Dragon age origins werewolf
Who to Side With?
Log In Sign Up. What do you need help on? Cancel X. Topic Archived. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. Boards Dragon Age: Origins How do you compromise with the elves and the werewolves.
Dragon age origins werewolf
Log In Sign Up. What do you need help on? Cancel X. Topic Archived Page 1 of 2 Last. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. Arthaiin 14 years ago 1. Is there a way to get both of them on my side? I mean I got to the parley section and from my point of view They're both in the wrong and both in the right, and the only way for 'real' salvation to come is for BOTH sides to live. Zathrian should have done what he did to get revenge, but it's gone on too long and the punishment has been mette. He should release the curse and allow things to move on. But at the same time killing Zathrian isn't such a good idea either because he DID have a valid reason, he's just taking it to extreme lengths. Anyways, is there any way to get both the elves and the werewolves on my side? Some of the greatest catastrophe's ever committed by man have been done with the "Best of Intentions. CheeseItBaggins 14 years ago 2.
However, once they're finished, your entire party can concentrate on laying waste to Zathrian.
Thankfully, when you walk into the lower ruins, you won't have to leave, head back to the Brecilian Forest, and work your way back to the Dalish Camp to find Zathrian. Instead, Zathrian has already made his way to the ruins, and sits in wait of you. A cutscene will automatically ensue here, and you'll be able to speak with Zathrian. Again, the choices you make during this conversation may differ from the choices we make. While we ultimately decided to side with the elves, you're going to have to maneuver your way through the conversation tree in such a way so as to convince Zathrian to come back and speak with the Werewolves. At least, that's what we did. If you want to take a different route through the conversation tree, that's your prerogative, but our walkthrough may not end up being accurate for you.
Werewolves are humanoid creatures resembling wolves. They possess higher intelligence than other animals, but their bestial nature will typically overcome them. He saw the rage within its eyes, The wolf that once was there. The sword he raised, Merciful death be praised, To the maker went his prayer. Fereldan lore is full of instances where these creatures have plagued the countryside: wolves possessed by rage demons and transformed into humanoid monsters with incredible speed and strength, able to spread a curse to those they bit that would drive them mad with unthinking fury. When in this enraged state, a human host can likewise become possessed and be transformed into a feral, wolf-like beast.
Dragon age origins werewolf
Danyla is a dalish elf missing in the Brecilian Forest. Meeting Danyla triggers the side quest Lost to the Curse. Danyla's husband, Athras , can also give the Warden this side quest at the Dalish camp.
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Some do not survive the curse and die of the illness alone. The Werewolves are then rid of the curse, turning them back into humans, effectively rendering them useless for combat. If Shale is in the party and you agree to parley she wonders what the point is of speaking with the werewolves. You may remember these foes from the Brecilian Forest, where they populated the enemy parties in some of the more difficult fights you encountered there. Werewolves either lack the opposable thumbs to wield weapons or refuse to do so, instead engaging opponents with nothing but claw and fang. The Warden can also ask for a reward in exchange for their help; if the Warden sides with the elves and doesn't cure the werewolves Zathrian will give them Griffon's Beak. At this point, Emissary Bulfa will appear in your Party Camp and you can feed him a single nug though no caged nugs are actually removed from your inventory. The party should follow the south branch, which leads downstairs. Other than 'I just hate elves I guess. A dispel magic effect e. He explains that the Dalish elves currently cannot honor the ancient treaties because many of their hunters have been afflicted after they were ambushed by werewolves since they entered this part of the forest. Diplomatic mediator: This is the one I stuck with. The werewolves and the wounded elves are cured. Sign In Register.
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He was a commoner dwarf who had already been back to Orzammar and met Leske again, so he was perhaps unusually sensitive to any hint of betrayal or people using him. When the Warden travels to the Brecilian Outskirts , they will be greeted by Mithra , a Dalish elf leading a patrol. It may take some time to convince Zathrian to come speak with the Werewolves, but ultimately, you should be able to do so with little trouble. Straight ahead, and to the north the Warden will find a couple of small rooms with columns, some Piles of Rubble and Cocoons. However, once they're finished, your entire party can concentrate on laying waste to Zathrian. And lastly, the next time you speak with Leliana at the party camp , she will sing "In Uthenera". So you have to choose how to handle the situation The Warden will have the werewolves in their army instead. This leaves Lanaya as leader of the clan and she will be happy to lend the aid of the Dalish to the final battle. There are several locked chests that can give you XP, plus you can kill some "friendly" werewolves with AOE spells if you sided with them for even more XP. The latter leads to the South Exit to East Forest guarded by another group of werewolves, some of the rabid variety , but also to a clearing further South, marked on the map as Grand Oak Clearing.
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