gunners plaza fallout 4

Gunners plaza fallout 4

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Gunners Plaza is the main base of the Gunners , located in the Commonwealth. This was once the local headquarters of the Galaxy News Network , delivering pro- government televised newsreels. There are two entrances to the plaza on the east and west sides. The entrances connects to the circular main plaza, guarded by a several Gunners and turrets, and trapped with several fragmentation mines. Across the plaza is a hallway, with some offices to the south, and straight ahead to the west is the GNN broadcasting studio Master-locked , which is being used as Captain Wes ' quarters, and contains a chemistry station. North of Captain Wes' quarters is a hallway containing a few offices and continues toward a staircase ascending to the second story; south of Wes' quarters is another hallway which hosts a few more offices that have been turned into sleeping quarters, before leading to staircase described before. After passing the bathrooms going up the stairs, one comes to more offices before heading further east, back to the balcony overlooking the main plaza.

Gunners plaza fallout 4

Gunners plaza is a location in the Commonwealth in Fallout 4. By , managing to come out of the nuclear apocalypse largely intact, the building became the headquarters for the Gunners mercenary group operating in the Commonwealth, with Captain Wes as the leader. There are three ways to enter the building: the two front doors lead to the first-floor antechamber, the elevator on the roof accessed by a first escape on the west side of the building leads to the basement, and the wooden door on the balcony accessed by descending some stairs from the roof leads to the second floor. A second elevator accessed from the interior connects the basement to the first floor. The entrance is guarded by several Gunners and two automated turrets. On the first floor, in the antechamber through the front doors, is a Protectron activated by a Novice-locked terminal. An armor workbench can be found on the roof, and a cooking station is on the balcony. Another armor workbench and a weapons workbench are in the basement. Finally, another cooking station and a chemistry station are in the recording room on the first floor. Gunners plaza appears only in Fallout 4. Fallout Wiki Explore. Fallout games. Fallout Atomic Shop Apparel Bundles C. Allies Creatures and robots Factions Vendors.

Since the bombs dropped, the station has changed hands and is now the main base of a gang of ruthless mercenaries known as the Gunners.

Version: 2. Brotherhood tasks: purge the gunners for Knight Rhys or confiscate the artifact for Scribe Haylen. Gunner's Plaza is located south of Fallon's Department Store and the large complex has been occupied by a large group of tough gunners. Stay concealed and do reconnaissance from the outskirts, and be aware that pests like stingwings and bloodbugs infest the area. A pair of gunners will be patrolling on the roof and one wields a missile launcher, the other a fat man. Two machine gun turrets and four gunners defend the main entry.

Version: 2. Brotherhood tasks: purge the gunners for Knight Rhys or confiscate the artifact for Scribe Haylen. Gunner's Plaza is located south of Fallon's Department Store and the large complex has been occupied by a large group of tough gunners. Stay concealed and do reconnaissance from the outskirts, and be aware that pests like stingwings and bloodbugs infest the area. A pair of gunners will be patrolling on the roof and one wields a missile launcher, the other a fat man. Two machine gun turrets and four gunners defend the main entry. Avoid the rooftop snipers by getting onto the rooftop using the fire escape on the west central side of the structure.

Gunners plaza fallout 4

Gunners plaza is a location in the Commonwealth in Fallout 4. By , managing to come out of the nuclear apocalypse largely intact, the building became the headquarters for the Gunners mercenary group operating in the Commonwealth, with Captain Wes as the leader. There are three ways to enter the building: the two front doors lead to the first-floor antechamber, the elevator on the roof accessed by a first escape on the west side of the building leads to the basement, and the wooden door on the balcony accessed by descending some stairs from the roof leads to the second floor. A second elevator accessed from the interior connects the basement to the first floor. The entrance is guarded by several Gunners and two automated turrets. On the first floor, in the antechamber through the front doors, is a Protectron activated by a Novice-locked terminal.

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Galaxy News Network formerly Gunners. The entrance is guarded by several Gunners and two automated turrets. Past the elevator is a section of rooftop containing some living quarters and an armor workbench. Also, if you can find him, check what Aiden's doing too. Sometimes it's the easiest solutions. I did not play this quest yet so I would rather not like to skip it with the holotape. Boston Common. Continue north and begin sweeping for a gunner as you go down the stairs. In a room connected to the southwest stairwell is an armor workbench and Master-locked safe. Send Skip Hide. A stairwell on the north side will get you onto the upper walkways to reach Ryder. Random Page Recent changes Recent Files. Fallout Wiki Explore.

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Diamond City. Appears in. Stealth Boy , first floor. Messages Lexington and Northwest Commonwealth. Nuka-Cola Quantum in front of the elevator on the first floor. Stay near the entry to eliminate them. Log in. Fallout 4 location Gunners Plaza. When you gain access to the Recording Room, be prepared to deal with two machine gun turrets and with two gunners, including a high-level gunner named Captain Wes. You can use a side fire escape or mount a charge from the north to reach the roof and Fusion Core. Suggested merge and splits Template headquarters. Sign In Register.

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