gotham knights patch

Gotham knights patch

Gotham Knights had some definite issues when it launched last year. A mixture of lighting problems, odd technical hangups, and strange design choices undermined what should have been an attractive game. This was made all the worse from comparisons to its predecessor, Batman: Arkham Knight, which was in many ways a more visually accomplished title. But the game's key issue came down to performance, running at a highly unsteady 30fps, with harsh gotham knights patch drops, stutters, gotham knights patch, and frame-time fluctuations.

Gotham Knights fans are in for a treat today as developers dropped a new update that, besides fixing bugs and issues, will add new content to the game. Gotham Knights ' launch was not flawless, but developers are working on improving the game, and this update looks to improve the game set in the Batman Arkham Universe. Gotham Knights launched in , and its release was not the best, to say the least. Gotham Knights came out in a rough state, and many players complained about its performance and missing features on consoles. Since the game's launch, the gameplay experience has greatly improved, and many players noticed it.

Gotham knights patch

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Lighting is a particular standout in these environments, gotham knights patch. Hopefully this can be fixed, as it is distracting. Controller remapping has been added to the game, so players can access this new feature and customize their controls as they want; for PC players, this feature covers keyboards, controls, and even mice.

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Warner Bros. Since its launch, Gotham Knights has faced a series of issues , with frame-rate drops, stutters, and frame-rate time fluctuations being reported across the board. Firstly, the latest PC patch will address a range of general fixes such as "keyboard input issues, co-op matchmaking via invites, and stability as it relates to game crashes throughout the title. Meanwhile, the developer has said it will provide more concrete details on its next console patch closer to its release, but stated it will address a "mix" of fixes that the game needs. Calling all Knights! Thank you to the Community for your continued support of GothamKnights. It's amazing to see the game live and in your hands!

Gotham knights patch

Warner Bros. Montreal has laid out issues it's looking to address in future Gotham Knights patches, including performance issues for players on PC and console. In a thread on the game's official Twitter , the team said it wanted to outline some changes it expects to put into the live game, as well as give a general timeline for incoming patches.

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The game's performance was improved as the developers fixed some rare refresh rate issues, crash fixes regarding Gotham Knights Multiplayer cross-play, crashes when using keyboards while using camera roll in Photo mode, and several performance improvements for both CPU and GPU. Interior scenes run at a locked 30fps, with outdoor scenes not entirely perfect but much improved. If you just evaluated Gotham Knights on the interiors alone, it would seem like a very good-looking game. Technically speaking it's par for the course with big-budget Unreal Engine 4 titles, but it often looks excellent. You get the sense that there's some underlying hangup here - perhaps the game assets were designed with a lot of unique elements that made them difficult to stream, for instance, or possibly UE4 itself is throwing up some obstacles. The opening bike chase, which is possibly the most consistently demanding scene in the entire game, provides a helpful illustration. Long read: Who is qualified to make a world? What seems to have happened with Gotham Knights then is genuine optimisation, particularly on the CPU side. I played through roughly the first hour on my high-end PC on maximum settings at 4K with DLSS 2 quality mode and the game is in pretty reasonable shape there. Feature What we've been playing. Lowering the view detail and environmental density settings can help though and uncapped performance tends to average around fps in the open world. If you click on a link and make a purchase we may receive a small commission. Unfortunately, they do lag behind the PS5 release here, despite the enhancements over the launch code - with slightly more noticeable performance drops in traversal along with odd animation issues in certain cutscenes. The game's CPU limitations mean that a 60fps update would be difficult to implement for console players, but the game feels totally reasonable now that gameplay presents in a relatively consistent way.

GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links. Warner Bros. Games pushed out a new update for Gotham Knights, including the Kelvin Incident raid as well as a variety of bug fixes for PC and console.

Long stretches run at a perfect 30fps, even when speeding through Gotham City on the Batcycle. These issues made Gotham Knights' 30fps frame-rate target feel messy and sort of broken. As of the latest patch, the game's performance woes have been largely alleviated and at times there are massive improvements to frame-rates. Each light is surrounded by a ring of very dark colour, as if each light has no contribution to overall scene lighting. Gotham Knights had some issues with bugs and general stability, and that extended to some baffling problems in select areas at times. Gotham Knights PC players received a lot of bug fixes and improvements to the game. Both Series S and X feel much better to play than in their initial forms. Patch notes mention the inclusion of dynamic resolution scaling, though the impact of that is limited. Frame-rates are locked to 30fps here, but the actual underlying animation looks as if it is not being interpolated correctly. Read our editorial policy. The game felt rough and jerky as a result, particularly when travelling through the open world. Shader compilation is no longer an issue, as the game pre-compiles shaders during its first boot, and frame-rates are much improved during CPU-bound sequences. What seems to have happened with Gotham Knights then is genuine optimisation, particularly on the CPU side. Each of the game's interior spaces features very attractive ambient lighting with excellent GI, and well-placed light sources.

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