Fallout 2 walkthrough
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Contents move to sidebar hide. Each fight is very easy, however you have to chain them without resting, so your only options for healing are consumables meh and skills first aid, doctor which are limited in per-day uses. To properly introduce the very kind of forgiving world of Fallout 2, several hard lockouts are waiting for you, and you can absolutely brick your save. Be particularly mindful of the door that needs explosives, as you only get one go at it. Generally speaking the temple incites you to use quite a lot of skills, from passive trap detection to active ones untrap, lockpick, etc.
Fallout 2 walkthrough
Fallout 2 is cool because it's a nonlinear, nonclassbased kickass postnuclear computer roleplaying game with a high replayabillity value. Fallout 2 allows you to play your character the way you want. If you want to play a goodie-two-shoes, you can. If you want to play an evil bastard, you can Yes, you really can hit children in the groin with a sledgehammer. If you want to play a moron who can hardly talk because of his low intelligence, you can. Need a guide? This guide exists because I realized that if I wanted the kind of complete Fallout 2 guide that I envisioned, it pretty much meant writing it myself. That turned out to be quite an undertaking, but on the other hand, as far as I'm concerned Fallout 2 is the best computer game ever made. This guide is an attempt to provide a thorough presentation of the things you can do in Fallout 2 : quests to perform, places to go, people to eat. It is not, on the other hand, an attempt to compile reams of game data such as documenting every karma point gained or lost, because it wouldn't be much fun. The basic assumption is that players want to squeeze as much out of their game as possible - which is another thing that makes writing this guide worthwhile, because Fallout 2 is a game that just keeps on giving. There are details and aspects you won't notice until your second, third or fourth game, playing different characters with different attitudes.
The Den is divided into two areas, eastern and western. Approach them and they'll ask you for help stealing the cattle this will activate quest 4.
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Fallout 2 is a science-fiction roleplaying game set in a post-apocalyptic landscape. As the Chosen One, a descendant of the original game's protagonist, you have been sent to retrieve the fabled Garden of Eden Creation Kit G. K for short and save your tribe from a deadly drought. Extensive character customisation means that you can solve challenges in many different ways. If you need a boost in a certain area, you can acquire companions to help you out on your journey, each with their own distinctive personality. Fallout 2 is regarded as one of the classics of the RPG genre. First non-console game I ever played. I blew an entire summer playing this game.
Fallout 2 walkthrough
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If you picked speech you can talk him out of fighting otherwise steal his key and open the door. A senile bum in the far back room gives you a quest to find his gold watch. Only problem is that the area is full of geckos, but fortunately you don't have to kill them all. Attacking and killing the Duntons won't turn the rest of the town permanently hostile, though, so if you lock the door before attacking you'll be able to end combat afterwards and nobody will carry a grudge running to an exit grid will have the same effect. This won't happen for a little while yet. This item is incompatible with Fallout 2. Another bug found by Ryan P. Fialcowitz: "If you talk to the Duntons about work in Klamath prior to talking to Torr, Torr will disappear if you leave the map and come back. If you do manage to vanquish them, you get XP for ending the raider threat. If you have good Unarmed skill, you could try your hand at boxing. Also be sure to take all 3 of the Dog Tags from the footlockers so you can prove to the folks in Vault City that the raiders were hired mercs. End combat, go tell the slaves they're free. Quick Recovery, Stonewall: Both mind-numbingly marginal. Give Sulik sharpened spear and make sure in his combat settings he has melee, otherwise he will throw the spear at rats.
Fallout 2 Black Isle Studios. ESRB: Mature.
Back in downtown, talk to Ardin Buckner to track down Smiley. There is a section with raised plates that appear as you walk across the floor. Talk to Sullivan to increase your unarmed and melee skills and exp. Go back to Louis Salvatore, talk to the guard in front of the door, go in, talk to Louis, offer the right ammount , and you get half of it as a reward. Go back to amenities, and pick the hy-mag. Arroyo Temple Each fight is very easy, however you have to chain them without resting, so your only options for healing are consumables meh and skills first aid, doctor which are limited in per-day uses. Now you still have one trait left, so let's look at what you can choose. Talk to Ardin Buckner. It turns out Slim's shut off access to the northern part of the area due to rat encroachment. Fifth, most of this stuff you don't really need to do to finish the game. BadbBalor 26 MAY a las With a defective auto-doc, you'd die. Farm Head into the cave, the ladder should now be visible in the fields. Go talk to Dalia, who is blocking the path to the east, and ask if she just saw someone go by.
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