hello neighbor house act 3

Hello neighbor house act 3

This page is undergoing changes. Please excuse the quality. You can help the Hello Neighbor Wiki by expanding it. Thank you!

Peterson's House is where the like-named Neighbor resides. The goal of Hello Neighbor is to get into his house and find out what secrets Mr. Peterson is hiding in his basement. The house that the Neighbor lives in is just across the street. The house contains quite a bit of furniture and other bits and bobs which Nicky Roth can use to his advantage distractions, blocking Mr.

Hello neighbor house act 3

Hello Neighbor 2 is a riddle game where players have to solve puzzles while collecting various items that later on will help them progress through the game. After finishing Act 1 inside the Peterson's house, and Hello Neighbor 2 Act 2 at the Bakery, now it's time for players to move on to Act 3. Act 3 takes place in a lake house on the edge of Friendly Court where the Taxidermist lives, he is known for his hatred towards intruders which is why he is always holding a shotgun to chase them all off his property. Each piece is acquired after deciphering a puzzle in the lake house while hiding from its guard, Mr. The fragments can be found after completing the following puzzles:. The chest's key can be found on the second floor, inside Mr. Otto's pillow in Hello Neighbor 2. The sewn fabric of the pillow must be cut through with scissors to obtain it. There are a pair of scissors at the Taxidermist's crafting table in the basement if players don't have them in their inventory. Next, find a chest in the basement underneath the stairs leading to the first floor. To reach it, players must clear two wooden planks with a Crowbar.

Fan Feed. The basement was still not a playable section in this version, and was instead replaced with a cutscene similar to that of the unplayable prototype, which involved the Neighbor shutting the door as it opened, and burying the protagonist alive.

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There are a few changes in the formula for this last act, though, and the basic run through is quite similar to the the previous Alpha build with the Dr. First, grab any small, throwable item such as the VHS tape in your house and two boxes. Throw down the boxes in front of the open grate where a red switch is just barely visible. Jump on the box tower and throw your item at the switch to flick it over and unlock a door inside the house. Reaching the switch. Break the window directly next to you and head inside the house. Immediately turn left and enter the door that was opened by the switch, which leads to several long sets of ladders going up.

Hello neighbor house act 3

This page is undergoing changes. Please excuse the quality. You can help the Hello Neighbor Wiki by expanding it. Thank you! Theodore lived in this home with his wife and two children.

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You had to get a keycard and the crowbar like in Alpha 2 to get to the basement. Unlocking the safe rewards Quentin with his camera, which brings players to another nightmare, ending Act 3. It was the second draft of the final house. They needed to be removed with the crowbar in the trunk of the protagonist's car, and he needed to bring at least one box indoors. It started off with the protagonist in his apartment receive a letter through the mail slot in his door after loud pounding. The protagonist ran over the house, looked inside the window and see the neighbor lock the basement door. To solve this puzzle, head to the second floor and locate the Stag frame and place the missing Antler on it to reveal the hidden bookcase drawer. Exactly half of the bugs being fixed. This build was also extremely dark even on the lowest shadow settings. Sign in to edit.

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Nicky is evicted from his apartment , forcing him to move back to his childhood home. Categories : Cut content Spoilers Locations. The mannequins are scattered throughout areas in the house. The Beta house expanded upon the previous Alpha 4's house, and fixed some of the missing textures. Some parts of the house have been repainted and there are many new puzzles added, along with the return of the Sharkotron from the first Alpha, which behaves identically to its previous incarnation. The second floor room that contained the keycard is now a birthday party room with a cake that has four slices taken out of it, and one slice of it being on the table. He then runs down the same hall as in Act 1 with the door at the end, only this time, the door doesn't have the three locks. There are three methods of escape. Located around the upper floors are tomato plants that block the player's and Neighbor's movement, which can be shrunken and grown by using two gramophones with a red and green vinyl disc, respectively. In the Pre-Alpha and first Alpha, he would also keep blocking random doors with chairs. Peterson's House is where the like-named Neighbor resides. The protagonist was given the option to hide in one of two places - inside a closet or under a bed. The house was very similar to the one shown off at TwitchCon Act 3 is part of the storyline in Hello Neighbor. The basement was made a playable section in Alpha 2, as seen in the November Producer Update.

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