Greenest hoard of the dragon queen

Greenest in Chapter 1 of Hoard of the Dragon Queen while the town is under attack. I also cut out the Keep, Mill and church into separate boards to improve performance during those events.

Hoard of the Dragon Queen is the first campaign in the Tyranny of Dragons adventure saga. The village of Greenest has been attacked by the Cult of the Dragon, a secret society that has been active in Faerun for centuries and seeks to bring about the ruin of the Realms! Each for his or her own reasons, five heroes have gathered in Greenest and were able to help the village weather the raid. Now, with the aid of the village's governor and a benevolent faction called the Harpers , the heroes set out to uncover the cult's plans before it's too late. On behalf of the village of Greenest , Governor Tarbaw Nighthill has offered to sponsor your adventuring company. Over the course of your adventures, you can earn favor with other individuals, factions, or organizations who may agree to sponsor your adventuring company.

Greenest hoard of the dragon queen

Last week I started to run Hoard of the Dragon Queen for a new group of players online. Below are thoughts about some hurdles I came across in the preparation for the campaign, and how I jumped over them. For players who plan to play Hoard of the Dragon Queen, it may be best to skip this article as there will be some spoilers. Hoard of the Dragon Queen starts with a map of The Sword Coast and a very brief introduction and overview. It quickly launches into the details of Episode 1 and offers a one sentence direction to view Appendix A for more information on character hooks for the adventure. Flipping to page 87, Appendix A lists 10 different Bonds that could be used by the player to tie his or her story to the events that begin Hoard of the Dragon Queen. Other than the one sentence and one-page Appendix, there is nothing that suggests how DMs can motivate players to approach the town of Greenest. Some groups may not care about this type of backstory, and will be fine starting in any town for any reason. However, Hoard of the Dragon Queen immediately thrusts players into a situation where they see from a distance the town of Greenest being attacked by a dragon. As Level 1 characters, it is not the silliest decision to avoid the town or wait for the dragon attack to subside. I read some comments on Twitter where players have made the decision to avoid the town completely, and it creates a headache for the DM.

Compared to the early encounters in Lost Mine of Phandelver from the Starter Set, simply reaching Greenest is a gauntlet and the evening promises to be a war of attrition for the party.

New to Sly Flourish? Start Here or subscribe to the newsletter. Taking the spot as the first officially published Dungeons and Dragons 5th Edition adventure excluding Lost Mines of Phandelver included in the the Dungeons and Dragons Starter Set , Hoard of the Dragon Queen has a lot of pressure on it. Designed as a series of open-ended sandbox chapters, Hoard requires a lot from the DMs who run it. This article will offer tips for running the first chapter of the adventure, Greenest in Flames. Greenest in Flames has a series of interconnected missions the PCs undertake throughout the long night. The authors of the adventure chose not to assign a specific order to these missions but, if ran in the wrong order, they could cause some confusion.

Sarah Darkmagic - Posted on 24 September One thing to know is that this adventure has a lot of characters and is character-driven. This was a driving force behind creating the index. For this part of the article series, I will spend a post or two on each episode. This means that there will be spoilers. The adventure as a whole contains eight episodes.

Greenest hoard of the dragon queen

A selection of maps designed for the first episode of the Hoard of the Dragon Queen campaign. Maps included for Greenest Keep, the Temple of Chauntea and all optional encounters, plus a selection of generic maps for random encounters and a few bonus maps, for any DM who needs to go off-piste! Login My Library Wishlists. New Account or Log In. Hide my password. Get the newsletter. Subscribe to get the free product of the week! One-click unsubscribe later if you don't enjoy the newsletter. Log In with Facebook. Log In I am new here.

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For this part of the article series, I will spend a post or two on each episode. Sunrise is at 6 am. Taking the spot as the first officially published Dungeons and Dragons 5th Edition adventure excluding Lost Mines of Phandelver included in the the Dungeons and Dragons Starter Set , Hoard of the Dragon Queen has a lot of pressure on it. The Greenest in Flames scenario is very difficult for level 1 PCs. There is a section on page 7 that is easy to miss:. Email Required Name Required Website. Search Search this site:. Also, I dislike bogging down the game for things like XP calculation and other record keeping. You can see the current version here. This will give them the much-needed hit points to face so many waves of foes.

Whilst escorting a wagon train, you happened on an attack on the thriving merchant town of Greenest in the Greenfields.

View history Talk 0. Make sure you reinforce this wearing down as part of the story and clarify the risks of the invaders killing and capturing more townsfolk if they choose to rest. Email Required Name Required Website. Second, the PC who chooses to undertake it is a hero regardless of the outcome. Having the mill after that would make sense as a parting blow directed at the PCs and gives them the opportunity for an up beat before the end of the episode. Author: JaMBoVa. Greenest in Flames is one long series of encounters with no full rests in between. Hoard of the Dragon Queen. The Id DM offers advice for how to tie the player characters more closely with the town, ensuring a smoother entry into the story. As for me, I know one of the things I struggle with the most when running a game, especially a sandbox one, is keeping information straight, especially when the choices characters make in one encounter could affect an encounter that happens hours if not days later. Seems like an automatic kill, but I do have a PC that incorporates him into their backstory I think. Your players should feel like the PCs have been through a long night of constant and continual battles.

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