescent humming, and examination of the fixtures to determine the source has been inconclusive. The substance saturating the carpet cannot be consistently identified.
Backrooms level
New here? Be sure to read the FAQ for useful and commonly asked wiki information. Level 0 is the 1 st level of the Backrooms, being the first location that most wanderers will initially find themselves in. Level 0 is an expansive non-Euclidean space, resembling the back rooms of a commercial building. All rooms in Level 0 share the same superficial features, such as worn mono-yellow wallpaper, old moist carpet, scattered electrical outlets, and inconsistently-placed fluorescent lighting. Aside from these common features, no two rooms within the level are identical in layout.
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All Languages 18 Your Languages 7 Customize. Backrooms Wiki Explore. A massive warehouse with concrete floors and walls, exposed rebar, dim fluorescent lights placed on the walls and a low-hanging fog with no discernible source. Skip to content Menu Close Levels. Main Forum. These rooms are not connected to any particular level or group of levels; rather, they have no special connection to the other levels within the Backrooms as a whole. The deeper you go into the backstage, the more creepy dangers will come your way. Be sure to read the FAQ for useful and commonly asked wiki information. Off-topic Review Activity. Firearms being found only on two occasions, they were worn out flintlock pistols. The Void. Performance Artist.
Some people on the internet have created more ideas about the Backrooms to add levels and "entities" living in them. Some sources believe the Backrooms to have been the beginning of the internet's aesthetic of liminal spaces , [4] which shows usually busy areas as unnaturally empty. The Backrooms concept has since been expanded by internet users.
Backrooms Wiki Explore. Current Wiki. Un1dentif1ed Fr0zenscape??? Test your logical skills and nerves in both a single-player adventure or a multiplayer cooperative mode. Explore Wikis Community Central. Click here to see them. As such, their properties are not dependent on the areas from which one can access them — bound to environmental factors or the unexplainable instead. Level 1 , as originally discovered. Where the ceiling has paintings on it, noclip through and you will be at a party! The Basement. It is advised to carry a reliable light source and sleep holding whatever items you do not wish to lose. The Trees Scream. Per Rule 9. Solve intricate puzzles, confront supernatural entities, and uncover dark secrets that await. Game Time.
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