retrotink

Retrotink

For schematics including the dimensions and measures of its casing, see the CAD and Schematics archive, retrotink.

The 2X-Pro takes everything from the original device and improves upon it. The Pro model comes with an injection molded enclosure, a full-size HDMI port, and better build quality. Under the hood, a high quality 4-layer PCB is used, as well as multiple independently regulated and filtered power supplies. The 2X-Pro adds scanline generation, in addition to the smoothing, as optional filter modes. New firmware can be flashed via the USB port using a PC-based program without the need for special tools. All this adds up to make the RetroTink Pro the simplest, plug-and-play solution for connecting retro-consoles to modern TVs. This is perfect for upscaling IMO.

Retrotink

Rather than being an all-purpose line doubler like the OSSC , RetroTINK 2X aims to be a highly affordable device that can function either as a basic transcoder or line doubler on its own, or as a device integrated into a more complex setup. Since the unit uses a Mini USB connector as a DC power supply input, most powered USB ports can be used to supply voltage, but please ensure the port you use supplies at least one amp of current. If your television has a USB port then this can usually be used to power the device, subjet to it suppling enough current to do so. If you require a separate power supply unit for the device then a suitable power supply can be purchased from VideoGamePerfection. The currently selected input can be selected by pressing the input switch, which is the bottom of the two push button switches on the left of the unit. Important - Ensure that only one powered input is connected at any one time. For example, if devices are connected to S-Video and composite inputs at the same time, only the device currently in use can be powered, the other device must be powered off. A S-Video device outputting a separate luma and chroma signal can be connected to the S-video input using a standard S-video cable. Only 15khz resolutions are supported, p and higher resolutions are not supported and will not work. Connect a standard stereo analogue audio signal to the two RCA connectors on the right of the unit.

Assuming default SDR settings, for linear light to function properly, you have to manually set input factor and output factor retrotink 2, retrotink.

For schematics including the dimensions and measures of its casing, see the CAD and Schematics archive. Head to that section to learn more. Here are some more advanced options to explore:. The RetroTINK-4K can be updated to any firmware including older firmware , with new releases adding more new features as they are made. All custom profiles, CSC files, banner images, input modes, mask overlays and modelines will be kept, as those are stored on the SD card instead of on the RT4K itself.

All other input resolutions preserve the full original chroma bandwidth. The RetroTINK-5X is designed to be extremely easy to use while providing excellent image quality with minimum adjustments. To get started:. At this point, you'll see sharp p upscaled video output. If you're happy with the image quality, nothing else is needed - enjoy the game!

Retrotink

By Shaan Joshi. There are a few schools of thought when it comes to playing retro games in the present day. Some argue that the games from yesteryear were meant to be played on an old-school CRT, with concerns regarding their bulky designs and aging, decades-old electrical components chalked up to the cost of doing business. Others contend that retro games are perfectly serviceable when paired with an inexpensive scaler and a flat panel display, with no care paid to how these titles look when hooked up to a modern TV. And then there are those in the middle. Of course, such lofty goals have largely been out of reach. While there are plenty of analog-to-digital scalers and line multipliers on the market, none have been able to leverage the power of high-res, high-refresh rate, HDR displays — that is, until now.

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They all work by sending information down the Red, Green, Blue, and "Sync" lines. Auto Crop looks for the black edges of a game image and crops to them, so use a picture that clearly shows the edges of the video for best results. Since the unit uses a Mini USB connector as a DC power supply input, most powered USB ports can be used to supply voltage, but please ensure the port you use supplies at least one amp of current. Premium scalers are made to lower input latency and add compatibility for older consoles. Whatever resolution is fed in will be output. Default is "0". The second batch sold out in minutes. Can be toggled between "Low" and "High" settings. The RT4K supports any output up to 18Gbps, or xp. The System selection of menus relate to the RetroTINK-4K itself, including the On-screen display, firmware updates, and displaying various status screens. The Horizontal Factor and Vertical Factor settings allow you to stretch and transform the image, either horizontally or vertically. Factor used to convert encode the output of the video pipeline back to gamma space. Vertical Stand. The Audio Input Setup menu is where you'll find options regarding the RT4K's handling of audio, such as the sampling rate and overriding which audio input is in use. Applying custom post processing effects for retro games on emulators.

Updated: Apr 20, There isn't a day that goes by where I'm not amazed that we had the opportunity to create these devices for keeping your childhood video game consoles alive. Thank you so much to everyone in the community for making this possible.

Anything except for "Off" will enable the settings below. The RT4K can detect changes in vertical resolution and switch to settings for each resolution. The control sets the maximum brightness of the PQ in units of nits. The System selection of menus relate to the RetroTINK-4K itself, including the On-screen display, firmware updates, and displaying various status screens. The Sample Rate Detection menu is where you control how the RT4K automatically detects the sample rate of a given analog source. Check to see if your console is turned on. When On, the RT4K performs inverse gamma correction at the start of the processing pipeline and all processing is done in the linear light domain. RGsB sends sync down the green input, using only 3 cables. Check to see if the SD card is correctly inserted, that it has the. If so, is from the same region as your console? Applying custom post processing effects for retro games on emulators. Adjusts the horizontal alignment of the chroma signal when using Enhanced S-Video mode. Adjusts how far each field is shifted when using the "Bob" Algorithm.

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