Ennard
We won't be able to try again You must help us, ennard. You must let us inside the room.
Ennard is an endoskeleton, containing most of the animatronics from Sister Location within him after Night 5. All of the main animatronics in the Circus Baby's Entertainment and Rentals facility were all scooped, attaching themselves to Ennard, with Baby as the primary controller. Speaking through Ennard, she claimed to Michael that he was being hunted by Ballora 's endoskeleton, and could be heard assuring Ballora that he was here to help. They tricked him into entering the Scooping Room , and after explaining the truth and intentions they used The Scooper on Mike, hollowing out Mike's insides, adding remnant, and using his flesh as a suit. Ennard then tries in break into the room, while Michael defends himself. Ennard also uses both Baby's and Elizabeth's voice to emotionally bait Michael into giving up.
Ennard
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Histories Galleries Audios Trivias. In the Parts and Service section, Ennard only jumpscares the player if they ennard not type the correct number into the keypad, ennard.
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Ennard is an endoskeleton, containing most of the animatronics from Sister Location within him after Night 5. All of the main animatronics in the Circus Baby's Entertainment and Rentals facility were all scooped, attaching themselves to Ennard, with Baby as the primary controller. Speaking through Ennard, she claimed to Michael that he was being hunted by Ballora 's endoskeleton, and could be heard assuring Ballora that he was here to help. They tricked him into entering the Scooping Room , and after explaining the truth and intentions they used The Scooper on Mike, hollowing out Mike's insides, adding remnant, and using his flesh as a suit. Ennard then tries in break into the room, while Michael defends himself. Ennard also uses both Baby's and Elizabeth's voice to emotionally bait Michael into giving up. At 6 AM, when Michael is rescued, Ennard vows to find a way out and is later seen dragging itself into Mike's house, indicating it followed him all the way there, presumably to drag him back into the Scooping Room.
Ennard
Ennard is the true main antagonist of Five Nights at Freddy's: Sister Location, composed of the endoskeletons of the Sister Location animatronics. It is a returning character for the Ultimate Custom Night. Ennard is one of the many Funtime animatronics. Its body consists of wires and an endoskeleton, it has a red button, and multiple eyes representing every Funtime Animatronic. It's body also seems to have parts of the other Funtime Animatronics. He can't be seen in the vent opening but gives himself away by making a squeaking sound before attacking. Close the vent door on him to send him away. He is difficult to see on the vent radar, and will only have a chance to be visible on it for 20 frames each time he moves. Ennard will always take the middle path to the Office, and cannot be stopped by the vent snare.
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Each hand sports four tubed fingers ending with smaller wires. Its lower legs are spring-shaped, but the left has smaller springs and covered with more wires. It starts out slow, but becomes faster with each hour. In the fourth minigame, Michael's skin becomes a darker greenish-brown; his eyes are also now completely black. While Ennard is long gone by this point, a recreation of it appears in the Freddy Fazbear Virtual Experience , based on the rumours surrounding the Fazbear brand. Ennard is the twisted amalgamation of all the Circus Baby's Pizza World animatronics. Five Nights at Freddy's: Sister Location. Five Nights at Freddy's: Help Wanted 2. His appearance is now very reminiscent of purple guy. Everyone around him appears very concerned. From the middle of its chest, Ennard also has a big red button similar to that of Balloon Boy 's. After beating a Custom Night on Very Hard mode, you will be greeted to a secret cutscene, which shows the events after Ennard had been stuffed inside of Mike. Explore Wikis Community Central.
This is a history sub-page related to Ennard. Ennard is only present on Night 5 , and is hostile if certain requirements are met.
Both arms resemble the human skeleton's forearm, including the ulna and the radius. But, we need you. Ennard attempts to enter the Private Room through three different entrances, namely a left and right door, and a vent above the player on a wall. Current Wiki. At 6 AM, when Michael is rescued, Ennard vows to find a way out and is later seen dragging itself into Mike's house, indicating it followed him all the way there, presumably to drag him back into the Scooping Room. Its lower legs are spring-shaped, but the left has smaller springs and covered with more wires. To be with her again? The first person he walks past has a bewildered expression on his face. In the Fake Ending, Ennard becomes a more active threat, acting in a similar way to animatronics of the older games. The player then hears Baby's voice repeating "you won't die", and Michael gets revived by the remnant while most of Ennard's eyes show up in the sewer. View history Talk 8. Its feet are similar to Circus Baby's, but sports six - four together and two apart - wires as toes. His appearance is now very reminiscent of purple guy. Five Nights at Freddy's: Help Wanted 2.
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