I no guilty gear
Created by Daisuke Ishiwatari and first appearing in the video game Guilty Gear X2she was originally conceived as a replacement for previous character Justice in the title, and a combination of a wizard and a musician. Ishiwatari designed her i no guilty gear be "the ultimate erotic character", making her cruel and sexually aggressive, while basing her physical appearance on musician Ringo Sheena. In the game's setting, she is a minion of series villain Asuka R. Kreutzthough works towards her own goals, and often manipulates the other fighters against each other.
Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Global Achievements.
I no guilty gear
This is Thesecret I am an admin of this site. Edit as much as you wish, but one little thing If you are going to edit a lot, then make yourself a user and login. Other than that, enjoy Villains Wiki!!! This article is a stub and is in need of expansion. You can help Villains Wiki by expanding it. I-No is the secondary antagonist in the Guilty Gear series. She returns in Strive as one of the two main antagonists alongside Happy Chaos. In Japanese, she has been voiced by Kikuko Inoue in all appearances.
Archived from the original on May 20, I no guilty gear SF6 Gatlings into 6H at close range for a combo and 2D for a hard knockdown A knockdown that forces the character into a prolonged knockdown state.
Hard rock witch with a penchant for teasing, I-No is no stranger to manipulating others to get whatever she wants. Her charming appearance hides a vicious predator. Know more. I-No is one of the central figures in the GG -Strive- story. She is a transcendental being that exists beyond time limitations. Also, I-No is a musician.
I-No is difficult to control and has great potential when mastered. In place of her ground dash she has a unique hoverdash that makes her airborne, allowing her to use her aerial moves low to the ground for greater speed. When she makes an opponent block a multi-hit music note projectile either on knockdown or from neutral she can safely utilize her strong mixup options, and she can generally get unprorated damage if she has meter for optimal routes. This grants I-No some of the most dangerous okizeme in the game, which means she also has explosive comeback potential. I-No possesses weaknesses to offset her strong oki game, the biggest of which is the complexity of her neutral game.
I no guilty gear
This, along with her frame traps, pressure resets, and a high damage command grab super, makes I-No very difficult to block when she gets up close. To get there she possesses a suite of powerful neutral tools, most notable among them being Antidepressant Scale Guard All Startup 29 Recovery Total 51 Advantage -8 note , a projectile that can be controlled vertically and gains hits as it travels across the screen. However despite her strengths, neutral is probably the hardest thing to learn as I-No. She also suffers on defense, lacking a meterless reversal or particularly fast buttons, so she needs to have a solid understanding of the universal defensive mechanics to get out of pressure. Her below average defense and guts make this even more important. I-No's ground dash does not behave like a normal run. The nature of I-No's dash affects every part of her gameplay. In neutral, it makes advancing much tougher for her than characters with regular runs, especially with Strive's universal dash blocking. On offense, it gives her access to quick overheads from any neutral state, while making pressure resets and throws more difficult.
Mottled necklace
Cited as an example of an "unmistakably Japanese" influence in the designs of the Guilty Gear series by GameRevolution ' s Johnny Liu, I-No has been positively received since her introduction. While the concept originally started as a wizard, they felt the design would be too plain for Guilty Gear universe. I-No's origin lies sometime during the hundred-year Crusades that brought humanity to the brink of extinction. D Proration A percentage-based damage modifier applied to certain attacks independently of other forms of damage scaling. Jack-O' soon appears before them, and reveals to I-No and Axl the truth about themselves. Stroke the Big Tree is an effective pressure tool. D shines as a combo tool in air-to-air conversions, both on counter and normal hit. Meanwhile fan reactions to her were seen as breathing life into the character, and that her counter-compliant nature provided her with an illusion of agency. Submit a tip for I-No You're not logged in, you must Login to your account to post a comment. It takes less time but the customs fee is likely to be charged in countries except for the US. Attack only deals the maximum damage from at least R. Archived from the original on June 2,
Created by Daisuke Ishiwatari and first appearing in the video game Guilty Gear X2 , she was originally conceived as a replacement for previous character Justice in the title, and a combination of a wizard and a musician. Ishiwatari designed her to be "the ultimate erotic character", making her cruel and sexually aggressive, while basing her physical appearance on musician Ringo Sheena. In the game's setting, she is a minion of series villain Asuka R.
Written startup values include the first active frame, so the startup on a frame chart will display one less square than the written value. Jump and dash cancellable Launches up and away on air CH. Guilty Gear. Mirror Inputs. Install Steam. Overview Overview. Invuln 35 High 16 5 20 -4 IHD. Also has use in combos with its jump cancel and 6H gatling, preferred over c. Staggers on grounded hit. When project manager and animator Toshimichi Mori suggested just drawing the guitar as glossy, Ishiwatari refused and insisted that "Whatever it takes, draw it in every detail! The accords from her guitar can damage opponents the same effectively — but with such a great style!
I am sorry, that has interfered... But this theme is very close to me. I can help with the answer. Write in PM.