pokemon red blue map

Pokemon red blue map

From Wikimedia Commons, the free media repository. File information. Structured data. Captions Captions English Add a one-line explanation of what this file represents.

The game begins in your home in Pallet Town. Apart from an exit to the north and three houses, there's not much going on in this sleepy little village. After you have said your good-byes to your Mom and familiarized yourself with the controls, it's time to start your adventure. But before you leave, be sure to check your PC and withdraw the stored Potion. Gary's house is not only right next to your own, it also looks exactly like it.

Pokemon red blue map

A large amount of maps were archived in the source code, albeit with a lot of them being subject to what was either corruption, or incorrect parameters. Despite this, these maps give us an incredibly informative glimpse regarding how the region of Kanto evolved over time. The earliest known iteration of Kanto, which appears to date back to around While the overworld layout had already been established, many of the routes at this point are just blank roads, and several cities have practically nothing interesting in them. The tileset used is also much simpler and cruder than in later iterations, with perspective namely being amiss, and the art style being radically different. The Makai Toushi SaGa inspiration is on full force here. Though in surprisingly good shape, this early Kanto does however contain instances of maps using the wrong blocks. The first one is a building chunk with "CVS" sign on it, which, given its placement, was likely a duplicate of block 1A that was later overwritten. The second is less clear, but may have been a duplicate of block The third block was definitely where the "CVS" block was meant to be used. As for the fourth block, it is unique to the north-most mall building in Vermilion City, and was likely a scrapped wall type. Only contains two small buildings, meaning that Professor Oak's lab is absent, with him either living with his family, or having his lab in another city. The map is also surrounded by water on all sides, instead of just having a beach to the south.

SXYpokemon red blue map the exit containing warps to the base floor, warp IDs 4 and 5. This is supported by there only being entrance mat data, which suggests that the door in the back was a later addition. The League had definitely not been conceived yet, and if anything the dungeon that would have been found here is closer to what the Victory Road would end up being.

Before you begin, please take a few minutes to read through this section. Because of the sheer amount of information included on each page, special attention has been paid to the layout of the tables and images in this guide. Maximize your browser as wide as possible in order to see the pages the way they were intended. Some pages will simply not display correctly in smaller widths. You will find a map of each area of the game in that area's section.

This walkthrough aims to be as thorough as possible. If you're doing a speedrun or are just playing the game casually and don't care about exploring everything it has to offer, this is possibly not the guide for you. When it comes to battle strategies, this guide assumes that you have no outside help regarding trading with other cartridges. It also assumes that you are playing the game legitimately—that is, not using the help of any glitches or cheating devices. Having said that, useful or easily performed glitches will be pointed out throughout the guide which you can use at your discretion. The main body of the walkthrough will be written in unformatted text which should succinctly give you directions on where to go and what to do. Any items you can find in an area will have a bold link to make them stand out, which you can click on to find out more information about that item in the item list section.

Pokemon red blue map

It's time to journey north to Viridian City. If it faints, head home to get a little tender loving care from Mom, then continue onward to Viridian City. You begin your journey at the southern end of Route 1, and must travel north.

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This secondary area would have been accessible via an extra staircase in the Silph Co. The warp normally blocked behind the Strength switch is also at Y coordinate 0B instead of However, they all state "15", likely because the other number tiles had not been implemented yet. In the cases where they are too wide, they have been shrunk to allow room for other useful information. The paved road oddity from Viridian City also carries on to here. Interestingly, as seen here and all throughout this version of Kanto, gate houses appear to have not been implemented yet. But before you leave, be sure to check your PC and withdraw the stored Potion. Bibisoul talk contribs. This was likely changed so that the player wouldn't get lost trying to navigate the cave without Flash. The second version likely only exists as a result of a typo, as absolutely nothing else even hints to the existence of a "D23". Speaking of Mt. You cannot overwrite this file.

Speak to the gate attendants to receive 30 Safari Balls. When you run out of Safari Balls, or walk paces, you'll warp back to the gate automatically. Safari Zone area arrangement guide:.

Appears to have been conceptually switched with Vermilion City, as here the town is seen sporting what is likely a harbor, that and it is also surrounded by water, while the final city is completely landlocked. You cannot overwrite this file. Captions Captions English Add a one-line explanation of what this file represents. All that can be gleaned from it is that it contained warp data at X:7 - Y:7 , with it leading to the second warp of Silph Co. The ninth and final map, which is identical to Lance's room. This fictional map image could be re-created using vector graphics as an SVG file. The exit to Diglet's Cave's is once again represented by a house. Likely a placeholder map thrown together prior to Moltres being moved to Victory Road. Also seen here on the left is what's likely the entrance to the cut Route Underground Path. Oddly enough, this town features no less than three department stores. As you're about to leave, you'll have your first encounter with Gary -- a pretty easy battle that you should have no problem winning. Interestingly, the Scientist and one of the Rockets are clearly placed inside a building, suggesting that this script is from a slightly earlier iteration of the map. For whatever reason, the map width and height are both one block larger than the final version, but the extra space isn't used for anything.

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