Jaina build
A Tier Cost 3. One — Target. Level: 1.
Her defining talent is In such a scenario you can go W build and still do as much damage. And the burst is nowhere near quick enough. All it does is let you use 1 more cone of cold within 5 seconds and a couple more frost shards. No extra blizzard.
Jaina build
You need to log in before commenting. HeroesFire is the place to find the perfect build guide to take your game to the next level. Join Today Log In. Build Guides Discussion 0 More Guides. Build 1 of 3. Frostbolt [] Top First of all, when should you take the Frostbolt build? You should use this build when you can safely poke from distance and you won't be flanked. I still think this is Jaina's standard, and therefore, safest build. Using this build you should always be on distance when poking and only get closer to confirm a kill or to attack a picked target by the tank. Plus it also gives you faster camp clearing.
This holds especially true for Jaina due to her lack of escapes. Jaina's Maps 6. Genshin Impact.
Forgot your password? Within these pages, you will find everything required to understand how best to play this hero, in both different map styles and team compositions. Jaina is combo-oriented ranged damage dealer with outstanding area of effect crowd control and burst damage potential. Befitting her Frost Mage theme, her Abilities also Slow everything they hit. Her reliance on skillshots and delayed Abilities, and relative fragility, however, make her one of the hardest Heroes to play, let alone master. Jaina's Standard Build is a very versatile and useful Build path to take in every game. It has a good damage on the frontline with Icefury Wand or with Ice Floes , excellent Mana management with Level 1 and Level 4, and has several Talent options to pick based on the opposing composition.
Only one is enough. Blizzard zones and obliterates creeps. Frost Shard and Cone of Cold is just add on burst. Last but not least Icefury Wand makes Jaina kill camps like a monster. You should see how fast she clears camps. Water Elemental with Deep Chill will render a hero permanently worthless. You should see the speed at which they crawl. This combo also lets you land multiple waves of blizzard on the same target. Also lets you kill bruiser camps without losing much hp. In addition the range increase lets Jaina chase and catch heroes.
Jaina build
You need to log in before commenting. HeroesFire is the place to find the perfect build guide to take your game to the next level. Join Today Log In. Build Guides Discussion 0 More Guides. Build 1 of 3. Frostbolt [] Top First of all, when should you take the Frostbolt build? You should use this build when you can safely poke from distance and you won't be flanked. I still think this is Jaina's standard, and therefore, safest build. Using this build you should always be on distance when poking and only get closer to confirm a kill or to attack a picked target by the tank.
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Especially with water elem its an easy combo to pull off So please dont give advice if you dont know what your talking about…. This makes it easy for you to defend and exp soak for your team. Since the elemental is both ability damage and chills targets, it does wonders with select talents to ramp up how well jaina can kill isolated heroes on her own. With Icy Veins and winter mute it still took me like 6 seconds to take out Diablo and this is with cone of cold too. Warhead Junction. Jaina is really good at camps. Jaina's Overview. My personal favourite is the Blizzard build. Hands down no contest Storm Front is best talent for this level. You want to either burst him outside of evasion or use blizzard and water elemental to burn off the spell armor stacks. Bruh, was that a 7 second root? Area Damage. Wuthering Waves Tier list. New World. Switching to meta or more durable builds only required if you need help.
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Pros and Cons Pros - High burst potential - Decent sustained dps - Fast pusher - Continuous Slows - Safety through decent range and kiting capability if played right Cons - No escapes till 20 - Low HP - No damage mitigation till quest completion - No hard CC - Skillshot reliant - Cooldown dependent Talent choices - Winters Reach: The increased range on her Q allows you to safely check bushes from afar and to snipe down fleeing targets. Level 20 is a huge power spike for him so be extra careful in late game as you will be a priority target for him. No extra blizzard. It allows you to cast your W from a much larger distance, effectively making it easier to apply your main damage from a safer position. This build should be taken for massive amounts of damage when your team as a lot of CC. This will help you get a lot more damage to buildings with the use of a single W. The Lost Vikings Build Guide. Li Li. If you get dived, and anticipating it. Combine that with ice floes at 7 and root at 16 and you can do some nasty things to anyone who dares to autoattack you. The upgrade for Water Elemental at level 20 is too good to pass up, but I do recommend giving the extra slow talent a go and see how you feel.
I can not participate now in discussion - it is very occupied. I will be released - I will necessarily express the opinion.
Certainly. So happens. We can communicate on this theme. Here or in PM.