Golden sun 2 djinn list
Their statistic boosts, individual effects, and locations are provided. For summon sequences, see List of Summon Sequences. Missing a Jupiter Djinni from the first game?
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Golden sun 2 djinn list
There are an additional 44 Djinn in The Lost Age, forming a total of With all 72 Djinn, the player can access deeper levels of the optional dungeon Anemos Inner Sanctum. M means that the Djinni in question originally appears in the first Golden Sun and will only be present at this location if it was not transferred to the The Lost Age; no specific name is listed for these Djinn because they can be any missed Golden Sun Djinni of that particular element. All ideal totals from here on are based on a transfer of all 28 Golden Sun Djinn. Open navigation menu. Close suggestions Search Search. User Settings. Skip carousel. Carousel Previous. Carousel Next. What is Scribd? Academic Documents.
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This page lists all of the Djinn in each game of the Golden Sun series. Throughout the entire series, a total of unique Djinn can be met in Weyard. There are two lists on this page: the Master Chart, which can be sorted by any number of categories, and the Acquisition Guide, which lists the Djinn in the order they'd typically be acquired alongside their location. This list of Djinn sorts all of them in chronological order of how the player would ideally acquire them in each specific Golden Sun game. Significant story milestones are listed alongside the maximum number of Djinn which can be obtained up to that point. There are 28 Djinn in total in the first installment.
This is a list of all Djinn in every game of the Golden Sun series. There are 28 Djinn in total in the first part. A means that the Djinni in question is automatically obtained over the course of the story, or that you do not have to fight the Djinni to obtain them. F means that the Djinni in question must be fought to be gained. There are an additional 44 Djinn in The Lost Age , forming a total of With all 72 Djinn, the player can access deeper levels of the optional dungeon Anemos Inner Sanctum. M means that the Djinni in question originally appears in the first Golden Sun and will only be present at this location if it was not transferred to the The Lost Age ; no specific name is listed for these Djinn because they can be any missed Golden Sun Djinni of that particular element.
Golden sun 2 djinn list
This page lists all of the Djinn in each game of the Golden Sun series. Throughout the entire series, a total of unique Djinn can be met in Weyard. There are two lists on this page: the Master Chart, which can be sorted by any number of categories, and the Acquisition Guide, which lists the Djinn in the order they'd typically be acquired alongside their location. This list of Djinn sorts all of them in chronological order of how the player would ideally acquire them in each specific Golden Sun game. Significant story milestones are listed alongside the maximum number of Djinn which can be obtained up to that point. There are 28 Djinn in total in the first installment. Djinn labeled " F " must be fought before they will join you. Arrival at Mercury Lighthouse: 2 2 2.
Katakuri bounty
Osenia Continent 6. Attack with nature's venom. Page tools Page tools. Type : Added Damage May force target out of battle Power. Core Core Randomly encountered at the forest southwest of Jupiter Lighthouse. Find the ladder leading down. User page tools. Reflux Baika, which means plum blossom in Japanese Tundaria Tower. Damage and delude a foe with a heat haze. It is an area past the mountains surrounding Shaman Village.
Their statistic boosts, individual effects, and locations are provided.
Track List Mario Kart Fusion v2. Send Skip Hide. Boarding the Tolbi-Bound Ship: 5 4 5 4. Southeast Angara Islet- give shiny stone to bird and get a red scarf. All rights reserved. Fought and earned by random overworld monster encounter within the largest of the group of sandy islands southeast of the main continent. Acquired in the second, large screen of Lamakan Desert , hidden in the left of two conjoined circles of stones shortly north and west of where you enter the screen from. Unless the player has done everything they've liked to with their Golden Sun file by then, and is ready to finish the game, it would be best to simply not save in Lalivero at that point. Any comments? It is properly reached by walking clockwise on the town's perimeter, entering a cave entrance, and casting Move on a statue against the wall to move it downward so you can hop behind it to Gust. Walk on the tightrope towards the Djinni. Retrace your steps and climb up a little to use it as footing. Deals a Jupiter-aligned physical attack equal in power to the user's normal physical attack with an additional 60 damage points added to the result; if the target is not defeated by this attack, there is a chance it will be removed from battle as though it used Flee. Page actions Read View source View history. Cancel Save.
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