how to escape from irkngthand

How to escape from irkngthand

The quest, Blindsighted, is part of the main Thieves' Guild questline, and obtained after completing Trinity Restored. You must traverse three to four levels to find the entrance how to escape from irkngthand this is a rather large ruin to begin with. There is a lever which opens the front gate but its not necessary to use this as you can simply flank to the right as you enter, disable the bear traps on the ground, and ascend the stairs to the second level, third level, etc.

I'm on my way to Irkngthand, a vast dwarven ruin that supposedly contains the legendary "Eyes of the Falmer. Upon arriving at Irkngthand, be wary of the bandits who have set up camp here. It will be necessary to fight a way up to the top to gain entry to Irkngthand. Once inside, go across the hall and grab the loot in the chest by the fire and bodies. On both sides of the fire are two Dwemer chests, one with an adept lock and the other a master lock.

How to escape from irkngthand

You have been working your way through quests for the Thieves Guild in Skyrim , getting one step closer to finishing the questline. The second to last quest, titled Blindsighted, will take you far from Riften where most of the previous quests have occurred, all the way to Irkngthand. In this guide, we are going to go over a step-by-step guide on how to complete the Blindsighted quest; this will include rewards that you receive upon completion. First, let's take a look at previous quests you will need to complete before you can take on Blindsighted. Below, you can find the quests that you will need to complete before starting Blindsighted. All of these quests are part of the Thieves Guild questline. This may seem like a lot of quests to keep track of, but thankfully, each of the quests will lead into the following quest. For example, after finishing The Pursuit, you will automatically receive Trinity Restored. You will not have to go too far out of your way to accept any of these quests. After completing Trinity Restored, you will automatically receive Blindsighted from Brynjolf. At this point, you will be inside Nightingale Hall, which is just south of Riften. Upon speaking with Brynjolf, he will instruct you to travel to Irkngthand, where Mercer Frey is supposedly stealing the Eyes of Falmer.

On your way, be sure to stop in the room with the Detect Life Scrolls.

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Irkngthand is in a secluded area of Skyrim. The entrance can be reached via a dirt path south from Nightgate Inn in the Pale. The path soon diverges, with a branch to Tumble Arch Pass to the southwest, so take the eastern path when it splits. The entrance can also be reached by descending the mountain from the south and climbing along a series of wood bridges. The courtyard of the ruin features a number of bandits and chests to loot. Entrance to the interior is impossible until you have started the Thieves Guild quest Blindsighted. The ruin contains a large statue depicting a Snow Elf before the race mutated into the Falmer.

How to escape from irkngthand

After becoming a Nightingale, speak to Brynjolf. You learn that he and Karliah decided that you should be the one to replace Mercer once you deal with him. After you accept, he tells you to meet them at Irkngthand to stop Mercer Frey from stealing the Eyes of the Falmer and escaping with the Skeleton Key of Nocturnal.

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Note: Another bug happens in this part of the quest, causing Brynjolf and Karliah to get stuck in the water. PC Fix To fix this, type in the console prid , and then type enable. He'll disappear from time to time as part of his tricks. Be cautions of more Falmer traps. There is a lever which opens the front gate but its not necessary to use this as you can simply flank to the right as you enter, disable the bear traps on the ground, and ascend the stairs to the second level, third level, etc. PC Brynjolf and Karliah can end up fighting one another if they are caught in the crossfire of the Dragonborn's spells, or once the cavern is filled with water, making it impossible to advance the quest. Go down the stairs and quickly kill the Dwarven Spider, then head left and continue down the stairs. Falmer may also become trapped inside these tents, rendering them unable to be attacked via melee. After the cave, the party will be in a larger cave, with two leveled Falmer in front. Karliah will tell the Dragonborn about the various "Agent" aspects that can be assumed at the end of the quest. Edit source View history Talk Once you can draw your weapons , attack him.

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In the room where the giant statue crumbles, there will be a severe framerate lag after entering the second door on the far side of the room. Forbidden Legend. Once Mercer is dead, loot both the Skeleton Key and the Eyes of the Falmer from his body, including anything else on him, that being his weapons, gold, potions, and more. There should be a path that leads up and around to the next destination. Head through the gate, then down into Irkngthand Sanctuary. Dawnguard Hearthfire Dragonborn There's a broken part of the wall where you can enter and work your way around in. Before the battle begins, he will converse shortly with the Dragonborn about the Thieves Guild and honor before engaging in combat. Brynjolf will head back to the guild while Karliah is too afraid to face Nocturnal after her failure, so the Dragonborn must do this alone. Brynjolf will explain that the options are to either sneak around or take on the Dwarven Centurion. Fight your way through various enemies until you finally reach the door leading to the Irkngthand Sanctuary.

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