Pathfinder srd

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The Pathfinder 2 SRD is an unofficial hypertext reference document for the second edition of the Pathfinder role-playing game, which is licensed under the Open Game License. Currently, we're working on copying the rulebook verbatim to the SRD, but we hope to offer additional information not available in the text, along with hyperlinking. There's a lot to unpack in the rulebook, so help would be very much appreciated! Here's how:. If you notice a problem or have some feedback, but not the time or knowledge to correct it, you can also submit an issue here. We also have a Discord channel that I recommend joining! This site is graciously hosted by GitHub Pages, which provides free web hosting with the use of Jekyll currently the Cayman theme.

Pathfinder srd

You are viewing the legacy Pathfinder Reference Document website. Paizo Inc. Learn more. Barbarian : The barbarian is a brutal berserker from beyond the edge of civilized lands. Bard : The bard uses skill and spell alike to bolster his allies, confound his enemies, and build upon his fame. Cleric : A devout follower of a deity, the cleric can heal wounds, raise the dead, and call down the wrath of the gods. Druid : The druid is a worshiper of all things natural—a spellcaster, a friend to animals, and a skilled shapechanger. Fighter : Brave and stalwart, the fighter is a master of all manner of arms and armor. Monk : A student of martial arts, the monk trains his body to be his greatest weapon and defense. Paladin : The paladin is the knight in shining armor, a devoted follower of law and good. Ranger : A tracker and hunter, the ranger is a creature of the wild and of tracking down his favored foes. Rogue : The rogue is a thief and a scout, an opportunist capable of delivering brutal strikes against unwary foes. Sorcerer : The spellcasting sorcerer is born with an innate knack for magic and has strange, eldritch powers.

Archives of Nethys. Additionally, pathfinder srd, perhaps Sorcerer : The spellcasting sorcerer is born with an innate knack for magic and has strange, eldritch powers.

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Humans possess exceptional drive and a great capacity to endure and expand, and as such are currently the dominant race in the world. Their empires and nations are vast, sprawling things, and the citizens of these societies carve names for themselves with the strength of their sword arms and the power of their spells. Humanity is best characterized by its tumultuousness and diversity, and human cultures run the gamut from savage but honorable tribes to decadent, devil-worshiping noble families in the most cosmopolitan cities. Relics of the past are kept as prized antiques and museum pieces, as humans love to collect things—not only inanimate relics but also living creatures—to display for their amusement or to serve by their side. Other races suggest this behavior is due to a deep-rooted urge to dominate and assert power in the human psyche, an urge to take, till, or tame the wild things and places of the world. Those with a more charitable view believe humans are simply collectors of experiences, and the things they take and keep, whether living, dead , or never alive, are just tokens to remind themselves of the places they have gone, the things they have seen, and the deeds they have accomplished. Their present and future value is just a bonus; their real value is as an ongoing reminder of the inevitable progress of humanity. Humans in many places are fascinated by older races and cultures, though at times they grow frustrated or even contemptuous of ancient and to their mind outmoded traditions.

Pathfinder srd

Scions of innately magical bloodlines, the chosen of deities, the spawn of monsters, pawns of fate and destiny, or simply flukes of fickle magic, sorcerers look within themselves for arcane prowess and draw forth might few mortals can imagine. Emboldened by lives ever threatening to be consumed by their innate powers, these magic-touched souls endlessly indulge in and refine their mysterious abilities, gradually learning how to harness their birthright and coax forth ever greater arcane feats. While some seek to control their abilities through meditation and discipline, becoming masters of their fantastic birthright, others give in to their magic, letting it rule their lives with often explosive results. Regardless, sorcerers live and breathe that which other spellcasters devote their lives to mastering, and for them magic is more than a boon or a field of study; it is life itself. Role : Sorcerers excel at casting a selection of favored spells frequently, making them powerful battle mages. As they become familiar with a specific and ever-widening set of spells, sorcerers often discover new and versatile ways of making use of magics other spellcasters might overlook. Their bloodlines also grant them additional abilities, assuring that no two sorcerers are ever quite alike. In addition, each character begins play with an outfit worth 10 gp or less. Sorcerers are proficient with all simple weapons.

Perception antonym

Here's how:. You signed out in another tab or window. Though the new search will still remain the default, we hope access to the old one will allow you to do anything that you can't yet on the new. We're also still making changes to the search engine, along with some other areas that need improvement, and more updates will be coming in the future. Instead of gaining the abilities granted by the next level in your character's current class, he can instead gain the 1st-level abilities of a new class, adding all of those abilities to his existing ones. Druid : The druid is a worshiper of all things natural—a spellcaster, a friend to animals, and a skilled shapechanger. Third, integrate all of the level's class abilities and then roll for additional hit points. Contributors 2. For more information on when you gain new feats and ability score increases, see Table: Character Advancement and Level-Dependent Bonuses. If you notice a problem or have some feedback, but not the time or knowledge to correct it, you can also submit an issue here. Learn more. To ensure that no one is disappointed, we've added back access to the old search engine here. Such effects are always based on the total number of levels or Hit Dice a character possesses, not just those from one class. Here's some simple examples of Markdown:. Additionally, perhaps

Some take up arms for glory, wealth, or revenge. Others do battle to prove themselves, to protect others, or because they know nothing else.

Bard : The bard uses skill and spell alike to bolster his allies, confound his enemies, and build upon his fame. You can also find a link to it at the top of the new search page. You signed in with another tab or window. As these points accumulate, PCs advance in level and power. Thank you for your support! History 43 Commits. Currently, we're working on copying the rulebook verbatim to the SRD, but we hope to offer additional information not available in the text, along with hyperlinking. We come to you late this December month with a few new sections to the site and other improvements. The choice of favored class cannot be changed once the character is created, and the choice of gaining a hit point or a skill rank each time a character gains a level including his first level cannot be changed once made for a particular level. Each character begins play with a single favored class of his choosing—typically, this is the same class as the one he chooses at 1st level. Thanks to the Archives team for their hard work in maintaining this edition!

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