Warframe bond mods

With the recent companion rework that came to Warframethere also came a handful of warframe bond mods mods to further expand builds and synergies. One of the more popular ones to come out is Duplex Bond. You can purchase this mod from Brother in the Necralisk on Deimos for 20, Standing.

Warframe's Abyss of Dagath update made sweeping changes to the companion system. All loyal companions, both robotic and organic, will no longer die when they reach zero HP. They will instead enter a recovery period that players can accelerate through specific means, notably by installing bond mods. Bond mods are companion-specific upgrades that create powerful synergies between your Warframe and companion. These buffs range from shortened ability cooldowns to the occasional free ability cast.

Warframe bond mods

These are mods that can be equipped on Companions , introduced in Update Despite naming conventions of similar mods, such as those specifically for Hounds , these mods are not mutually exclusive. Drop Tables EE. Wiki Community. Explore Wikis Community Central. Don't have an account? Current Wiki. Start a Wiki. Sign In Register. Bond Mods Category page. Edit source View history Talk 1.

Bond mods are companion-specific upgrades that create powerful synergies between your Warframe and companion. Kavat: A space cat that trades warframe bond mods for utility. After your companion uses abilities with cooldowns 5 times, you may cast a Warframe ability without expending Energy.

This mod concerned me when I first saw a picture of it, but became more alarming as I read the patch notes. I understand this mod is half as good as both Energy Siphon for energy regeneration and Rejuvenation for health regeneration comparatively. Having both bonuses under one mod is questionable for what it serves to new players. The other skepticism I had was the Madurai polarity. However, this was cleared up in the patch notes as Mag and Volt possess Madurai Aura polarities and Excalibur has no Aura polarity. Okay, makes sense, even if a little bit of an outlier.

Warframe's Abyss of Dagath update made sweeping changes to the companion system. All loyal companions, both robotic and organic, will no longer die when they reach zero HP. They will instead enter a recovery period that players can accelerate through specific means, notably by installing bond mods. Bond mods are companion-specific upgrades that create powerful synergies between your Warframe and companion. These buffs range from shortened ability cooldowns to the occasional free ability cast. Today, we will rank all 14 bond mods released in the Abyss of Dagath update from worst to best, ranking them based on their utility and impact on Warframe's companion meta.

Warframe bond mods

Companions are an integral part of your Warframe loadout, offering invaluable utility boons such as vacuuming nearby loot or enhancing your minimap with information on loot pickups. Every build in Warframe can benefit from a trusty companion, and thanks to the Pet 2. Beasts are now incredibly tanky, Sentinels can dish out high damage, and all companions can no longer die during missions. These radical changes have changed how companions work on a fundamental level, and a new category of mods provides additional flexibility when creating the perfect companion build. This guide will cover how Warframe's companion system works, covering all companion types, acquisition methods, and explain every new system added in the Abyss of Dagath update. Every loadout in Warframe can equip one companion at a time, located under the second tab of the arsenal UI.

Yulide elif

Nautilus, Diriga, and most Hounds can more or less spam their abilities when you set this combo up correctly, which in turn will allow you to spam your abilities far more often. If this mod just released as a Naramon polarity, I wouldn't have minded really. Damaging enemies with abilities will also reduce the armor of nearby targets. I don't think you're going to cover that with any in-game guide. The frames I had energy siphon on don't benefit anymore and it seems I need to farm a new mod just to recover that and it's going to change entire builds as its not an eximus or aura mod. And if you want them for fire rate and crit, you might aswell just make a panzer stat stick, since it goes sentinel mode when it is downed and continues to shoot quills in that form, and you can also keep spawning duplex clones during that time. Mystic Bond. Persists for 3s after landing. Headshot kills reduce Companion Recovery by 3s. Companion Precept mods apply status effects from companion weapons. There are three subfamilies of robots in Warframe:. In addition, the companion's attacks will grant stacking Ability Efficiency to their owner for a brief period. Clones live for 30s and cannot use abilities. Well, granted, Energy Nexus isn't the easiest thing to get ahold of, but once you do, I can't think of a single reason why you'd go with anything other than Rifle Amp or Steel Charge personally.

With the Abyss of Dagath update , Companions got a major boost to overall survivability. Still, even with the buffs, you need to be using the right Companion mods to make them as useful as they can be—so, here are the best Companion mods you can get your hands on in Warframe. One thing to note is that Companions are not for dealing damage.

The companion rework isn't done yet though. Kubrow Breeds Chesa Periodically desecrates corpses to spawn bonus loot. I'm aware that I'm a minority of player that isn't a consideration within the scope of most changes, but I would like to give my perspective on those intentions and provide a solution that is more healthy for the game in the future. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. Voltage Posted October 31, Place a little thought into your companion builds, and you can benefit from a permanent critical multiplier bonus on every weapon. Dreamer's Bond should work out considering it's from Venus Junction. Features two abilities and a pre-built weapon. Players in Warframe, when starting out, have absolutely no clue how this works, and having an Aura mod that encourages 'lazy' modding choices is nothing more or less than the lowest possible attempt at a tutorial on how they work. The cooldown reduction from Manifold Bond has made nearly every Sentinel and Hound viable for all content. Vizier Creates healing spores and spits Corrosive projectiles. When I made my initial thread about Auras in , I looked at them in isolation, and I ended up writing rather terrible feedback that makes me look way too concerned about what people are picking instead of how it affects the general game. What I do care about is when changes are made that serve a demographic that harms the health of the game for everyone else. Predasites are Infested variants of Kubrows you can find on Deimos, of which there are three types: Medjay, Pharaoh, and Vizier. Companion will clone itself each time you spend energy, up to 3 clones.

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