Tiny room walkthrough chapter 4

Hoping to find answers, you break open a nearby wall and find yourself in the maintenance tunnels beneath the streets, carrying a map that shows an alternate path to the closed-off ruin.

Tiny Room Stories is an escape room style puzzle game with a unique perspective. Explore an abandoned city in search of your farther and all the other inhabitants in a series of 3d scenes that you can rotate and navigate to solve puzzles and find clues to continue your journey. This is a well presented and intriguing take on the puzzle and escape room genres of games. The game released 15 chapters spread over 3 seasons, and here you will find a complete guide to the game. In February , a lot of the existing chapters were updated, and we redid our guide to cover these new updates. Please use our menu to go directly the the chapter that you need help with or e send in a question and we'll try to help.

Tiny room walkthrough chapter 4

We have every step detailed with images and codes which can be revealed if you need them. Read below for a full description with hints and solutions, or you can also watch the video walkthrough. On this level you have access to the map you found in chapter 3. You can tap it at any time to view it. Not too surprising really. Tap the door mat in front of the door at the end of the corridor. Underneath is a Red key to collect. Use the key to unlock the door and pass through. First move to the right to find 3 red valve wheels on the wall. Tap them to turn them both fully off 3 taps needed. This door is locked and has a 4 key pad sequence to open it. This is not too hard to figure out as each pad will remain lit when you tap in the right order.

It is raining. This room has a 5x5 keypad on the door. Open this to find a tool box.

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Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. It is only visible to you. If you believe your item has been removed by mistake, please contact Steam Support. Please see the instructions page for reasons why this item might not work within Tiny Room Stories: Town Mystery. This item has been added to your Favorites.

Tiny room walkthrough chapter 4

Watch this step-by-step walkthrough for "Tiny Room Stories: Town Mystery PC ", which may help and guide you through each and every level part of this game. For further assistance or to contribute your own video, please refer to the information provided below. Please Submit a Problem for any incomplete, non-working or fake code listed above. If you know other secrets, hints, glitches or level guides, then please Submit your Stuff and share your insights with other players. Stuck in this game? Ask a question below and let other gamers answer your question or view answers to previously asked questions.

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Once all the lights have been turned on, the wire box will open revealing a black key. This will be useful. The drawing puzzle gives you a solved example and a blank one that you will have to solve. Tap the lever until Fan 2 is switched off, and go back to the sewer. Thank you for your addition to AppGamer. Click here to cancel reply. Answers: 2. At the foot of the mountain there is a cave, a radio tower, and a building. The room has a large door, with a statue on either side and a small display in the middle. After turning the statue to the right, the third room will unlock revealing four poles on the other side of the room and a pillar much taller than the ones seen in the second room. You might notice a red bar behind Fan 2 that you cannot reach, and all the lights from Fan 3 onwards are switched off. You can now make your way along the back corridor to the end F4 position.

Try to open the window, then the door. Pick up a pipe from the side of the building, then use this on the door so you can head inside. Turn off the electricity to the power box on the wall.

Add your videos and help for this game. Once all puzzles are completed, the fourth door will open, returning you to the foot of the mountain just as a landslide buries the cave. Turn the camera until you find the stone door connecting to the church and pull down one of the torches. The image from the projector depicts six shapes nested in each another. Open the box and collect a Yellow Key. Use the numbers to the top and left to tell you where to shade in the squares to make a pattern. The matches will spawn either in one of the boxes on the metal shelf, or under the pile of junk in a corner of the room. View this to see a note telling you the roof padlock combination. Is this guide missing anything? Use the key to unlock the door and pass through.

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