Keen software house
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Keen Software House was founded in by Marek Rosa. After some time Marek was joined by a few volunteers and a real studio was created. We are an independent game development studio based in Prague, Czech Republic. At this moment we are currently in the research and development phase, exploring new features of the VRAGE3 engine! Our goal is to support extremely large and fully dynamic and destructible environments, including planets, large spaceships, and any other creations built by the players. We want to create games that are based on real science, real facts, real physics and real emotions.
Keen software house
Keen Software House is an independent video game developing company based in Prague , Czech Republic. The company was founded by Marek Rosa in Keen Software House's technological know-how and proprietary VRAGE game engine has allowed the company to create games that leverage elements of science into the gameplay. The studio's first game, Miner Wars , focused on an open world with destructible terrain, while the second game, Space Engineers , presents volumetric physics as gameplay in a space-based environment focused on engineering, construction, and maintenance of space ships and stations. It offers both a single- and multiplayer experience including planets; from Space Engineers but with territory based grid system where clans can battle for ground to build on. Realistic mechanical contraptions such as catapults can be created to real-time damage structures. The story introduces the player to many types of missions: rescue, exploration, revenge, base defense, theft, transportation, stealth, search and destroy , pure harvesting or racing. The source code for Miner Wars was released in March, , under a commercial non-copyright, restricted-use license. The studio's second project, Space Engineers , is a voxel -based sandbox game that launched on Steam Early Access on October 23, , [10] and released on February 28, The game presents the player with an open world asteroid field with planets and moons wherein they can mine resources, build ships and stations, play with physics, and much more. Space Engineers is a sandbox game about engineering, construction and maintenance of space works. During the majority of its developmental life, Space Engineers was updated on a weekly basis based on stated development goals and community feedback.
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Keen software house
Keen Software House is an independent video game developing company based in Prague , Czech Republic. The company was founded by Marek Rosa in Keen Software House's technological know-how and proprietary VRAGE game engine has allowed the company to create games that leverage elements of science into the gameplay. The studio's first game, Miner Wars , focused on an open world with destructible terrain, while the second game, Space Engineers , presents volumetric physics as gameplay in a space-based environment focused on engineering, construction, and maintenance of space ships and stations. It offers both a single- and multiplayer experience including planets; from Space Engineers but with territory based grid system where clans can battle for ground to build on. Realistic mechanical contraptions such as catapults can be created to real-time damage structures. The story introduces the player to many types of missions: rescue, exploration, revenge, base defense, theft, transportation, stealth, search and destroy , pure harvesting or racing. The source code for Miner Wars was released in March, , under a commercial non-copyright, restricted-use license.
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The studio's second project, Space Engineers , is a voxel -based sandbox game that launched on Steam Early Access on October 23, , [10] and released on February 28, Article Talk. View mobile website. Volumetric objects behave like real physical objects with mass, inertia and velocity. Released on 28 Nov, On January 13, , Keen Software House announced their third title and second engineering game named Medieval Engineers. Main article: Space Engineers. Read Edit View history. Our goal is to support extremely large and fully dynamic and destructible environments, including planets, large spaceships, and any other creations built by the players. Private Psychologist and life coach Misa, ready to help you handle any challenges you may have. The studio's first game, Miner Wars , focused on an open world with destructible terrain, while the second game, Space Engineers , presents volumetric physics as gameplay in a space-based environment focused on engineering, construction, and maintenance of space ships and stations. Released on 28 Feb, Individual modules have real volume and storage capacity and can be assembled, disassembled, deformed and destroyed. Since initial launch it experienced major updates adding survival mode, multiplayer, dedicated server support and more. Year of Founding Employees
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Tools Tools. Medieval Engineers is inspired by real medieval technology and the way people survived and built architectural and mechanical works in medieval times. The source code for Miner Wars was released in March, , under a commercial non-copyright, restricted-use license. We want to create games that are based on real science, real facts, real physics and real emotions. Video games. Prague , Czech Republic. Year of Founding Employees Private Psychologist and life coach Misa, ready to help you handle any challenges you may have. Operate an advanced mining ship in a fully destructible and open-world environment! The story introduces the player to many types of missions: rescue, exploration, revenge, base defense, theft, transportation, stealth, search and destroy , pure harvesting or racing. Keen Software House counts employees. A game about engineering, construction and maintenance of architectural works and mechanical equipment using medieval technology [5].
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