one dnd playtest pdf

One dnd playtest pdf

A new Unearthed Arcana came out, and this one is the largest one yet! It combines several feedback changes from previous UA releases, as well as a ton of new content regarding classes, spells, feats, and weapons.

The video is long, so here are some highlights modified from the top comment on the video. This time around, the design team was kind enough to include a change log detailing what is new or modified from the previous UA, so rather than re-reading 15 pages of rules glossary we can just hit the changes. Changes to spells and spell lists are detailed later in this document. This section will examine changes to the broader game mechanics. This is just a clarification of the ability to draw or stow weapons during the attack action. Be a presumably 18th level Fighter. Walk around carrying 2 short swords at all times.

One dnd playtest pdf

Log in Register. Search titles only. Search Advanced search…. Search forums. Log in. Install the app. For a better experience, please enable JavaScript in your browser before proceeding. You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser. This one is an enormous 77 pages and includes classes, spells, feats, and weapons. Check back regularly for This document also presents multiple subclasses for each of those classes, new Spells, revisions to existing Spells and Spell Lists, and several revised Feats. You will also find an updated rules glossary that supercedes the glossary of any previous playtest document.

A 3rd level Abjuration spell for Sorcerers. Among them, bards lost their smattering of martial weapon proficiencies. Love love love it.

Unearthed Arcana 6 brings a lot of exciting things. Podcast in upcoming episodes. There were apparently no changes from the previous UA document, which is surprising. This is the first time that has happened. WotC is sticking to the idea of 3 core spell lists which are then complemented by class-exclusive spells.

These documents will be released monthly with a feedback survey opened to the public two weeks following the release of the playtest materials. I know how closely this community will be watching these playtest documents and feeling every emotion under the sun. Currently, it means that the rules will be backwards-compatible with all of the published adventures. There will hopefully be something in place to help adapt existing character options to the updated rules. Maybe me, but my crystal ball is not that clear yet. All races now explicitly specify their creature type. All races now use the updated rules for innate spellcasting, allowing you to choose a spellcasting ability and re-cast the spells using spell slots. No surprise there. Innate spellcasting typically grants a cantrip at 1st level, a 1st-level spell at your 3rd character level, and a 2nd-level spell at your 5th character level. There are, of course, exceptions see the Gnome, below.

One dnd playtest pdf

.

25 lindsay street brighton

Countercharm has sucked since 3. Moving the subclass decision to level 3 gives them two or three sessions to get a handle on the class before they need to make their next major build decision. Extra Attacks has moved from 20th level to 18th level. Life Domain Life Domain got a lot of changes. Martial Discipline Martial Arts has been renamed and the damage die has improved. But they removed the part that makes the most dangerous parts of Wish risky to use and replaced the risk with a 2d4 day cooldown timer. Draconic Exhalation has replaced Draconic Presence, a low-rated feature in the subclass. The Dragonborn feels more competitive alongside other species, and the Draconic Flight trait is an exciting addition as you get into levels where their breath weapon might feel less exciting as spells like Fireball come online. Sorcerous Burst. Spellcasting Ability can now be chosen between two options given depending on the Pact you choose. There are only two changes to this subclass:. Also, the book can be used as an Arcane focus. Paladins get Weapon Mastery with two types of weapons. Giving Flails, Morningstars, and Mauls their own and pretty powerful Mastery option is great in my opinion. Later he can eat some un-boosted Goodberries.

.

Weapon Mastery Just like paladins, rangers get Weapon Mastery with two types of weapons and can change masteries on a long rest. Paladins now get a list of smite spells permanently prepared for free, and can cast one of them for free every long rest. When will an attack neither miss nor hit? Weapon Mastery remains a highlight, and WotC clearly understands how excited people are about it. Metamagic has moved from 3rd level to 2nd level. Natural Recovery gives you one free circle spell per day, plus the ability to recover some spell slots on a Short Rest. Second, there is no longer a restriction on the school of spells that you learn. Half Cover is getting used for a lot of things in the playtest to avoid stacking AC bonuses. Second, using Intelligence as the alternative for the DC is a weird choice because it means that wizards are inexplicably very difficult to interact with. This means that you can intentionally interrupt your own Long Rest to extend the time required to complete it. The diamond market is in shambles. Circle of the Sea Not content to be Circle of the Land with Aquatic as your chosen land, the sea gets its own subclass now. Corona of Light now also imposes disadvantage on saves against Radiance of the Dawn, which is a nice, modest upgrade. Peerless Skill now works with attack rolls, but I doubt that will come into play often.

3 thoughts on “One dnd playtest pdf

Leave a Reply

Your email address will not be published. Required fields are marked *