Swashbuckler rogue dnd 5e
A Swashbuckler is a flashy, showy, bombastic adventuring type, usually but not necessarily a swordsman.
Swashbucklers are an interesting twist on Rogues. Their main subclass feature is the tweak to Sneak Attack, which allows Swashbucklers to apply their extra damage when dueling an enemy 1v1 rather than the original circumstances advantage, an ally within 5ft, etc. This allows Swashbucklers to be a bit more autonomous than a normal rogue. They can dive into combat, do massive damage on a target, then move away because of their Fancy Footwork ability. No more waiting in the shadows for one of your party members to engage an enemy before you rush in. Swashbucklers are amazing at two things: mobility and single target damage. Their Fancy Footwork ability allows them to disengage from a target for free they made a melee attack against it.
Swashbuckler rogue dnd 5e
By duncan. On May 14, In Character Builds , Player Tips. They are typically brave and romantic fighters who favour finesse over brute force, and they can cut nearly as deep with their rapier-sharp wit as their actual rapiers. Fancy Footwork When you choose this archetype at 3rd level, you learn how to land a strike and then slip away without reprisal. Rakish Audacity Starting at 3rd level, your confidence propels you into battle. You can give yourself a bonus to your initiative rolls equal to your Charisma modifier. All the other rules for the Sneak Attack class feature still apply to you. What does this mean? Basically put away your bow, because you kick ass at melee combat.
Possibly embellishing your movement with the odd cartwheel and backflip and taunting your hapless foes with some choice insults. Email Required Name Required Website. I love your guide.
A swashbuckler rogue can cover the traditional utility skills of a rogue while also leveraging their charisma to represent the party in social situations. How you build the character will allow you to rely more heavily on the subclass-specific features or fall back on the rogue class's bread-and-butter abilities. The Swashbuckler cares more about charisma than other rogue archetypes; your species choice can reflect this. Changelings are an already potent choice for rogues, able to change shapes and disguise themselves easily. A swashbuckler with this can use the same feature to accentuate their personality and stand out more heavily instead of disguising themselves, or use it to turn off the bombastic parts of their physical presence when the adventure calls for more subtlety. A powerful choice from the player's handbook is the high elf. The cantrip Booming Blade increases the damage of your weapon attack and coats enemies in an energy field that deals bonus damage when they move.
And thankfully, this classic source material is well-represented in the 5e mechanics. The bravado, bluster, and superior dueling of the Swashbuckler make them an exciting class in combat and cunning schemer in social situations. The literary tradition of the Swashbuckler differs very little from its Dungeons and Dragons subclass. Influenced by the Romanticism of their era, these writers painted a livelier , more human picture of historical settings than in previous literature. Until this point, the focus had been on events and not people, creating fairly dry prose. These new writers achieved difference by creating complex, idealistic, and courageous protagonists , often cast as criminals by a corrupt authoritarian figure. Essentially, these writers created a new kind of antihero — the Swashbuckler.
Swashbuckler rogue dnd 5e
A Swashbuckler is a flashy, showy, bombastic adventuring type, usually but not necessarily a swordsman. In Dungeons and Dragons 5e, the Swashbuckler is a Roguish Archetype specializing in a mix of Charismatic Panache and being an expert duelist. Some hear the name Swashbuckler and think pirate, and while that is a perfectly reasonable direction to take, there are plenty of other ways to play one. What sets Swashbucklers apart from other Rogues right away is their Rakish Audacity, allowing one to reliably apply Sneak Attack damage while in one-on-one combat. Additionally, Fancy Footwork grants the Swashbuckler what amounts to a free disengage vs their dueling opponent, for the most daring of acrobatic movements about the battlefield to leave a foe in shambles and disarray. Speaking of acrobatic maneuvers, more accomplished Swashbucklers can give themselves Advantage on Athletics and Acrobatics checks in order to pull off such marvelous stunts. Never discount the usefulness of a well-timed shove or a daring leap to get yourself out of a jam. Not a tank by any means, but not made of paper, the Thundering Thrillseeker shows off in combat as a nimble duelist that darts in and out of the fight with precision attacks.
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The principle topics of his poems and stories being himself and his legendary heroic deeds some real, many imagined. Another option that gives us less HP overall, but improves our saves and support capability, would be to take Resilient Constitution now at 12 and Chef at 19, resulting in the same total Constitution, with a higher save and with additional healing for the party during short rests. Swashbucklers live and die on their ability to move freely through the battlefield. The creature must be able to hear you, and the two of you must share a language. Let's stay in touch! Normally, Rogues have some flexibility in their scores, as after Dexterity and Constitution are shored up there are usually points left over to lean into different skill categories. Click here to edit contents of this page. This doesn't mean it isn't fun to have your magic initiate familiar take the form of a parrot perched on your shoulder. Long story short, there are very few opportunities that Swashbucklers will ever NOT have sneak attack against a target. The rapier is of course the iconic weapon of the swashbuckler, which Drake pairs with a dagger to fight with two weapons. This field is for validation purposes and should be left unchanged. Its Charisma bonus is the cherry on top.
Quick and crafty, the Swashbuckler makes for a formidable duelist and is able to easily outmaneuver their opponents. Swashbuckler Rogues focus heavily on combat and perform particularly well when fighting enemies one-on-one.
Do you think this is an alright sounding build? Those first two are the normal sneak attack conditions that every rogue has, the 3rd one is unique to swashbucklers. If you succeed on the check and the creature is hostile to you, it has disadvantage on attack rolls against targets other than you and can't make opportunity attacks against targets other than you. Many Swashbuckler features emphasize or reward high Charisma. Strength Strength is the least useful stat for most rogues. Indonesia IDRRp. Feat Applications Alert This feat builds on the class's existing strengths. The second feature improves the parameters you need to get a sneak attack. When you choose this archetype at 3rd level, you learn how to land a strike and then slip away without reprisal. With only light armour and no shield, you'll want to keep constitution in mind to increase your survivability through extra hitpoints. Wisdom doesn't activate any of your class features but is tied to important skills such as perception and insight. Such dashing fellows…. Rogues bring a vast range of utility to the party from their many skill proficiencies and Expertise. A little on-demand Advantage for Athletics and Acrobatics.
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