Nurgle dnd

He is the god of disease, decay and destruction and oldest of the four. He has the most care for his followers or indeed, anyone infected by one his "gifts"leading to his other name, Grandfather Nurgle. He is also god of rebirth, as death and decay breeds new life in many cases. His desire to break down and destroy anything he touches has led to a rivalry between him nurgle dnd Tzeentchnurgle dnd, who seeks to build, plot and scheme.

The Warriors of Chaos, also known as the Hordes of Chaos, the Followers of Chaos, Chaos Undivided, the Northern Barbarians or simply just Northmen, are the names given to a race of savage, warlike tribes of Human Barbarians that occupy the harsh and unforgiving lands of the uppermost North, known in the lands of the Old World as the dreaded Northern Waste. To all those that faced them, the northern warriors are considered by all to be the enemies of the entire world, whose unwavering worship to an uncaring and sadistic pantheon of ancient and evil Gods has given them a single driving motive to usher in the inevitable downfall of all mortal kind into their hellish enslavement. Out of all the many threats that the Old World must face, none strikes such fear and misery into the hearts of Men like the Followers of Chaos. Slaves to darkness all, they have given themselves wholly to the Ruinous Powers, some willingly, others because they felt they had no other choice. Chaos itself is a corrupting influence upon the world, like a dark, malign cancer that eats at the minds of all those that live within the World. No single race, no matter how noble or powerful, will ever be safe from their barbaric invasions, nor are they safe from the seductive whispers of the Dark Gods.

Nurgle dnd

Aura of Fear. Creatures within 20 feet of the nurgling must succeed on a DC 12 Wisdom saving throw or become frightened for 1d4 rounds. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The nurgling is immune to the effects of diseases but automatically afflicts itself with a sickness when it comes into contact with a disease. Instead of dealing poison damage to a creature it hits with its bite or claw attack, the nurgling can afflict the creature with one of the diseases it is carrying instead. Magic Resistance. The nurgling has advantage on saving throws against spells and other magical effects. The nurgling attacks once with its bite and twice with its claws. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way rises up as a zombie after 1 minute. The Great Unclean One is able to breathe both air and water. Creatures within feet of the Great Unclean One must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. Daemon Aura.

Every act of violence gives Khorne power, regardless of whether it was committed by his followers, nurgle dnd enemies or those ignorant of his existence.

Edit this Page All pages with an unattributed image. One of the four Chaos Gods the other three being Slaanesh, Khorne, and Tzeentch , Nurgle is truly a terrifying entity. He, like his brothers, was borne out of a single emotion. In his case, it was despair. When manifested upon the material plane, he often appears as a huge, bloated daemon covered in sores and boils. His body is completely rotten through with disease.

Chaotic Neutral Domains. Death, Disease, Entropy Divine Rank. Greater Deity. He is the god of Death and Disease, but also Finality and Sloth. He is willed unto existence by the fear of death that all sentient beings carry and the desperate cries of those brought low by disease.

Nurgle dnd

The Warriors of Chaos, also known as the Hordes of Chaos, the Followers of Chaos, Chaos Undivided, the Northern Barbarians or simply just Northmen, are the names given to a race of savage, warlike tribes of Human Barbarians that occupy the harsh and unforgiving lands of the uppermost North, known in the lands of the Old World as the dreaded Northern Waste. To all those that faced them, the northern warriors are considered by all to be the enemies of the entire world, whose unwavering worship to an uncaring and sadistic pantheon of ancient and evil Gods has given them a single driving motive to usher in the inevitable downfall of all mortal kind into their hellish enslavement. Out of all the many threats that the Old World must face, none strikes such fear and misery into the hearts of Men like the Followers of Chaos. Slaves to darkness all, they have given themselves wholly to the Ruinous Powers, some willingly, others because they felt they had no other choice. Chaos itself is a corrupting influence upon the world, like a dark, malign cancer that eats at the minds of all those that live within the World. No single race, no matter how noble or powerful, will ever be safe from their barbaric invasions, nor are they safe from the seductive whispers of the Dark Gods. However, out of all the mortal races that Chaos has corrupted over the centuries, perhaps the greatest and most numerous of their followers are those of Mankind.

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Come, little one, and let me show you how brightly your flame can burn Other Minor chaos gods are generally beneath his notice. Boils, bogeys, rot and pus! These colossal flies are used as mounts by champions of Nurgle. Indeed, so great a champion was Scyla in life, that he still retains the favor of Khorne in his new state. While all the warrior peoples of the North wear some form of armor bearing the twisted marks of their unholy devotion, the plate known as Chaos Armour is a very different ilk from the iron and mail favored by the Norse and Kurgan. When one such champion has proven himself beyond a doubt, a single daemonfly will take it upon itself to wind its way out of Bloab's snoring mouth and flit erratically into the night sky. Nurgle hates and is hated the most by Tzeentch, the god of Magic and Lies, who represesnts Change. You call upon the favor of the Dark Gods of Chaos, chaotic energy washes out from you and coalesces in a soft glow around the target. During this time you can also cause the creature to use a reaction, but this requires you to use your own reaction as well. Something glorious, wonderful, and powerful died, and when it did, the Great Polar Warp Gates, once a marvel of technology, collapsed, and with it, the raw stuff of Chaos flowed like a river upon the harsh lifeless lands of the northern and southern waste. Vilitch can take 3 legendary actions, choosing from the options below.

If the daemon fails a saving throw , it can choose to succeed instead.

The knight can channel its magic through its blade. Sigvald regains 10 hit points at the start of his turn. Witch Hunters and priests of the sanctioned cults keep a close eye on these festivals to ensure that they do not lead followers astray. As a result, perhaps the most numerous disciples of Slaanesh hail from the decadent peoples of the south. You suffer 4d10 psychic damage and are incapacitated for 1 round. However, once they sit astride the daemonic steed and the pact is sealed, they will never again dismount. Miscast: On a the spell is interrupted with no effects, on a 20 you lose control over the winds of magic that fill your body, messing up its structure and mutating it. Nurgle is most often depicted as massive, obese, and rotten humanoid reminiscent of a Great Unclean One. The Dark Gods disdain cowardly weapons like bows or handguns and so never reward their Champions with them. The creature heals very quickly. Don't have an account?

2 thoughts on “Nurgle dnd

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