Suspicious toys bg3
At the beginning of Act 3 in Baldur's Gate 3players will begin their journey in Rivington where they will be presented with the Investigate The Suspicious Toys quest. While in Rivingtonthere will be a plethora of quests to begin, but one man may stick out quite blatantly and that is Arfur Gregorio, suspicious toys bg3. Arfur Gregorio will be found arguing with a refugee family that he is attempting suspicious toys bg3 kick out of his mansion.
Completing Quests allows players to learn more about the world and characters in Baldur's Gate 3, as well as earn more loot and experience to become more powerful. You can then start looting Arfur's mansion. In one room, discover a hatch that leads to the basement. There, you'll find a chest with a letter that initiates the quest "Investigate the Suspicious Toys. Proceed south until you find "X Y Nestor will ask if you'd like to donate.
Suspicious toys bg3
Joined: Oct DivineBard OP. If you want finished quest "Investigate the Suspicious Toys" this is simple. You don't lose reputation and don't climb on roof. Fisrt step: yuour team must outside firework shop - far! Maybe next to teleportation portal. Second step: you must summon "fire elemental" max 3 or more spells or scrolls and send him only him! First NPC reaction is panic and next step fight with fire elemental. When fire elemental is gone send new elemental. All fight must take place on secend and last floor. Other people in shop always working for Gortash. Don't attack this "Flaming fist"! Avoid combat with him.
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Act 3 of Baldur's Gate 3 begins in Rivington, a town on the outskirts of the main city. Players can come across several quests in Rivington, including one called Investigate the Suspicious Toys. This focuses on an especially nefarious plot to give refugee children toy bears full of explosives. To start this quest, players must explore one of two restricted locations in Rivington, and to complete it, players must eventually track down a location in the Lower City of Baldur's Gate. Read on to learn exactly how to complete this unusual quest in Baldur's Gate 3. Updated on February 29, , by Nahda Nabiilah: Upon arriving at Rivington in Baldur's Gate 3, players will immediately notice a poor villager fighting with Arfur Gregorio. Approach them and start a conversation to understand what's going on and also trigger the quest in Baldur's Gate 3.
To start it, head over to the east starting from the Rivington Waypoint. You should see a large wooden barn with plenty of guards and refugees standing around outside. When speaking to him, first choose Donations for what? Now this is a DC 20 roll, so you should use whichever character has the highest Charisma, along with any other benefits. When you succeed this roll, head into the barn and walk to the left and around the corner. Once you do disarm the trap, Manip Nestor will run in and demand an explanation, to which you can tell him the truth. This will then start the quest for Investigate the Suspicious Toys. In fact, you may find yourself stumped about where to even begin.
Suspicious toys bg3
Exploring this area will trigger the Investigate the Suspicious Toys side quest where you must find the culprit of the exploding toys being sent to the refugees. This can be accessed through the house entrance at the coordinates X, Y: As a result, you can clear out the debris in the room at the top-right corner of the house to discover a hatch. I recommend using a unit with a high Perception to help you notice the wires that can set off the traps. Luckily, you can jump past these obstacles and reach the working space in the southeast part of the room to progress further in the Investigate the Suspicious Toys mission. You must unlock the Heavy Chest on the left side of the desk by passing a Dexterity Check. Inside, you will discover some gold and a Blackmail Letter that you must read.
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Regardless of what happens, the quest will proceed. A perception check can easily locate it, but it's not hard to spot. Reply with:. You can ask if he's seen anything strange lately, and he'll tell you something smells funny in the next room. Once inside, check on the open crate full of toys in the north corner to discover the toys are full of explosives. Act 1. The best way to knock out the majority of the enemies is to use the explosive barrels all around to take out large groups at a time. He was told once that video games couldn't be a career, so he set out to prove them wrong. Regardless, there will be some work put in to reach the third floor as nobody will be readily willing to allow access to that. Guide To Companions. Look around, and you'll find a note about a donation of teddy bears. Should You Side With Nere? Using your stealthiest character, pick the lock on the hatch and slip into Arfur's basement.
A man named Arfur Gregorio is anxious about his basement. You can find him in southeast Rivington inside of the Requisitioned Barn. Next, you need to check out the toy crate, which your character will realize is filled with explosives.
Just be careful about exploring and looting the top floor of the store, because the area is still forbidden and Flaming Fist units will stop the party from trespassing if they're nearby. Luckily, there's an easy way to do this since you're in a fireworks shop. Taking into account the situation alone, not his basement and the other stuff. Toggle navigation. Divinity - Original Sin 2 - Hel He's fairly easy to persuade, only requiring a roll of 10, though this method is a little less adventurous. Behind this door is a room with a hatch that leads to the basement. Copy Link to Clipboard. However, despite his desperate attempt to ward off any foe who wanders down into the basement, most of the traps set are just fireworks that will deal small amounts of burn damage. The best way to start the fight is to have a character turn invisible through use of a potion, spell or scroll then head upstairs and blow up the cache of powder barrels against the south wall. Leave feedback. Forums Calendar Active Threads.
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