righteous fire build

Righteous fire build

Righteous fire build you read on I would like to state that this build along with the Inquisitor version have had a nerf mainly to the clear speed.

Before you read on, I also have a Juggernaut version of Righteous Fire. He scales armour to mitigate Elemental Damage, so no need to build block. Now that sounds all very good being so tanky, but you will lose some advantages that the inquisitor has to offer namely: higher boss damage, more complexity due to ES scaling, highly resistant to curses and easier on the map mods. If you totally new to Path of Exile and this is your first build, I recommend you play the Juggernaut version that you can find here. From abusing Snapshotting to making use of various Ascendancies to optimise damage and life regeneration, Righteous Fire builds have always driven players to overcome the challenges thrown at us in Path Of Exile and find a way around the many quirks the playstyle offers.

Righteous fire build

Forum Index » Marauder » View Thread. View Staff Posts Post Reply. I originally wrote this guide for version 3. This has proven to exceed expectations, and appears to even hold up for the 3. This is partway in the process of updating to version 3. Note: you must use the "Community Fork" of Path of Building for this. Note: I am still editing this guide itself, so some information may be outdated and I've missed it. When in doubt, trust the PoB instead of the guide if the two contradict. It not only doesn't quite function like any other skill gem in the game, but also always has a steadfast if sometimes small following, league after league. It's noted for being generally a "safe" skill, that can reliably do a large range of content, even if not super-fast. However, given its mechanics, it tends to require a lot of preparation in order to be usable: as a result most builds for it will complete most or all of the main campaign with a different skill, only to switch to Righteous Fire at a fairly high level. This guide will show you how to set up Righteous Fire to begin using it by the end of Act 2, and rely exclusively upon it for the rest of the main campaign.

During the main campaign, this is a safe slot to righteous fire build get a 4L with poor stats and just leave it as-is, and only worry about this once we get to the endgame: Optional Rare Delirium Gloves: Getting an ideal helm to socket our RF gem into is going to be extremely expensive. Belt Unlike most slots, we actually don't have many options that directly give us offensive power. Note: I am still editing this guide itself, so some information may be outdated and I've missed it, righteous fire build.

I forgot my password. You won't deal any damage with hits. Your Flame Wall and Righteous Fire deal damage over time, so bury that in mind when linking your Support Gems and looking for mods on your rare gear. Inquisitor is the best Ascendancy due to the Pious Path - the effect of the Consecrated Ground you create while standing lingers for four more seconds, meaning that you will regenerate your ES alongside your Life which is great for a Hybrid build with Corrupted Soul Keystone - the only condition is to stand still, use a Flame Wall or even Flame Dash once every four seconds. Righteous Fire has been increasingly more popular as of late, in Path 3. Patch 3.

Forum Index » Marauder » View Thread. View Staff Posts Post Reply. I originally wrote this guide for version 3. This has proven to exceed expectations, and appears to even hold up for the 3. This is partway in the process of updating to version 3. Note: you must use the "Community Fork" of Path of Building for this. Note: I am still editing this guide itself, so some information may be outdated and I've missed it.

Righteous fire build

Before you read on I would like to state that this build along with the Inquisitor version have had a nerf mainly to the clear speed. However, The juggernaut can easily hold his own. Juggernaut has a much easier time getting the defensive layers online. Also, no need for anything complex this build is great for first timers since your main defensive layers come from Armour stacking. This will even end up protecting you against Elemental Damage. Juggernauts Mitigation is unrivalled making it extremely hard to get one hit with this build. This will allow you to determine if this is the right build for you! Shield Charge , Frostblink and Flammability. Incredibly high life regen levels.

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Coupled with our already-high maximum fire resist, this both means our degen will be negligible, for extremely high net regen but also eliminates a lot of dangers, and bosses which rely on dealing fire damage such as the Searing Exarch will become fairly trivial. Efficacy in the endgame The contents of this table is irrelevant as of 3. The level of investment between the two tiers has a stark difference: you can run the tier for less than 1 divine's worth of gear, while the "advanced" one will run divines minimum to even start to get into it, and can ultimately cost far more than that. Amulet This is another slot where we don't have anything prescribed for the main campaign, but do have some key expensive things to target in the endgame. I have created a full leveling guide for you, so if you get stuck or are not sure what to do, please watch the below video. Note that this level limitation does not apply to any Increased Duration Support gem we can use here: level that as much as you can. As a result, I highly recommend finishing the basic tier before trying to transition to the advanced tier. This mod is worth exactly the same to RF as the similar suffix on a helmet obtained from using an Essence of Horror. Burning Damage Support - Use it for more burning damage, use the awakened version for far more damage. All of these can be stacked across multiple cluster jewels as desired. Since shock increases all damage we take, including DoT, being shocked can increase our RF degen enough to overwhelm our regeneration. And while the upgrade for blind immunity doesn't do us much good, the half that provides You cannot be Maimed will provide some decent quality of life. We can actually use this on the same link as Molten Shell to share its Increased Duration Support if we wish; in this case, make sure that Immortal Call is leveled too high to be supported by CWDT: this will allow us to still manually cast it. Here's some things to keep in mind, however: Map Mods While most map mods are of not much consideration for this build, those that threaten the balance of our net regeneration are threatening, if not an outright barrier.

Before you read on, I also have a Juggernaut version of Righteous Fire.

It's worth noting that the fire damage from this explosion is scaled by our own fire damage passives. The PoB community fork created by Localidentity is the only version being kept up to date, so make sure you have the correct version: PoB Community Fork. Valako, Storm's Embrace: This is the one arguably "improved" ascendancy in the 3. Unique Jewels: While initially, no unique jewels are needed, there is one potential jewel for use in in the main campaign, and building to the advanced tier will require several expensive uniques. If it's not obviously what you're looking for, it's likely garbage. But once we do, it will start feeling a lot easier. Ashcaller - Fire-oriented Wand you can get for 1c, available at level 18, increases your Fire Damage. Leveling Rare Amulet: In act , this can be a source of a bit more flat regeneration for our build. Since DoT doesn't apply or benefit from penetration, every source of a mechanic that lowers enemy fire resistance is a powerful boost to our DPS, and that's exactly what Scorch does here. View all. Also, no need for anything complex this build is great for first timers since your main defensive layers come from Armour stacking.

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