Octopus 5e
Small beast animalunaligned. Armor Class 12 Hit Points 3 1d6 Speed 5 ft.
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Octopus 5e
Find your next game group! DMsGuild: Now on Roll Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures including token artwork to fight! All rights reserved. Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences here. For more information on our use of non-essential Cookies, visit our Privacy Policy here. Create a free account. Sign In. Copy and move characters between games. Page Folders Now Available Organize and search your pages and maps! Use the Party Toolbox to manage multiple parties.
Water Breathing : The octopus can breathe only underwater.
Small construct , unaligned. Armor Class 12 natural armor Hit Points 3 1d6 Speed 20 ft. Mechanical octopuses are marvels of engineering, allowing gnome tinkers to travel with all the tools of their workshop at their fingertips. Although these constructs are capable of travel in most types of terrain, mechanical octopuses seem to favor being carried by their creators, often latching onto them like a backpack or belt. Mechanical octopuses are built to have the tool for any job. Mechanical octopuses and their contents are largely waterproof, wear-resistant, and unmarred by the natural aging of their materials. Although favored by the gnomes, even stubborn dwarven smiths and tinkers are fond of mechanical octopuses as well.
Underwater Camouflage. The octopus has advantage on Dexterity Stealth checks made while underwater. Hit: 1 bludgeoning damage, and the target is grappled escape DC Until this grapple ends, the octopus can't use its tentacles on another target. A 5-foot radius cloud of ink extends all around the octopus if it is underwater.
Octopus 5e
Find your next game group! DMsGuild: Now on Roll Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures including token artwork to fight! All rights reserved. Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences here.
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For the amazing images. Toggle navigation. Create a free account. The octopus can breathe only underwater. An octopus was a breed of multi-tentacled cephalopod [ citation needed ] that lived within the ocean. Octopi have darkvision to a range of 30 ft. An octopus is mostly solitary, but it may interact with other octopuses for mating or social learning. Find your next game group! Mechanical octopuses and their contents are largely waterproof, wear-resistant, and unmarred by the natural aging of their materials. Languages —. Aurora's Whole Realms Catalogue sold dried octopus tentacles for 4 gp a piece. To all our Our Patrons for their unwavering love and support.
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Searches must be at least 2 characters. Underwater Camouflage. Use the Party Toolbox to manage multiple parties. To all our Our Patrons for their unwavering love and support. Mechanical octopuses and their contents are largely waterproof, wear-resistant, and unmarred by the natural aging of their materials. Until this grapple ends, the octopus can't use its tentacles on another target. Copy and move characters between games. An octopus can hold its breath for a long time out of water, but it can only breathe underwater. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures including token artwork to fight! They are highly intelligent and curious animals, capable of solving puzzles, using tools, and communicating with each other through gestures and color changes. The area is heavily obscured for 1 minute, although a significant current can disperse the ink.
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