Eve fits
Hi, I would like to know where I can find ship fitting exemples, eve fits, tips, stats, fitting advice for PvP and Pve… I tried to look on zkill but all I seem to get are the fittings of destroyed ships, not the ones that caused eve fits destruction, eve fits. Is there a way to know if my ships are fitted properly? A good overview is at Fitting ships - EVE University Wiki There is also a fitting section guide somewhere in game of suggested new player friendly fittings for various tasks.
The fitting of ships refers to both the process of selecting which modules, rigs, ammunition, drones, etc. This article covers the first of these two meanings the second involves a fairly straightforward in-game process that is quickly mastered and introduces basic guidelines for fitting ships. There are no strict rules that you must follow; these guidelines are designed to help you until you know when you can ignore them. Ship fitting is a wide-ranging topic, and players may wish to come back to both the foundational principles as well as more detailed considerations as they gain familiarity with it. Good sources of more advanced information on ship fitting that go beyond the scope of a general article on it are also third-party sites that host information pages dedicated to specific areas of gameplay. Generally, the more tasks you want a fit to do, the worse it performs at each particular task. Some ships have very specific uses: a Venture mining frigate is not very helpful in either PvE or PvP combat.
Eve fits
There are three fundamentally different possible goals in fitting a ship specifically for travel: speed , tank , or safety. Each has pros and cons associated with them. In some situations, cargo space permitting, it may be beneficial to carry fittings for all three and swap depending on what you expect to find along your route of travel. If your only concern is to get to your destination as fast as possible, not having any war targets or pirates to worry about nor carrying too many expensive modules, you can focus exclusively on moving quickly. This entails cutting down the "align time"—that is, the time it takes your ship to align to its warp target and enter warp—and increasing warp speed itself. Usually increasing warp speed tends to cut down on travel time the most, since you spend more time in warp than you do aligning. So if you're forced to choose between the two, it tends to be more beneficial to focus slightly more on increasing warp speed than reducing align time. Within reason, most of the time you can improve both. Depending on the ship you're moving, re-rigging your ship might not be a practical option and then the modules suggested will be your focus, as you can easily refit your lows, mids and highs before and after moving. One of the major drawbacks of this style of fitting is that it reduces low slots that may be used for armor or structure tanking. In particular, astronautic rigs and Nanofiber Internal Structures will reduce, respectively, the total armor and structure hit points on a ship. Reducing the align time of a ship to less than 2 seconds enables it to "insta-align" and avoid being tackled in most circumstances; bubbles in nullsec space will still prevent warp, and ships boosted to very high sensor strengths to achieve "insta-lock" might still catch such a ship, as at sub-two-second intervals the exact outcome begins to depend on the internet connections of the target and attacker, and on server ticks rather than normal time. The align time of a ship is based on the ship's mass and agility as well as agility and inertia bonuses from skills , modules , rigs and implants.
They cannot combine their eve fits with a cloak to do this trick, as they will simply not be able to accelerate fast enough.
This page is intended to teach you how to do just that, outlining some of the theory and practice of creating your own ship fits. You could make a fit by simply buying modules off the market, then throwing together whatever you have room for. This will result in a lot of wasted money, though, especially when you start messing with Rigs. A lot of the art of fitting, therefore, lies in spending these resources most efficiently. In EVE, your ship is not your character; your ship is a tool.
It allows you to create and experiment with different ship fittings without the need to be in the game. By adding your character information, it can let you know if you meet the requirements for the fitting or what skills you lack for the proper fit. The step-by-step visual guide below is aimed at providing you with a good understanding of how to use the program and interpret the information it displays. Do not download EFT from anywhere else. The first thing you will want to do after starting EFT is import your character information. To use your own skill set, first click the 'Create new character' icon just to the right of the drop down menu. This will open a new window to type in your character's name. After hitting 'Ok', the drop down menu will select and display your newly created character. To import the current skills from your character , click the 3rd small icon, named "API skill import".
Eve fits
PYFA Python Fitting Assistant is a cross-platform fitting application that can be used natively on any platform where python and wxwidgets are available, including Windows, Mac and Linux. It provides many advanced features such as graphs and full calculations of any possible combination of modules, fits, etc. If you are using a Mac, Mac OS security prevents the redirect back to the local server. In order to authenticate your characters, you'll need to manually copy your token. You should change your settings to match the images below. Copy the following into the damage pattern editor by selecting all the damage patterns, and copy them into your clipboard.
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But even a combat ship will almost certainly need different fits for PvE and PvP, because, for example, in PvP, you usually receive a lot more damage in a much more limited time than in PvE, and enemy players, unlike NPCs, need to be prevented from warping away. This is in part due to the low innate agility of the Hecate as well as the agility-bonused tactical Propulsion Mode and adequate low slots. Caldari Hauler 4x. Skill point for skill point, they provide significantly more fitting benefit than the module-specific skills. Ships in a tackle role should usually fit a Warp Scrambler module of some kind. This will result in a lot of wasted money, though, especially when you start messing with Rigs. A good fit is not an automatic win: imagine two players fighting with optimal fits. Not by much, though. The wiki also has a page for each ship in EVE eg. In general, if you have only a few tanking modules on a ship, it is better to increase buffer with those that you do use unless you are also flying with a logistics ship, in which case you can replace one with a single module to increase your resists. Use up your Turret or Launcher hardpoints one or the other, if your ship has both by fitting as many guns as you can, of the largest caliber you have the option for. What mid-slots do they use? You can load your character's specific skill profile into Pyfa and see how a particular fitting would fly and fight with your character piloting it. Spaceship Command 1x. Spaceship Command IV.
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Space permitting, a web is desirable on close-range damage dealers. This forum is publicly available. A Microwarpdrive is most common, to stand a chance of catching kiting ships, but an Afterburner gives them better close-range mobility once the target is caught, as it is not shut off by Warp Scramblers and helps them evade fire. While it still does not have bubble immunity, the Sunesis gains additional durability it can potentially survive 3 full volleys from a smartbombing battleship , a full m3 cargo bay, and doesn't even require frigate skill training. They are only at risk from dedicated remote-boosted "insta-lock" fits and from smartbombs, two tools which will only be employed by the most dedicated gatecampers. Jump to: navigation , search. Cruiser and battleship are sufficiently long-ranged that they can usually fight back against a scram-kiter, so the practice is less common outside of frigates and destroyers. High slots are the easiest, and the only ones you should consider leaving empty due to high fitting requirements of the options. Within reason, most of the time you can improve both. This means PvE fits tend to have as many lows filled with damage modules as they can get away with. PvE In general, for PvE, you want to fit just enough tank to make sure you survive, and then focus the rest of your efforts on dishing out as much damage as possible to take out the rats faster. The main advantages of using an interceptor over a shuttle are 1 more cargo space and 2 a basic tank: a proper fit can mount enough of a tank to survive a few smartbombs.
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