frost fingers 5e

Frost fingers 5e

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Wizards of the Coast has officially released Icewind Dale: Rime of the Frostmaiden , a new full-length campaign set in the frosty locale of Icewind Dale. Like other adventure books, Rime of the Frostmaiden comes with a ton of supplementary material for DMs and players, including three brand new spells - frost fingers, create magen, and blade of disaster. All three spells are wizard spells and can be found in one of two magic books potentially encountered during the adventure. Two of the spells - frost fingers and blade of disaster - are attack spells. Frost fingers is a 1st-level spell that acts as a cold version of burning hands, as it deals out 1d8 cold damage in a foot cone. Blade of disaster is a powerful 9th-level spell that summons a blade-shaped planar rift. The spell acts similarly to spiritual weapon - the caster can move the blade up to 30 feet and use it to make two melee spell attacks.

Frost fingers 5e

Frost fingers was a divine spell given to specialty priests of Auril. This spell produced a fan of freezing cold and ice analogous to the burning hands spell. The divine version of this spell produced shooting shards of ice and bone-chilling cold from the outstretched fingers of the caster. The frigid fan cut through one third of the circle surrounding the caster out to a distance of three feet almost a meter. Anyone caught in the arc of effect was pelted with sharp shards of ice and exposed to freezing temperatures. If the victim or items managed to resist the magic of this spell, the effect was only half as harsh. Higher ranks of priests could inflict progressively more damage with this spell. Early reports of the arcane version were identical to the divine version. Only verbal and somatic components were required to cast this spell. The arcane version of this spell was found in a holy book of Auril known as The Codicil of White. Wizards could use the Codicil as a spellbook to learn this and the other spells it contained. The divine version was available to icepriests and icepriestesses of Auril through prayer, and was limited to one use per day.

Blade of disaster is a powerful 9th-level spell that summons a blade-shaped planar rift. The divine version was available to icepriests and icepriestesses of Auril through prayer, frost fingers 5e, and was limited to one use per day.

Usable By: Wizard. Freezing cold blasts from your fingertips in a foot cone. Each creature in that area must make a Constitution saving throw, taking 2d8 cold damage on a failed save, or half as much damage on a successful one. The cold freezes nonmagical liquids in the area that aren't being worn or carried. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

Below is information about this spell as it relates to other planes and area of effects i. As always, it is up to the DM to decide how they wish to handle spell effects. Casting Time: 1 action Range: Self foot. Freezing cold blasts from your fingertips in a foot cone. Each creature in that area must make a Constitution saving throw, taking 2d8 cold damage on a failed save, or half as much damage on a successful one. The cold freezes nonmagical liquids in the area that aren't being worn or carried. Verbal Component: Digitus Glacialis. Verbal Component Alternative : Fingers of frost, freeze with thy chill; Burning so cold, sapping thy will.

Frost fingers 5e

Through the packed bazaar streets an overdressed foreign figure cloaked in a heavy azure robe hurries away from a band of pursuing brigands. The chase leads to a tight alley- a dead end. A cold blast of snow and ice dust blasts from the alley, startling the merchants and other passersby. The brigands were arrested later in a frozen state, dragged off in large cubes of ice to thaw in prison for the evening. Cold magic embodies the raw power of a winter storm. It chills creatures to their bones, cracking skin and freezing them solid. Presented for your consideration, every Cold Damaging spell in 5th Edition, sorted and ranked!

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Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. Join a Game. Frost fingers. The only meaningful contribution Frost Fingers adds is the tiny line of text telling you it freezes liquids within the 15 ft. Start a Wiki. Searches must be at least 2 characters. Frost Fingers is just a lazy, damage swapped design that has no business existing and adding more bloat to an already dense game full of hundreds of options to read through. Edit source View history Talk 0. Casting Time. The divine version was available to icepriests and icepriestesses of Auril through prayer, and was limited to one use per day. Show Attribute List.

Usable By: Wizard. Freezing cold blasts from your fingertips in a foot cone.

Find your next game group! Retrieved on Sign In Register. Icewind Dale II. The frigid fan cut through one third of the circle surrounding the caster out to a distance of three feet almost a meter. Icewind Dale: Rime of the Frostmaiden. This spell produced a fan of freezing cold and ice analogous to the burning hands spell. Archived from the original on The cold freezes nonmagical liquids in the area that aren't being worn or carried. Explore Wikis Community Central. All three spells are wizard spells and can be found in one of two magic books potentially encountered during the adventure. Frost Fingers is just a lazy, damage swapped design that has no business existing and adding more bloat to an already dense game full of hundreds of options to read through. Roll20 uses cookies to improve your experience on our site. Tools Toggle Dropdown.

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