Dying light infected types
The Infected are people who have contracted the Harran Viruswhich spread throughout the entire city of Harran [2]and failed to suppress the symptoms with Antizin. They possess reduced higher brain function, attacking dying light infected types subsequently infecting any living targets around them on sight, mainly with their arms or with handheld weapons.
It would be charitable to suggest that Dying Light 2 is going to drag you into a hell on Earth. If anything, the chaos contained within the towering walls of The City is something far worse — insidious, really. The cure Kyle Crane spent so much of the first game chasing has failed to materialize. The viral outbreak has spread beyond the borders of Harran and all throughout the global population. For what remains of humanity, huddled amongst the filth and decay of The City, the Global Relief Effort is but a distant memory — a whisper you'll sometimes hear on the wind between the howls of bloodthirsty monsters.
Dying light infected types
The Viral is an initial state in which the infected is becoming. The Viral is someone who has just been bitten and has just become infected, so they still show traces of humanity, and at this point, they are very fast, very dangerous: they avoid the sun at all costs. The Degenerate is a final stage of 'evolution' for the Viral; Decaying zombies that are very weak with pieces of meat that fall off them. The more sunlight the Biters received, the weaker they will become. In other words, the longer they live with the infection, the weaker they will become, unless they can avoid the sun's UV rays. They really aren't that dangerous for you, but you still have to be alert because Dying Light 2 Stay Human is a systemic game, many things happen in an emergent way. The volatile is an alternative route of evolution for those infected. Volatiles are the penultimate stage of evolution in the infected life cycle. Extremely dangerous and agile, it is recommended to sneak around one or more volatile, since alerting one will make them indicate your position to others. Depending on the player's agility tree, you can overcome most of the volatiles in environments with many side streets, alleys, obstacles and traps. However, when it comes to open areas, the Volatile will find it much easier to reach the player. When it comes to weapons to combat highly infected predators, most high-level machetes and shotguns work best to dispatch them in the first game.
The Infected are the primary antagonists of Dying Light. Explore Wikis Community Central.
If you are 18 years or older or are comfortable with graphic material, you are free to view this page. Otherwise, you should close this page and view another page. The Infected are the primary antagonists of Dying Light. They are also referred to as zombies and were once regular humans who contracted the Harran Virus that spread through the entire city of Harran. The virus reduced higher brain function and infect any uninfected victims around them in sight, mainly with their arms or with handheld weapons. Their biology are similar to a human's as their bones are structured normally to a regular human, the Harran Virus will alter their biology when the sun goes down. At night, the once weak infected turn into deadly hunters with their motor coordination and sensory capabilities being increased, capable of running much faster and move more freely around the environment unlike being sluggish and tedius during day.
While Dying Light 2 features human enemies, you will mainly be dealing with hordes of infected. These zombies are all over the city and become way more active during the night. Besides your typical Biters and Virals, you'll sometimes encounter special types of infected as well. These special infected were created on January 6, , during the event known as "Black Monday," when tons of chemical bombs fell into the city. The idea was to use the THV-GenMod a chemical compound that accelerated the decay of the infected DNA and caused them to die to bomb the city and get rid of the infected once and for all. However, things didn't go according to plan. The bombs killed hundreds of people and mutated the infected into special types. This guide includes all the different types of infected featured in Dying Light 2 and how to deal with them. Updated September 22, , by Sean Murray: Knowledge is power, so knowing what you'll face in Dying Light 2 can give you a real advantage.
Dying light infected types
GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links. Infected Trophies are tough to come by in Dying Light 2, and yet critical for upgrades too. In Dying Light 2 , you'll need plenty of Infected Trophies on hand in order to craft some of the game's best mods. Really, Infected Trophies are so commonly used in crafting recipes that you'll need to have a bunch almost no matter the items you're trying to craft.
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While Dying Light 2 features human enemies, you will mainly be dealing with hordes of infected. Perhaps one of the most disturbing new enemy types introduced in "Dying Light 2" are the Banshees. Banshees were once human females, as seen by the dress and pieces of jewelry you can see them wearing. By using our services, you agree to our use of cookies. Melee Weapons Throwing Weapons. This is no ordinary oral discharge we're talking about, though. The other known types of Volatiles are Alpha Volatiles though they're sometimes called Blue Volatiles. Once any human reaches Stage Four of the infection cycle they are doomed to become more volatile over time. These can be broken down into two different categories, including the regular infected types, and the special infected. When turning a human into a volatile, the process appears to be extremely painful, as cries of pain can be heard coming from those developing into a volatile. Not long after the arrival of Crane into Harran, the GRE airdrops containing Antizin were discontinued, [26] [27] resulting in the survivors in Old Town becoming increasingly hostile to obtain the remaining Antizin by any means necessary. Views Read View source View history. Dying Light 2: Stay Human's version of Volatiles are a bit less
Biters are victims of the Harran Virus who have been symptomatic for a long period of time, resulting in significant degradation of their bodies as well as major loss of movement, speed, and coordination. They form the majority of the shambling infected throughout Harran, and are the first type of infected the player encounters. Like other infected, they will react to, and eat, the living.
The Viral is someone who has just been bitten and has just become infected, so they still show traces of humanity, and at this point, they are very fast, very dangerous: they avoid the sun at all costs. The Revenant appears at night in specific areas and fighting him plays out completely different from the other infected. The viral outbreak has spread beyond the borders of Harran and all throughout the global population. They possess reduced higher brain function, attacking and subsequently infecting any living targets around them on sight, mainly with their arms or with handheld weapons. If you want to try to kill them from the front, make sure you have a powerful Double-Barrel Shotgun, but be careful as this can attract the attention of Virals, due to the fact they hate loud noises. Views Read View source View history. Despite their gargantuan size and ridiculous power, Goons do have one obvious, glaring weakness — they are painfully slow, for one. Each of the monsters haunting The City are other citizens who failed to avoid being bitten or find the light in time — to heed the warning of their Biomarker. The cure Kyle Crane spent so much of the first game chasing has failed to materialize. The explosion may also attract virals due to the loud noise. You'll encounter Viral enemy types all over Dying Light 2's sprawling open world. Goons are large infected who were typically involved in some kind of heavy labor similar to demolishers, only without the need to be agile or flexible. Page theme default light dark.
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