Factorio programmable speaker
The programmable speaker There has always been some talk around the office about a music box that can be used to make simple sounds, you could even connect it to the circuit network and make simple songs. I put it on my long list of circuit network ideas, and in the past few week it has been coming to life. So today I'll be talking about an exciting new entity coming in factorio programmable speaker. It was designed to do two main things: Show configurable GUI alerts and play audio alerts based on circuit conditions.
In other languages:. The programmable speaker is a circuit network entity that is capable of producing alerts in the form of sound, and elements on nearby players' guis. It can be connected to the circuit network to produce an alert when a signal drops below a certain value, for example. It can be toggled whether the sound plays globally so that it can be heard anywhere on the map, or locally so it will only be audible in the immediate vicinity of the speaker. As a courtesy, only enable global play on multiplayer when it is important that all players be notified.
Factorio programmable speaker
Post by Depresso » Thu Jan 25, pm. Post by Jap2. Privacy Terms. Skip to content. Factorio Forums www. Quick links. Programmable Speaker Don't know how to use a machine? Looking for efficient setups? Stuck in a mission? Programmable Speaker Post by Depresso » Thu Jan 25, pm Hi, This is my first post so I'm not all too sure how to do this but there is a speaker that can play sounds.
Logistic network. But this has to be easily controlled by the circuit network without having to build real-time computers with combinators.
.
The programmable speaker There has always been some talk around the office about a music box that can be used to make simple sounds, you could even connect it to the circuit network and make simple songs. I put it on my long list of circuit network ideas, and in the past few week it has been coming to life. So today I'll be talking about an exciting new entity coming in 0. It was designed to do two main things: Show configurable GUI alerts and play audio alerts based on circuit conditions. Play audio samples as controlled by the circuit network in a way that simple songs can be created. The entity graphics are placeholder programmer graphics.
Factorio programmable speaker
In other languages:. The programmable speaker is a circuit network entity that is capable of producing alerts in the form of sound, and elements on nearby players' guis. It can be connected to the circuit network to produce an alert when a signal drops below a certain value, for example. It can be toggled whether the sound plays globally so that it can be heard anywhere on the map, or locally so it will only be audible in the immediate vicinity of the speaker. As a courtesy, only enable global play on multiplayer when it is important that all players be notified. Only 50 sounds can be heard at once due to a game limitation. The volume of the programmable speaker can be controlled in the GUI. This determines the audio volume, and the carry distance if global playback is unticked. The range at full volume appears to be 64 tiles.
Nottawasaga inn resort & conference centre photos
Navigation menu Personal tools Log in Request account. Log in Sign up. Disabling polyphony is useful to avoid alerts being spammed and causing hearing damage. Subscribe by email. Logistic network. Both text and an icon can be specified, as seen in the check mark image above. The entity graphics are placeholder programmer graphics. The issue seems to be resolved if I add one byte of random data to the packet, but I would like to know why is this happening in the first place. As a courtesy, only enable global play on multiplayer when it is important that all players be notified. It can be toggled whether the sound plays globally so that it can be heard anywhere on the map, or locally so it will only be audible in the immediate vicinity of the speaker. The "Circuit value is pitch" check-box allows dynamically changing the pitch of the sound created by changing the circuit value. As usual, let us know what you think at the forums.
.
Post by Depresso » Thu Jan 25, pm. He improved it and you should see better map transfer speeds on LAN and high speed connections. There are some other circuit network improvements coming to 0. Play audio samples as controlled by the circuit network in a way that simple songs can be created. Re: Programmable Speaker Post by Jap2. Recipe 2. Essentially, when hooking up a constant signal to a programmable speaker, with polyphony enabled, sounds will repeat extremely rapidly. Modders can easily add more audio samples to the entity, including custom alerts. Other times, just build enough. Quick links. The range at full volume appears to be 64 tiles. The entity graphics are placeholder programmer graphics.
I apologise that, I can help nothing. But it is assured, that you will find the correct decision.