poe double dipping

Poe double dipping

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This article describes historical game content. Double dipping was an unofficial name for a game mechanic when the same damage modifier applies twice to a single damage source. This mechanic primarily applied to damage over time ailments , prior to its rework in Version 3. Previously, ailments dealt damage based on the final hit after damage modifiers, which meant if a damage modifier applies to both the hit and the ailment, then the ailment will gain increased damage on top of the damage increase of the initial hit. As a result the modifier has been applied twice to the second modifier. It's worth to note that the second time it applied it multiplied itself. Right click to remove from a socket.

Poe double dipping

Log In Sign Up. What do you need help on? Cancel X. Topic Archived. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. Boards Path of Exile Why is this game balanced around double-dipping? Really does hurt build diversity. Balancing a game around a hidden technical mathematical detail doesn't make much sense to me. So, don't worry. Did GGG say they did that because of double-dipping? Because from what I understand, the endgame bosses with a crap ton of HP Guardians and Shaper were primarily designed for players who wanted an extra challenge, when they had already mastered the core game's endgame T15 Maps at the time before Atlas of Worlds introduced T16 tearast posted Not sure I follow - how does it hurt build diversity when the game is at a point right now where build diversity is the highest its ever been? I mean, technically speaking, double-dipping wasn't really hot before Atlas of Worlds

Damage over Time has been reworked from the ground up, and 'double dipping' is now a thing of the past. So, don't worry. More Topics from this Board.

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View Staff Posts Post Reply. Is there a resource for an explanation on double dipping? Tried on the wiki and got nothing. Also, tried google and was confused by the explanations elsewhere. Can anyone help a noob me understand this concept? Posted by nealn on Nov 14, , AM. Quote this Post. Sure, double dipping on damage bonuses only really happens in one way in this game so far, and the devs have said they want to "address" it so it may be on the chopping block anyways.

Poe double dipping

Please consider helping keep the wiki up to date. Check the to-do list of updates needed for version 3. Game data exports will becoming later as the technical changes in addition to regular changes take some more time. Double dipping was an unofficial name for a game mechanic when the same damage modifier applies twice to a single damage source. This mechanic primarily applied to damage over time ailments , prior to its rework in Version 3. Previously, ailments dealt damage based on the final hit after damage modifiers, which meant if a damage modifier applies to both the hit and the ailment, then the ailment will gain increased damage on top of the damage increase of the initial hit. As a result the modifier has been applied twice to the second modifier. It's worth to note that the second time it applied it multiplied itself. Right click to remove from a socket. Path of Exile Wiki.

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Start a Wiki. Don't have an account? This mechanic primarily applied to damage over time ailments , prior to its rework in Version 3. As a result the modifier has been applied twice to the second modifier. VisualEditor View history Talk 2. Side Quest. With no real reason to get those nodes for offensive purposes there's also less impetus to get the surrounding nodes for defensive purposes as well. Not sure I follow - how does it hurt build diversity when the game is at a point right now where build diversity is the highest its ever been? Is Single player an enjoyable way to play? Marikhen 7 years ago 3.

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From Path of Exile Wiki. The damage of the 2nd source is based on damage dealt from the 1st source. Current Wiki. The damage of the 2nd source is based on damage dealt from the 1st source. Categories : Historical game content Game mechanics Add category. Furthermore balancing defensive stats, especially for "end-game content," around the widespread usage of skills and nodes that allow for double-dipping will result in other players having to either follow suit to keep up, bash their heads against concrete walls to play the game their way, or just give up on what, for them, is over-tuned content. This article describes historical game content. What do you need help on? Damage over Time has been reworked from the ground up, and 'double dipping' is now a thing of the past. Log In Sign Up. Check the to-do list of updates needed for version 3. The first reduces build diversity in absolute terms while all three result in reduced diversity of builds successfully and popularly used in such "over-tuned" high-end content. Cancel Save. Start a Wiki. Balancing a game around a hidden technical mathematical detail doesn't make much sense to me.

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