Mtg red green deck
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Not Gruul, then die! Riley's taking a look at the smashiest and flashiest red-green Commanders for your next EDH game! With around 1, potential commanders, there is no shortage of cards you can use to lead your EDH decks. Some, however, have risen to the top as the format has developed, and secured their positions as format favorites. Each color pair has its own distinct identity, and there are commanders that embody that identity, or parts of it, in ways that have made them immensely popular generals. Today, we're looking at the top red-green commanders - for more detailed information about any of these decks, check out EDHRec's page on top red-green commanders! Wort, the Raidmother.
Mtg red green deck
Gruul colors have access to plenty of different strategies and archetypes within them. Many of them play the game as fast as possible, beating their opponents before they have a chance to set up in the first place. The strength of Gruul is how powerful their threats can be and how quickly they can get them onto the battlefield. If unchecked, it's not uncommon to get a quick win. However, Gruul can struggle with card draw and run out of steam if not careful. Losing a hand with ramp and big creatures might not be a big deal since you can swing in for so much damage. While Auras weren't always a big Gruul archetype, with the release of the Upgrades Unleashed Commander preconstructed deck and the addition of modified from Kamigawa: Neon Dynasty, they've gotten rather good at it. Aura decks want to be slamming down as many Auras as possible onto your creatures, often for value. Thanks to the green side of Gruul, there is a lot of enchantress support, meaning cards that let you draw or trigger effects whenever you cast an enchantment. The red side of the Auras can buff creatures to make them into more significant threats. Primal Surge is a unique archetype within Gruul, based around the card Primal Surge. Primal Surge lets you exile the top card of your library and put it onto the battlefield if it's a permanent, repeating the process as many times as you want. As such, it's not uncommon for a Primal Surge deck to only contain permanents and no instants or sorcery spells.
Do not sell my personal information. Often the most expensive card in this deck is Taigaand in versions with Ball Lightning this card is critical.
Red Green Aggro, utilizing efficient threats and burn spells. Here is but one variation as an example. Having played with and against many decks like that, it seems as though those versions can kill the opponent much quicker, but are much more susceptible to spot removal and The Abyss. One important thing to note about the deck above is that this is intended to be a budget-minded deck first and foremost, that you can add on to you as buy in to the format. If you decide to build from here, you can add things like Moxen, Black Lotus, and others, as you acquire them, most likely replacing basic lands.
Do you like to play aggressive decks? Do you like big creatures? Maybe playing lands is your jam? And after the very prominent Omnath, Locus of Creation, Rhada, Heart of Keld is the most played brawl commander in the format. With the introduction of Zendikar Rising onto Magic Arena, the landfall ability is taking Standard by storm. One variation of this deck is a Red Green aggro deck using cheap creatures to push in for damage when you stack multiple landfall triggers in a game. Unlike the previous installment on this list, Gruul adventures focuses far less on the landfall ability to instead get full value out of the suite of aggressive adventure cards present in the standard format. Its ability to present big threats early and refill its hand along the way makes Gruul Adventures the best Red Green deck in standard. Gruul Aggro has historically been one of the strongest performing decks in all of Magic Arena, no pun intended.
Mtg red green deck
Gruul colors have access to plenty of different strategies and archetypes within them. Many of them play the game as fast as possible, beating their opponents before they have a chance to set up in the first place. The strength of Gruul is how powerful their threats can be and how quickly they can get them onto the battlefield. If unchecked, it's not uncommon to get a quick win. However, Gruul can struggle with card draw and run out of steam if not careful.
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Sarkhan's Triumph. Gruul Treasure decks have no problems accessing mana, letting them play a higher mana curve to play large, impactful spells. One important thing to note about the deck above is that this is intended to be a budget-minded deck first and foremost, that you can add on to you as buy in to the format. Reckless Bushwhacker. Plenty of cards that give creatures haste in Gruul, making creatures with counters even more dangerous. Plus, let's not overlook the fact that the name "Raggadragga" is also a lot of fun to say, making the deck an even more attractive choice for the discerning Gruul mage. Scavenger Folk is a rarely seen card that is not only low on the mana curve, but helps control the battlefield with its secondary ability to blow up an artifact. Giving your opponent a fresh hand of 7 is always a questionable gambit, but the hope is that you are better able to utilize those resources in the mid-game, or find a couple of game-ending burn spells. Spinal Villain is a narrow card that is adept at dealing with all of the creature threats in the Blue-Red burn decks, but is often too fragile, and dies immediately to a burn spell. Red is especially good at this, with cards like Light Up The Stage and Jeska's Will letting you easily set up your exile for casting for little mana. Adding red into the mix gives you access to even more aggressive threats that let you push your board state to its limits. While Stompy isn't common in Commander due to having three or more other opponents, it's a staple in formats like Standard and Pioneer. Omnath, Locus of Rage. Buy from Cardhoarder.
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Ruric Thar, the Unbowed. Rent from Cardhoarder. Buy from TCGplayer. Drakuseth, Maw of Flames. It's common for Gruul Stompy decks not to include any card with a mana value of more than four, usually Questing Beast being the highest end. Red Green Aggro, utilizing efficient threats and burn spells. Sunder Shaman. Adventure cards are good to include, as after casting the adventure side, they are exiled until you want to cast the creature side of them. One of Gruul's strongest archetypes is landfall. Opening Hand 8 With a mix of colored mana, acceleration, removal, and an on-curve threat, this is a good hand. Moraug, Fury of Akoum can lead to you winning the game, as each landfall trigger will give you an extra combat phase to deal massive damage.
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