Starsector blueprints
This page is about creating blueprints for mods. The page for blueprints as a gameplay mechanic is here, starsector blueprints.
Starsector 0. Fractal Softworks Forum. Please login or register. News: Starsector 0. Home Help Search Login Register. I put together a spreadsheet that lists all the contents currently in the ship blueprint packages. I didn't see anything when google searching for this or checking the wiki, so I did it myself.
Starsector blueprints
Starsector 0. Fractal Softworks Forum. Please login or register. News: Starsector 0. Home Help Search Login Register. Pages: [ 1 ] 2. Right now it's a bit funny that if you're commissioned with someone it's easier to get blueprints for every other faction than your own, since you can go raid for them. You'd still need to play the usual loterry for the capitals but at least you'd have guaranteed access to the basic blueprints, for a price. This would be helpful for players that are trying to run faction themed campaigns. Obviously you can go explore the sector and it's likely you'll find them eventually but this can be a bit tedious, especially in a heavily modded game. Megas Admiral Posts: AgentFransis Lieutenant Posts: Raiding my own faction would be dishonourable. Ah, forgot about that. I mainly had mod factions in mind.
For example, he does not want to say, sign up to be Hegemony dog then turn around and raid a Hegemony planet for XIV blueprints because that is starsector blueprints.
Blueprints enable the player to build specific ships, weapons or fighters items and are highly valuable, especially if the player wants that particular item. Blueprints are a new feature added in version 0. Common ships, weapons and fighters can be found bundled in the moderately common blueprint packages. Other, rarer items will each have their own blueprints. There is no use for duplicate blueprints except to be sold for credits, save for a black market function, as discussed further below. The requirements to produce something from a learnt blueprint is having a Colony with Heavy Industry. In Doctrine and Blueprints tab, you can view all of your blueprints.
Now that the player can establish colonies and manage a faction of their own, we need more detail. Copying these is difficult-to-impossible, and their dwindling supply contributes to the gradual decline of the Sector. That is to say, if blueprints have to work a certain way for the gameplay to come together, then hands will be waved. For example, they might acquire the blueprint for a Medusa-class destroyer or a Heavy Mauler, a ballistic weapon. This works similarly to how players learn new hull-mods. Indeed it is. If you include mods, the total easily gets into the low thousands. We need to cut the numbers drastically here. The first step is making some blueprints such as the aforementioned LMG known from the start, by every faction. Unlike the rare single-item blueprints, these will probably be found for sale — more or less reliably, to avoid having to repeatedly sift through markets looking for one.
Starsector blueprints
This page is about creating blueprints for mods. The page for blueprints as a gameplay mechanic is here. Single blueprints are automatically generated for each ship, weapon, fighter and industry in the game. Take care to add tags to a fighter wing , not the fighter itself, as this can cause unintended behavior. Ships, weapons and wings with this tag are automatically added to the list of blueprints known by most factions including the player at the start of the game. Ships, weapons and wings with this tag will not drop when raiding a planet with Heavy Industry, Orbital Works or a similar industry.
Km to pounds chart
Show up with money, or perhaps excessive force to get them. Don't have an account? Don't know how to feel about missiles, they're almost never the main source of damage for the majority of your ships. Take care to add tags to a fighter wing , not the fighter itself, as this can cause unintended behavior. Colossus 3 is one of only two ships with Ground Support Package other being Valkyrie , and easier to acquire. It does notably include an alternative way to get the enforcer and the shriek. Recent blog posts Forum. By the time you actually find it, even with enhanced sensors, you'll have spent more in supplies than it would be worth it seems. TheWetFish Commander Posts: Please double check the Version History.
Starsector 0. Fractal Softworks Forum.
I honestly don't see a problem with the Sunder not getting a large weapon from the midline package. Want more Midline hulls to play with? It doesn't make any sense for any blueprints to be unknown to the player before buying them. The OP wants to buy blueprints so he does not need to raid his sponsoring faction for them. Starsector 0. It's just a money sink in a game that doesn't really need one. I'd support having the missiles spread among the different pack, whether duplicated with the regular missile pack or having the missile pack split and removed entirely. Before Shrike, there was just the Medusa. Take care to add tags to a fighter wing , not the fighter itself, as this can cause unintended behavior. Recklessimpulse Commander Posts: Only up to date for version 0. Please double check the Version History. Quote from: Grievous69 on February 09, , PM.
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