ret paladin rework

Ret paladin rework

Great, now people will be forced to ret paladin rework 2 paladins instead of one. Such good game design, wow. The last thing anyone needed was being forced to now bring 2 of one class, on top of already being forced to bring multiple classes for specific raid buffs. What's next?

As the title suggests, what was the point of the rework? You hook us with a lot of great ideas and proceed to gut the entire rework inside of three weeks. What was the point of the passive-aggressive nerf before the weekend on the eve of the patch? Thanks for nothing. Let this be a warning to anyone unhappy with the way their spec plays at a competitve level. No HoH, no law and order, no 20 yard HoJ, no undispellable freedom. I thought that was the point.

Ret paladin rework

Noooo its not negative Its insulting We got a decent rework but got mastery nerfed to the ground so we now have no bis stat. How much AOE can you do at all in std single target raid spec The important factor for me would be It's similar. Ret can't go for Hybrid builds without massive loss to the other profile. No mention of the mana change, yet another "pve aimed" nerf that applies only to pvp. On another note, low skill floor yee I wonder why, could it be that the dominant talent is the one that does it all for you and you dont even have yo worry to even press it? Crusading strikes needs to be nerfed to templar strikes level then we can imcrease skill floor and ceiling. Does Ret's single target build omit all AoE or just most of it? Some specs, like BM, lose every bit of AoE in their single target build, and taking AoE talents prevents the use of some of the strongest talents further down the tree. Ret can feel strong and useful a lot of times, but lacks in mobility without instant relocation most specs have. On the subject of mobility in pvp, Sub rogue gets to be invisable, likey uninhibited by enemies in pvp during movement, and still have talents to be faster while invisable, faster always, faster after gaining stealth, faster after using vanish, faster after using shadowstep to teliport, and has the longest additional run speed on use ability in the game, with the option to also be worgan for an additional go fast button. Ret just has 2 charges of steed and it is laughable that if you cast a slow or snare on a Ret during steed there is no speed advantange from steed, so steed is normally required to be used with blessing of freedom for steed to function.

Problem with Sera was that its a second wings CD… but better in terms of dmg. We have 7 classes getting looked at in PvE, ret paladin rework, with Mistweaver, Preservation and Frost Mage getting the most changes, while Marksmanship and Survival get flat buffs.

My name is Masky. I am a long-time retribution paladin main who has raided with the spec on and off at a decent level since Legion. Throughout the years I have done my utmost to minmax this spec to bring out the strengths of it. This has been a greatly enjoyable playstyle for me, and as I understand it many others, as it has been extremely rewarding to execute properly. Like many others I was very excited for the retribution paladin rework as the spec had been suffering from some glaring faults for a very long time. I was excited to get a broader defensive toolkit and some much-needed QoL updates.

On January 27, World of Warcraft announced a rework of the Paladin's Retribution specialization that will arrive in an upcoming patch. The news came just three days after World of Warcraft Patch Though Retribution provides excellent burst damage and utility in any given situation, it has some glaring weaknesses. While the Dragonflight version of Retribution is an improvement from Shadowlands , it still suffers from a lack of distinct personal buffs, underwhelming sustainability despite being a plate armor class, and has been one of the least mobile melee DPS specializations across multiple expansions. According to Blizzard, some of the planned changes include addressing the button bloat that Paladins suffer from across all specializations. In addition, adjustments to some Retribution Paladin talents will be made to give players a boost to both their utility kit and their personal DPS.

Ret paladin rework

By Staff , January 28, in News. Blizzard have announced some big changes coming to Retribution Plaladins with the next content patch, with a rebuild of the talent tree from the ground up! Check out all the details below:. Rebuilding the Retribution talent tree from the ground up means significant changes ahead. However, the talent tree itself will not be available in our first PTR build s , so initial testing on the PTR will be missing important context. Button bloat : Retribution Paladins currently have a fairly large number of abilities, and some of these feel unnecessary and inefficient. Stacking modifiers : There are currently several talents and abilities that provide stacking bonuses, which can make for a confusing and messy playstyle that deals extreme burst damage, but in return leaves your core abilities feeling unsatisfying and under-tuned.

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However, because the cooldown of Execution Sentence is 30 seconds it is tuned quite restrictive. Now, Ret is arguably one of the strongest specs in the game defensively, and the mobility issues have been sidestepped by the addition of the many range extension talents. Be it from bubble to mobility to even our very rotation! They nerfed divine purpose, empyrean power is also nerfed if you have crusader strike auto attacks. Let's take a look and see if something in there might tempt players that aren't playing right now to come back! Bodhi-silvermoon June 10, , pm 5. This is obviously not an enjoyable playstyle. I am frankly not a big fan of the ret rework. And isent WoA currently one if not the hardest hitting abilities we have? Being able to cast freedom on others is pointless if they can remove snares themselfs.

Great write up. So far my biggest problem is the same you wrote about Retribution Aura. I've never liked "bring the class not the player" because it has the effect of leaving players behind.

Overall, the rework did a great job at addressing the issues keeping Retribution from seeing play at higher levels and improving how fun it is to press your buttons, and the increased popularity of the spec is a testament to that. We got a decent rework but got mastery nerfed to the ground so we now have no bis stat. A weak Divine Storm also means that Ret's damage on 2 or 3 targets is especially weak, even when you take all talents that you have access to which improve AoE damage, which will become glaringly obvious on encounters like the Council of Dreams in the upcoming Amirdrassil raid. We have 7 classes getting looked at in PvE, with Mistweaver, Preservation and Frost Mage getting the most changes, while Marksmanship and Survival get flat buffs. There are many more changes coming to classes in PvP, with 11 of them getting tuned, so let's take a look. Throughout the years I have done my utmost to minmax this spec to bring out the strengths of it. Posted January 28, Ilyon-silvermoon June 10, , pm It's similar. Being able to cast freedom on others is pointless if they can remove snares themselfs. The problem we've run into now is that there's been almost no adjustments done since that release to address any of the issues that have become apparent more recently.

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