Overpressure war thunder
Along with the introduction of Update "Ixwa Strike" 2. This specific damage would be excess pressure damage at the front of a shell's shock wave, and it would come to be referred to as "Overpressure", overpressure war thunder. After "extensive research" in-game, where I've experienced and learned v arious aspects of Overpressure.
The game's engine simulates every bullet that is fired for over 2 km before they are deleted, with exceptions for bigger shells such as those fired by the 50 mm BK 5 or 57 mm Molins cannons. The different shells also have different effects on module damage. More of these shell effects can be read in the Ammunition section. Every aircraft has its skin airfoil and material modeled, too. It is therefore possible to see a tracer shell ricochet off an enemy plane's duralumin skin. Some aircraft are quite well armoured from certain angles. For example, the TB-3 is constructed mainly with 3 mm of corrugated steel.
Overpressure war thunder
Is the overpressure mechanic bugged? Ive shot tanks with this mm round and it will do absolutely nothing. I get a nice back turret shot or side turret shot and its like I shot a plastic BB at the tank. He then turns and shoots me once while i reload for 13 seconds. You dont get enhanced zoom. You dont get indirect fire. Your supposed to just play as a tank without getting any upgrades to armor that let you play like a tank. Your mm round will hit a tank and act as if it wasnt even shot. Im pretty sure anything hit by a mm round would be absolutely thrashed, but in WT its a mere scratch. Your just a slow unarmored tank with no real purpose and a long reload time that gets punished by a bad overpressure mechanic that doesnt work.
Even the toughest of machines have to be careful going up against high-calibre enemy guns and explosives.
I am making this post only as a result of frustration and anger toward the mechanic of overpressure in the game. I believe the Hit alghoritm of the shells and ballistics are very realistic, except when autocannons are involved. Autocannons gets it messed up and put me in situations like this for the th time and not only in the AMX. When shooting a lightly armored vechicle with APFSDS or even with conventional shells, the chances are that the projectile will pass straight through it without damaging any component. Now tell me, if a projectile would pass through a steel plate, at hypersonic speed, plate of which I stand behind, and the projectile near misses me, what are the effects of the impact? Would I still be fine? Talking about only the shrapnel, not taking in account the pressure and toxic gases and temperatures of the dismemberment of the projectile.
We have finalized and improved the system for simulating explosions and high-explosive impact for shells in armoured vehicles in the game. The reliable and accurate simulation of high-explosive ammunition damage is one of the most difficult mechanics when creating a realistic damage model. On the one hand, the impact of high-explosive ammunition is a complex process consisting of several components - the impact of a shock wave, blasting action, fragmentation flow. On the other hand, it is necessary to simulate these components in real time, with an insignificant load on computing power, because at the same time dozens of explosions of different power from 20mm shells to 5 ton bombs can be created in the game. In general, the current system for modeling explosions in War Thunder meets these requirements, however, for greater realism, we decided to modify and improve it. At the moment, an explosion in War Thunder inflicts damage with two components - high-explosive and fragmentation, while the high-explosive part is modeled in the zone of maximum damage, in other words, in a fairly small radius in which damage can be inflicted directly on parts and components in vehicles. In addition, both high-explosive and fragmentation damage are calculated separately and independently without taking into account their synergistic effect on the target.
Overpressure war thunder
Along with the introduction of Update "Ixwa Strike" 2. This specific damage would be excess pressure damage at the front of a shell's shock wave, and it would come to be referred to as "Overpressure". After "extensive research" in-game, where I've experienced and learned v arious aspects of Overpressure. Those will be informed about here. In this guide, it was stated that only cannons with a calibre of mm or above are able to produce this lethal overpressure damage.
Lifesize cardboard cutouts
So what is the deal with SPGs? If at an angle of 0 degrees of attack, the projectile could penetrate a little more than 12 inches of armour mm , an angle of approach of 55 degrees makes the shell penetrate a little less than four inches Post Comment. For open-top vehicles, this occurs whenever the vehicle is within the fragmentation scatter radius of the grenade blast; crewmen of a particular open-top vehicle are very exposed, meaning they are extremely vulnerable to any blast damage and therefore also the extreme pressure damage. Change language. However, it's worth remembering than any multiplayer game will be better if you have a good internet connection! Now tell me, if a projectile would pass through a steel plate, at hypersonic speed, plate of which I stand behind, and the projectile near misses me, what are the effects of the impact? Originally posted by CH13F :. He then turns and shoots me once while i reload for 13 seconds. When considering the damage model, it is very important to at least point out the fact that in our game, we model the characteristics of various types of materials — glass, reinforced glass, wood and various types of metal used in both aircraft and ground vehicles. Idk if its overpressure stacking or smth but the single fact that can happen is overly dumb.
The game's engine simulates every bullet that is fired for over 2 km before they are deleted, with exceptions for bigger shells such as those fired by the 50 mm BK 5 or 57 mm Molins cannons. The different shells also have different effects on module damage. More of these shell effects can be read in the Ammunition section.
In WT? Originally posted by JuX :. Even when hitting internal compartments that include modules used to estimate damage, overpressure damage is barely visible. For example, in Soviet main battle tanks, the battle compartment contains the entire vehicle crew, ammunition, target drives, internal fuel tanks, gun breech, and radio equipment. Namespaces Page Discussion. Navigation Recent changes Random page Help. Shells without sufficient penetration will never penetrate, no matter the calibre. This makes them extremely vulnerable to any explosive damage. Here, an overpressure damage-effect - in testing in the "Protection Analysis" - appeared on penetrating hits from mm tank cannons and above. Per page: 15 30 War Thunder Store Page.
Yes, really. It was and with me. We can communicate on this theme.