Ksp decals
This mod is not known to work with the latest version of Kerbal Space Program, ksp decals. Proceed with caution. IDFlags adds a selection of flag images ksp decals numbers and letters to ease the identification of multiple spacecraft or other constructions in-game.
Conformal Decals adds a set of decal stickers to KSP, as well as providing a framework for creating your own decals which conform to the surface of the parts they are attached to. Instead of static geometry, they project the decal onto the parts they are attached to using a custom projector shader. The system is modular to allow for creating your own decal parts and packs. How it works. How to make your own decals. This version is the initial release of the mod, and there are many features planned to be added in the future.
Ksp decals
Skip to content. You signed in with another tab or window. Reload to refresh your session. You signed out in another tab or window. You switched accounts on another tab or window. Dismiss alert. Notifications Fork 4 Star Conformal Decals 0. Changed Updated bundled Shabby to 0. Assets 4. All reactions. Fixed Fixed decals not projecting on loading prefabs Changed Re-enabled projecting onto TransparentFX layer Added Allowed for regular expressions to be used when blacklisting shaders Added all Waterfall shaders to the shader blacklist when Waterfall is present. Assets 5. Fixed Fixed text decals breaking when used in symmetry Fixed decals projecting onto the TransparentFX layer, such as Waterfall plumes. KSP-Conformal-Decals 0.
Either way will allow the mod to find the flags to use as decals. You can also just add ksp decals to the flags folder and using the flag part.
This mod is not known to work with the latest version of Kerbal Space Program. Proceed with caution. Conformal Decals adds a set of decal stickers to KSP, as well as providing a framework for creating your own decals which conform to the surface of the parts they are attached to. You are free to share and adapt them as long as you provide credit to Andrew Cassidy and share them under the same license. Export Downloads.
Conformal Decals adds a set of decal stickers to KSP, as well as providing a framework for creating your own decals which conform to the surface of the parts they are attached to. Instead of static geometry, they project the decal onto the parts they are attached to using a custom projector shader. The system is modular to allow for creating your own decal parts and packs. How it works. How to make your own decals. This version is the initial release of the mod, and there are many features planned to be added in the future.
Ksp decals
Credits and CC-BY Some of the heads you will see in images below are part of benjee10 's Historical Kerbal Suits mod, which has nothing to do with this mod, and as such, are not included. An ongoing WIP suit picker suit pack which will eventually feature several really not sure about 'all' - there's a lot Decals for your crafts and missions for use with drewcassidy's Conformal Decals - Links below. Kerbalized Suits will eventually allow you to further Kerbal the shizzz out of your space agency. The files are organized in such a way that if you don't use MKS, or don't want to use a particular set, it's as easy as deleting an obvious folder. I'm not here to do politics, there are plenty of alternatives and use is not mandatory By default, the suits are only visible in EVA see below for how to fix this and are also not currently set up for use with Texture Replacer - As the suit mod is standalone, TR is not needed to use it. You will need to disable to Custom Kerbals option in the TR in-game menu in order for the suits to work correctly.
Flats to rent in skegness
Changed Updated bundled Shabby to 0. A special flag, "" is provided for this purpose. Would this potentially lead to decals attaching to things like science parts, radial decouplers, and so on? I've already removed all my other decal mods. Because of scaling differences to the stock parts, the "stock" custom ID Decals parts may initially place beneath the surface particularly with KSP 1. In the meantime theres documentation on the module there, and you can look at the decal part configs. Instead of static geometry, they project the decal onto the parts they are attached to using a custom projector shader. Starseeker Posted June 17, Made this video in spoiler using this mod for my Flags, Agencies, and Decals add-on up on Spacedock The long decals are a little bit shoehorned and require a little bit of fiddling, but it works. You'll get emailed updates for this mod. In the past mods always used the Flag folder. Fixes: Fixed red text appearing on planets due to KSP bug by clearing render textures afterwards. The Flag decal images letters and numbers are automatically available for selection via the new stock parts. After initial placement, turn off snap if on and move the parts "outward".
This mod is not known to work with the latest version of Kerbal Space Program.
Started using URL-style encoding for text decals behind the scenes to prevent issues with certain characters. For mods compatible with [version], can be either the full version number or a partial prefix, e. Game Version: 1. Shabby 0. Upload or insert images from URL. Is this similar to how the ESA parts' decals work? Super stoked to see this released! Publisher is easy to use to add some basic 3D effects, to alter colors and shading, and text effects. Just installed this with the dependency "Shabby". Changed Updated bundled Shabby to 0. Here comes the rather dumb question: How do I put the decals on the parts? Assets 4. Recommended Posts.
Certainly. All above told the truth. Let's discuss this question. Here or in PM.
There is a site on a theme interesting you.
I thank for very valuable information. It very much was useful to me.