war thunder anti tank

War thunder anti tank

Anti-tank Guided Missile ATGMor simply anti-tank missilerefers to a missile system specialized in destroying heavily armoured vehicles such as tanks. The advent of anti-tank missiles in War Thunder started in Update 1.

Being a part of the ambitious Project as the secondary weapon against the masses of Soviet armored corps for the earlier Medium Tank prototypes as well as the ancestor of HJ-8s, although having subpar penetration and rather slow speed, is still lethal to tanks without ERA or composite armor and good at finishing up crippled enemies. Although it has to be in a halt before launch upon enemies like many analogues of its tier, the penetration of itself is mostly sufficient to knock down tanks of its era such as Pattons , Ms or Ts ; do note that the overall velocity and combat radius of is not the highest among its analogue. If players are not confident of the shells from the cannon, can take-down most targets within 2 shot; alternatively finishing off enemies who had been crippled by the mm gun onboard of Project s, beware of the ballistic drop after launch though - any targets over m without obstructions can be easily defeated by the missile. While the Soviet Union was fond of "rocket tanks" which utilized their latest missile technology for anti-tank operations i. This led to the earliest prototypes of Object medium tanks also including 4 tubes of missiles welded onto the turret. Oddly enough, the team of engineers managed to create the earliest 2nd generation ATGM for the tank, dubbed "" missile which utilized SACLOS guidance way before the official introduction of HJ-8 series in Note: the development of HJ-8 was halted in s until due to Cultural Revolution. Due to design changes during the project and the eventual cancellation of Campaign , the "" was lost in history and has very few evidence such as mock-up or prototypes to mark its existence on the pages of history.

War thunder anti tank

They don't do much in the way of armor penning. I could use some advice on what their effective range is and what points to aim for on enemy tanks. They've got more penetration capabilities than standard HE shells with more explosive power than AP shells but on the flip side, less penetration than AP shells and less explosive power of HE shells. Also, over long range, they maintain their penetration values where as AP shells don't but that is at extreme ranges, 1. As for where to aim, if it can penetrate your target's armor, aim as you would if you were using an AP shell. If it can't penetrate, use it like an HE shell which you can try to get the shell to explode on the dirt under the tank where the fragments can penetrate the 15mm or so of armor. The deck of armor top of a tank is also really thin, up to 40mm on the late tier Soviets where most only go up to 30mm. If you can hit the underside of the mantlet, the fragments from the explosion should be able to go through the deck armor of the tank if the turret isn't mounted too far forward. With germany they are useless apart from that. I personally use those HEAT they are more reliable pen-wise, and you can snipe the crew or an ammo rack without much problem.

The Shooting Range - Special section at discusses Volumetric rounds.

I would like to start a discussion on adding Anti-Tank Landmines to the game for all nations via one simple means. As not all nations use Landmine Laying Vehicles [Those would most likely be premium vehicles if added]. In fact I think it would enrich the gameplay of Ground Forces. For example, players that are skillful at charging around the map and killing players at the same time, will be a bit more cautious when approaching enemies. Because they never know whether or not their enemy has placed a minefield to cut off their advance. As for counter-measures against minefields of Anti-Tank Mines, we already have one in game.

Welcome to the Tank Battles mode of War Thunder! This guide will help get a player on their feet in trying out War Thunder tank warfare. This section's purpose is to get the player adequately ready in jumping into a War Thunder tank battle, starting from choosing a nation towards joining a battle. With seven nations in the game as of Update 1. These descriptions will cover the first impressions of each country and the trends in tank characteristics as a player progresses in the tech tree. Starters: The starter American tanks have a good mix of mobility and protection in their overall design, combined with a fast-firing cannon to do good work against the enemy. This mix in characteristics make the tanks very versatile in their battlefield performance when used correctly. The American tanks' good mobility allows them to take on advantageous position against enemy routes, with their firepower allowing them to penetrate foes with ease.

War thunder anti tank

According to defense analysts , while the details of the anti-tank weapon in question were previously known, this is the first time that authenticating documentation has been seen outside of China. How do we know the documents are authentic? The weapon in question is the DTC, an anti-tank round fielded by the modern-day Chinese military. Also known as a kinetic energy penetrator, its job is to punch through metal and breach the internal compartments of a tank and knock it out of action. As such, its capabilities are a closely guarded secret. Or at least they were until someone on the War Thunder forums got into an argument and needed to prove a point. The information was quickly removed from the forums, but it is still available online.

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APHE is primarily found on Soviet, German and Japanese vehicles earlier in the tech tree, and on a selection of earlier American vehicles. If players are not confident of the shells from the cannon, can take-down most targets within 2 shot; alternatively finishing off enemies who had been crippled by the mm gun onboard of Project s, beware of the ballistic drop after launch though - any targets over m without obstructions can be easily defeated by the missile. Navigation Recent changes Random page Help. How the sabot is handled is dependent on the type of round - it may be either discarding or non-discarding. They sacrifice round velocity for long-range precision. We know that unless your in a squad, counting on the random average WT players to actually assist the team would be asking a lot. They don't do much in the way of armor penning. Keeping an eye out for the enemy amongst the map clutter is already a task in itself, having to look out for a speck on the ground at the same time just makes it a chore. Vehicles with rolled homogeneous armour side skirts of reasonable thickness can detonate fast fuse APHE early, sometime avoiding internal damage entirely. Most of the early missile systems like the SS. All trademarks, logos and brand names are the property of their respective owners.

The creation of a self-propelled anti-tank gun for the needs of the airborne forces began in the USSR in the 70s. In , the requirements for the future vehicle were specified - in particular, the main weapon of the vehicle was to be a mm smoothbore gun, unified with the shells of the T tank. After the bankruptcy of the initial manufacturer, the 2S25 project, together with the BMD-4 produced in the same place, passed to the Kurganmashzavod, where the machine was unified with the BMD-4M and under the designation 2S25M "Sprut-SDM1" exists only in the form of prototypes.

As for IFV deployment, I dont see why not. Navigation Recent changes Random page Help. Many chemical shells utilise extremely sensitive fuses and will detonate upon touching anything, while almost none of them can be fired through solid obstacles. The result is a simple, yet effective anti-tank round that will punch through armour with high equivalent thickness values, while retaining reasonable post-penetration effects which, when well-placed, can deal significant internal damage to components and crew directly within the shrapnelling path. Their effectiveness is similar to that of an equivalent HEAT round, however due to their low muzzle velocity they can be inaccurate at long ranges. If players are not confident of the shells from the cannon, can take-down most targets within 2 shot; alternatively finishing off enemies who had been crippled by the mm gun onboard of Project s, beware of the ballistic drop after launch though - any targets over m without obstructions can be easily defeated by the missile. Because they never know whether or not their enemy has placed a minefield to cut off their advance. The Shooting Range - Special section at discusses Volumetric rounds. Unfortunately, most HE-based rounds are relatively useless against well-armoured vehicles and force their user to target flaws in an enemy tank design. The Soviet's discontinuation of the heavy tanks, logistics aside, was due to their growing vulnerability to the anti-tank missiles and thus, their entire existent as a heavily armoured break through tank is left meaningless if it can be stopped by a simple missile. Some ATGMs may feature tandem warhead. There would nobody have any problems. Main article : List of vehicles able to equip rockets. The next problem is, that the players have a next scare.

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