Red alert 3 empire of the rising sun units
Log in and join the community. Click on the relevant links to find out more about the units and structures listed here. All Imperial infantry are trained from the Instant Dojo. All Imperial Vehicles can be constructed at the Mecha Bay.
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Red alert 3 empire of the rising sun units
Imperial Warriors compose the bulk of the Imperial infantry forces. Compared to the Soviet Conscripts, they are much better trained and equipped and are a formidable adversary for even the heavily armoured and armed Allied Peacekeepers. While expendable, they are well-equipped and trained soldiers armed with kinetic carbines which easily out-range conventional firearms. Alternately can charge up their beam katana for close range combat with their foes, whom they can slay in one strike. If necessary, they are willing to lay down their lives for the Emperor and charge into occupied structures, clearing them of enemy infantry but also sustaining fatal injuries in the process. Cannon Fodder : That are stronger but more expensive than Conscripts, and weaker but cheaper than Peacekeepers. Cool Mask : In the intro cinematic, the Warriors wear facemasks - a detail the ingame units lack. Crippling Overspecialization : They are probably the most cost effective unit out of the 3 rifleman units when it comes to anti infantry and the only one that have the One-Hit Kill ability. However, they are useless against anything other than infantry while the Peacekeeper can deal good damage against buildings and the Conscript can switch to a Molotov Cocktail to deal with vehicles and buildings. Everything's Better with Samurai : Imperial Warrior uniforms resemble samurai outfits. They also carry beam katanas as secondary weapons that One-Hit Kill infantry but can't hurt vehicles. Fragile Speedster : When they use their special ability, they gain the ability to do a One-Hit Kill on infantry, and run much faster as well. They also cannot be suppressed while the mode is active. They're still vulnerable to gunfire, though.
Striker VX isn't as good as Jet Tengu but does his job. The Archer Maiden was added during research into Uprising -era arsenals.
Tiberian Dawn Search. Banzai Charge When facing impossible odds, a warrior can choose to brandish his sword and charge the enemy. If he makes it to the target alive the sword is deadly and will kill in a single blow. One engineer has the potential to capture an enemy building, repair your own structures by entering them and restoring them to full health. They can also capture the neutral technology buildings such as oil derricks. However despite these advantages engineers are reasonably slow and very vulnerable so need to be protected.
Log in and join the community. Drawing from a vast pool of young Japanese men through drafting or voluntary enlistment , the ranks of Imperial Warriors are filled with fanatically-loyal and well-trained warriors armed with cutting-edge equipment. Each Imperial Warrior is unflinchingly loyal to the Emperor and adheres to the code of Bushido; he considers fighting and dying for the Emperor to be the greatest honour. Imperial Warriors are seen to be wearing khaki-coloured uniforms and advanced body armour. The armour consists of a helmet with an optional faceplate and a thick vest with a personal power supply used by the MX Type-2 kinetic carbine and the beam katana. The carbine fires superheated slugs capable of lacerating and severely burning unarmoured targets. The beam katana is a mass-produced sword that can be temporarily superheated, creating an incredibly deadly melee weapon. As a result of their training, it is common practice for Imperial Warriors to charge against their enemies using their katanas.
Red alert 3 empire of the rising sun units
Imperial Warriors compose the bulk of the Imperial infantry forces. Compared to the Soviet Conscripts, they are much better trained and equipped and are a formidable adversary for even the heavily armoured and armed Allied Peacekeepers. While expendable, they are well-equipped and trained soldiers armed with kinetic carbines which easily out-range conventional firearms. Alternately can charge up their beam katana for close range combat with their foes, whom they can slay in one strike. If necessary, they are willing to lay down their lives for the Emperor and charge into occupied structures, clearing them of enemy infantry but also sustaining fatal injuries in the process. Cannon Fodder : That are stronger but more expensive than Conscripts, and weaker but cheaper than Peacekeepers. Cool Mask : In the intro cinematic, the Warriors wear facemasks - a detail the ingame units lack. Crippling Overspecialization : They are probably the most cost effective unit out of the 3 rifleman units when it comes to anti infantry and the only one that have the One-Hit Kill ability. However, they are useless against anything other than infantry while the Peacekeeper can deal good damage against buildings and the Conscript can switch to a Molotov Cocktail to deal with vehicles and buildings.
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It has the same capacity, speed, and armor in its primary mode that the Soviet and Allied ones have. Crippling Overspecialization : Aside from being able to disguise itself, it is completely and utterly defensless, unlike the other factions amphibious transports, as the Allied Riptide ACV has an anti-infantry machinegun and anti-ship torpedos, and the Soviet Bullfrog has anti-air cannons Defenseless Transports : The Sudden Transport serves as a dedicated transport and has no weapon. Also, the Emperor's special King Oni from the Soviet campaign is red with gold accents which are normally white, but are gold colored due to the Empire's canonical faction color. Her attacks do not deal solid damage, she takes the same time destroying a Construction Yard as with a Flak Cannon. Emperor's retribution. Build it, wait for the cooldown to reach zero, point it towards the enemy base and see said base getting blown up by a giant azure blob of psionic power. The Mecha Tengu is an amphibious anti-infantry unit. Like the VX Chopper, Rocket Angels are extremely useful to raid undefended mining expansions, as their rockets make quick work of both harvesters and the refineries themselves. V4 rocket launcher. Dual Mode Unit : An anti-air missile platform that can transform into an anti-ground missile helicopter. Hit-and-run tactics likewise are a more than viable option with this tank, and plenty of Soviet or Allied Commanders saw their Dreadnoughts or Aircraft Carriers getting in range of the enemy base only to be sunk by hordes of Tsunami tanks swarming out of the base and taking to the sea. Simple, yet Awesome : Their function essentially. What's even more intimidating is their aerial form that comes with giant lasers in their mouths that can annihilate anything in a ridiculously long range. This unit fires three very powerful laser like artillery that decimates anything that it hits.
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Naginata Cruiser. Javelin soldier. No streams are active. Some geospatial data on this website is provided by geonames. Final Squadron Omega. Advanced aeronautics Surgical strike Time bomb Deluxe time bomb Supreme time bomb Paratroop team campaign only Surveillance sweep Chrono rift multiplayer only Chrono chasm multiplayer only Chrono fissure multiplayer only Free trade Paratroop squad campaign only High technology Chrono swap Cryoshot Cryoblast Cryogeddon Paratroop platoon campaign only. Power Plant Disables all enemy plower plants for a short time, shutting down static base defenses and drastically increasing the construction time of all units and structures. Their special ability is to activate a self-destruct timer that deals minor damage in a small radius. Sudden Transport. And by "transform", we really just mean "take off and flip over"; the two forms are identical. Their Beam Katanas cannot break tanks and a Commando like Tanya will make mince meat out of these fanatical Samurai like Warriors. Like all artillery units, the WF-Artillery has a minimum range and can not fire on targets to close to it.
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