Kotor builds
This file details some considerations to make for a Canderous build, and may eventually contain a few Canderous builds from different playthroughs, kotor builds. We'll see how far I take kotor builds. But he also starts with more ranged feats than melee, which would tilt the other direction. However, as a Solider he has plenty of feats to make up for the slow start, and I've had great success with melee builds in previous playthroughs.
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Kotor builds
Players are given the choice of three classes: Scout, Scoundrel, and Soldier. These classes each provide different skills and bonuses. Additionally, at a certain point players need to choose from three Jedi classes; which are Guardian, Sentinel, and Consular. The different combinations of these six classes allow for a wide variety of options when building a character in KOTOR. In addition to the six classes, there are Feats, Skills, and Force powers - this allows for character builds for nearly any type of character. In fact, with this game, it seems the possible variations for character builds seem endless. A player can focus on blasters, grenades, or lightsabers. The player can also choose to forgo conventional weaponry at a certain point and rely on force powers to vanquish the enemy, or simply use the power of charisma or stealth to defeat the enemy. Whether a character will succumb to the dark side and become a Sith is also up to the player. This update will add five additional builds that players might want to give a try.
You're required to use Canderous near the end of Taris, before you become a Jedi. I plan on doing a play through kotor builds the games very soon,being in a Star Wars mood and all. This would make Awareness a good choice.
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This guide is inspired by my "Potentially optimal consular build," which was posted on Reddit in April and has been viewed over 23, times. This is a link to the guide, but be warned that it contains spoilers. I have received many private messages about the guide and will use this site to make improvements since the original is now locked and could be better organized. This Google site will serve as the most up-to-date version indefinitely. This guide details how to build and play the optimal jedi consular or guardian, including passing all persuade checks and maximizing HK with the repair skill, which unlocks all of his story dialogue. Though HK is not the most optimal party member for combat, he is the most optimal for enjoying the game. This guide assumes you are playing with the Yavin DLC. Playing without it limits item choices in a huge way. The consular build focuses on area damage Force Lightning and buffs with moderate melee capabilities. It is a light side build that uses all of the fun dark side powers.
Kotor builds
When it comes to the best however these are considered the most powerful in my opinion. Players are given the choice between three Classes: Scout, scoundrel, and soldier. Each class provides different stats, skills and bonuses. In addition at a certain point players have to choose between three jedi classes which are: Consular, sentinel, and guardian. The combination of the six classes add for a wide variety of options when building a powerful character in KOTOR. In fact, This game seems to have endless variations for character build options. Players can focus on Blasters, Grenades, Lightsabers, and Swords either separately or together. These builds are perfect for players who want to get off of Taris, or deal with the sand people of Tatooine, or want to experience the fun Star Wars fans love! The Jedi Hunter build is designed to take down force users.
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I pushed STR for every attribute bump. Note that you'll still encounter some warnings on installer mods even when doing this, but those warnings are normal errors, however, are not. This is especially important for users of the Spoiler-Free builds, where information will sometimes necessarily be very vague, but it's also helpful for users who don't intend to use the entirety of one of the Full builds. This guide is inspired by my "Potentially optimal consular build," which was posted on Reddit in April and has been viewed over 23, times. This forces players to choose skills and feats that give a more immediate benefit. It may be tempting to drop this lower but as a Jedi you will be wearing robes instead of armour and so you will need Defence to not be squishy, raise this to 14 at character creation and ignore it after. How did Obi-Wan kill Grievous again? This build also uses the two-weapon fighting feat - though picking the Dueling feat is also canonical. Thanks to further collaboration with ShiningRed, tightened up the AI upscale mods to remove the last problem textures, and integrated most of the Nar Shaddaa upscale, which was previously excluded. I plan on doing a play through of the games very soon,being in a Star Wars mood and all. Nice thing about Fast Travel to the Hawk and back, it includes an auto-save, just in case game crashes for PC players like myself. I am going to be doing a lightside playthrough and am leaning towards a scout or a soldier,since I don't feel quite comfortable to do Scoundrel just yet since I now that's more experience players.
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The builds for both games are divided into Full builds and Spoiler-Free builds. But as noted above, I wanted the combat feats early. So I wanted to get a quick payback on feat selection. Being a Soldier will help this character stay alive in the early parts of the game. If you don't go consular you are sacrificing force powers, full stop. Posted January 09, Overwrite any files when prompted. This will give the player's Jedi a lot more force points, but fewer feats. As for Jedi class I am less decided. Why not two lightsabers? Your cart is empty. Conditioning s This is a melee-focused build. Master Power Attack s 9 Soldier 9 1 point?
I can suggest to come on a site on which there are many articles on this question.
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