Sens fortress
This section focuses on the area known as Sen's Fortress.
This area ultimately serves as a way to get to the next area of Lordran, but you have to navigate a gauntlet of puzzles, traps, and tough enemies first. Its four floors — a basement, two inside levels, and the rooftops — are filled with tough man-serpent enemies, swinging axes, and rolling boulders, but once you learn to navigate it, there are plenty of useful items to find here. Take a break from your day by playing a puzzle or two! Please check your email to find a confirmation email, and follow the steps to confirm your humanity. Movies TV Comics.
Sens fortress
This dark castle is guarded by monstrous reptilian guards, boulder-throwing giants and numerous traps such as massive swinging axes, boulders and pitfalls. It serves as the gateway to Anor Londo. Though initially locked upon your first encounter, Siegmeyer of Catarina waits on the steps of the gates, in hope of entering the fortress as well. Both, the Upper and Lower Bells of Awakening , must be rung to prompt the Giant to unlock them; so you should probably get ringing before you head this way - click on respective bells to find out how to ring them. The Gates - The first room contains a new enemy, or two, Man-Serpent soldiers; they are as easily lured as most enemies you encounter in this game. Beware of the arrow trap triggered by a pressure plate on the floor - it will fire three arrows out of a slit in the middle of the central staircase. When life gives you lemons, you can lure one of the Man-Serpents out to the middle and trigger the plate at the right time to kill them. Before continuing up the stairway, break the pots adjacent to the doorway to find a Soul of a Brave Warrior. Swinging Guillotines - Atop the stairs, you'll find a massive room. You'll immediately notice Sen's fascination with pendulum guillotines - these may be referred to as swinging blades or any of the four bolded words combined [for some variety]-, which make the walkway more challenging to cross. With a little bit of patience, the blades are fairly simple to avoid. You may also notice an out-of-reach item, in a hole on the wall, a level above you to your left - we'll get to this in a second but for now, we go forward. If you wonder what lies beneath the walkways and wish to venture into the depths of this room, please check The Pit.
Funnily enough this is the giant you saw in a clip earlier opening the gates to Sen's Fortress.
An ancient proving grounds, created by the gods to secure entry to Anor Londo. Tip for pendulum traps: Adjust your camera so that you have an almost bird's eye view of what's going on; this is especially useful for the last pendulum trap with the narrow path. Pro account upgrade has expired for this site and the site is now locked. If you are the master administrator for this site, please renew your subscription or delete your outstanding sites or stored files, so that your account fits in the free plan. Create account or Sign in. Join the Site!
Sen's Fortress is a location in Dark Souls. Sen's Fortress is a large, stone fort inhabited by an assortment of enemies, including Serpents , undead knights and Titanite Demons. It is notable for its many traps and environmental hazards that line the hallways, and is said to be an old proving grounds built by the ancient gods. It is the only route that leads directly to great Anor Londo. It can be found by crossing the stone bridge leading out of the enclosure in the Undead Parish out of a doorway in front of the bonfire before where Andre of Astora is working. The fort can only be entered after ringing both of the Bells of Awakening. The only bonfire in the area is located near the top of the fortress, in the area where the Giant throws firebombs down toward the player. To reach it, the player must immediately turn left upon crossing the mist barrier and spotting the first giant.
Sens fortress
This dark castle is guarded by monstrous reptilian guards, boulder-throwing giants and numerous traps such as massive swinging axes, boulders and pitfalls. It serves as the gateway to Anor Londo. Though initially locked upon your first encounter, Siegmeyer of Catarina waits on the steps of the gates, in hope of entering the fortress as well. Both, the Upper and Lower Bells of Awakening , must be rung to prompt the Giant to unlock them; so you should probably get ringing before you head this way - click on respective bells to find out how to ring them. The Gates - The first room contains a new enemy, or two, Man-Serpent soldiers; they are as easily lured as most enemies you encounter in this game. Beware of the arrow trap triggered by a pressure plate on the floor - it will fire three arrows out of a slit in the middle of the central staircase.
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As it goes up, it'll stop for a moment at a point where you can get off - ensure you do so, as the lift will continue to elevate into the spiked ceiling NOTE: If you need to take this lift down later, wait for it to go up into the ceiling and come back down again before you get on. When you enter, there will be a floor switch trap right in front of the entrance to the fortress. To the right, there will be a broken segment of wall. There's also nothing in the area, which makes it only worthwhile for completionists and people who need the demon titanites. However, the two titanite demons in the water at the beginning are bs. You can then open the prison gate and get to the room where stones are being loaded. Be cunning and full of tricks. This section focuses on the area known as Sen's Fortress. For ease of use you can even try luring them outside one by one. You should be a pro at this by now. Satake : I really like the way the stairs are worn away where the boulders roll down. Make your way back up to the room at the top of the fortress with the fog gate ; but If you're in human form, you may want to take one last detour. Upon death the Mimic relinquishes the items it held - in this case it'll drop the highly desirable Lightning Spear , one of the best overall weapons in the entire game at least on your first playthrough. When collected move to middle towards pendulums and you can safely drop down to the path below at the starting point.
This section focuses on the area known as Sen's Fortress. First things first - you're going to need to know exactly where Sen's Fortress actually is. Chances are you've been there before, but were thwarted by the large gates barring entry.
As soon as a boulder passes, take a left up the ramp and sprint to the door on the left with the fog gate , but don't go through yet. It is the only route leading to great Anor Londo. If it is curved straight out in front of the chest; it is a Mimic Upon death the Mimic relinquishes the items it held - in this case it'll drop the highly desirable Lightning Spear , one of the best overall weapons in the entire game at least on your first playthrough. Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3. Follow the wall of the ramp until you can head back up and enter the fog gate ; remember to time your run with the falling boulders. Sen's Fortress is a large, stone fort inhabited by an assortment of enemies, including Serpents , undead knights and Titanite Demons. From here head all the way down the tower to find a narrow bridge with a corpse guarded by a Serpent Mage. You'll have to be quick about traversing the walkway, but follow it around without falling off and you'll have your melee fight with the Archer, if you didn't kill him already. Ok, now deep breath - you're going to have to run upwards this time. The Lightning Spear is a highly effective weapon for anyone below level 70 or so and efficiently deals with most enemies in this area. You first fought one of these in the Undead Parish, so use the same tactics as before. Sen's Fortress Map Speed Run Walkthrough A fast walkthrough of how to get to the end of the level the fastest, picking up only essential items goes here.
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