fallout 4 best ending

Fallout 4 best ending

Log In Sign Up. What do you need help on? Cancel X. Topic Archived Page 1 of 3 Next Last.

Log In Sign Up. What do you need help on? Cancel X. Topic Archived. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts.

Fallout 4 best ending

In Fallout 4 , players must decide the fate of the Commonwealth by siding with one of four competing factions. Each faction holds a certain ideology with regard to the fate of the Commonwealth, and in this Fallout 4 Best Ending guide we'll walk you through the steps to take in order to get the best ending in Fallout 4. If you were instead after how to get the best ending for Fallout 4: Far Harbor, then head over to out Fallout 4 guides walkthrough hub, containing a wealth of information on quests, areas, and the best items in the game. After Act II, players must choose which faction they would like to support. This initiates a series of events that eventually lead to the end of the game. Warning: we will be describing the events that take place after siding with each faction in order to explain their impact on the state of affairs in the Commonwealth. There are major spoilers ahead regarding the conclusion of Fallout 4. If you have not yet sided with a faction and do not wish to know what happens upon doing so, then you should not read this article just yet. Consider yourself warned. The Minutemen essentially want a chance to rebuild their communities and thrive in the Commonwealth. Thus, the Minutemen faction is considered mostly neutral, as no other faction seems to have an issue with them throughout the game. However, if you choose to side with the Minutemen after completing Act II, you will become allied with the Railroad faction, forcing you to take up arms against both the Institute and the Brotherhood of Steel. To side with the Minutemen, you must establish eight settlements throughout the Commonwealth.

Sparhawk View Profile View Posts. Once inside, the plan is the same as the other factions: plant an explosive on the nuclear reactor, and watch the Institute go boom. Showing 1 - 15 of comments.

By now, many players should be close to finishing Fallout 4 , or may be itching to go back through the game to see one of its other endings. In total, there are four endings available in Fallout 4 , and all are dependent on which faction the player sides with near the end of the main quest. Players will have to unlock at least three of the endings in order to unlock all of Fallout 4 's achievements , so knowing exactly how to trigger these endings is important for anyone hoping to fully complete the game. Keep in mind that this guide will have spoilers , so anyone that is sensitive to that sort of thing should tread carefully. The path to the Brotherhood of Steel ending begins when players are tasked with building a teleporter to the Institute. A number of optional objectives pop up, giving players the option to tell the other factions in the game about the teleporter. Simply visiting the Brotherhood of Steel after this and alerting Elder Maxson to the situation will suffice.

This branch grants the most rewards. If you tell DiMA you will keep his secret, this new branch will open up, revealing the ending with the least bloodshed. The plan is to take the Children of Atom's leader, High Confessor Tektus, and replace him with a replicant that will convince the faction to work towards peace with Far Harbor. It looks like a neck brace, but don't worry about it - Fallout 4 doesn't play great in third-person anyway. Head back out into the wastes and go West to recover Martin's holotapes. When you get to a crashed VIM! Truck, go around the back and wade into the water.

Fallout 4 best ending

Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page.

Middlebury orthodontics

And for what? Father claims that the work of the Institute will return the Commonwealth back to the way it was before its destruction, only if you stick around to help. I actively regret not sticking with these guys, as they seem the most straight forward, even though they end up with the same ending as the rest, as this game ultimately becomes "Kill, or Join the Initiate". I found this gem on YouTube and I think everyone should know about this awesome ending. How do I solve the freedom trail ring? For the Institute advance in there Questline to the Battle of Bunker Hill i think you can warn the RR about it ,go to Bunker hill but dont Attack anyone ,synrths are ok you can let the Synths go that are at Bunker Hill and kill the Coursor,aftherwards you have to meet Father at the Top of the CTU disagree with him and get banned from the Institute at that Point you fail Underground Undercover go to the RR then and talk to Desmonda she will tell you to use the Minuteman to bring the Institute down. Browse More Questions. Fallout 4 players are able to see four different conclusions at the end of the game. It's hypocritical at best. However, Father maintains a hopeful outlook for the future of the Commonwealth that can only come about through technological advancement. The robot was armed with nukes. Where do I find the Parsons State Asylum admission key? In any case, Fallout 4 's multiple endings gives the already massive game added replay value. I'm the sheriff of theses here parts!! The Institute is despised by the other factions for various reasons.

Home Discussions Workshop Market Broadcasts. Change language. Install Steam.

Once the settlements are built, the Minutemen suddenly feel the need to wipe out the Brotherhood of Steel by destroying the Prydwen airship. Log In Sign Up. There's some pretty shocking story revelations associated with this ending, but overall, it's one of the least desirable ones. Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts. While there's a heightened element of risk in siding with these factions, teaming up with the Minutemen offers the smoothest play through of Fallout 4 , and is therefore the most likely to result in a favorable ending. Although the Brotherhood holds this somewhat inconsistent viewpoint, they make up for it with end-game activities that happen to be quite entertaining. The Minutemen is perhaps the weakest faction in all of Fallout 4. The Initiate: The place is effectively a Panopticon. Next, you must infiltrate Boston Airport and destroy several generators, allowing an Institute Synth to hack the Liberty Prime weaponized robot. Albiet a little more genocidal if you side with the BoS, but still fun. Originally posted by Dagnasty :.

3 thoughts on “Fallout 4 best ending

  1. Quite right! It seems to me it is very excellent idea. Completely with you I will agree.

Leave a Reply

Your email address will not be published. Required fields are marked *